Chin Gentsai (KoF '02 UM)

From SuperCombo Wiki

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A
cancellable


  • Close B
cancellable


  • Close C
cancellable


  • Close D:
cancellable


Far Standing Normals

  • Far A
same as cl.A


  • Far B
same as cl.B


  • Far C
same as cl.C


  • Far D
same as cl.D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A
cancellable


  • Crouch(ing) B
cancellable


  • Crouch(ing) C
cancellable


  • Crouch(ing) D
cancellable


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

  • f + A
cancellable.

Special Moves

  • qcb + P [10%]


  • qcb + K [9%]


  • d d + K (b /f to move)
    • u + B
    • u + K
    • f + K (same move as hcf + K)
    • ABCD (Activated automatically after a few seconds if no followup is used.)


  • rdp + P (Give 1 drink.) [-%]


  • hcf + K (Spend 1 drink. SC.) [14%/16%]
    • Any special.


  • dp + P (Spend 1 drink.) (C: SC.) [11%/15%]


  • qcf + P (Spend 1 drink.) [16%/12% (1 hit) or 19% (2 hits)]


  • dp + K (Spend 1 drink.) (D: enters on d d + K stance in the end.) [20%/28%]


Desperation Moves

  • qcb qcb + K (Give 3 drinks.) [-%]


  • qcf qcf + P [22%]


  • qcf hcb + P [27%/29%]

SDM

  • qcf qcf + AC [34%]

HSDM

  • qcf qcf + BD (You may control the projectile. Low if hit below knee.) [42%]

Combos

  • cl.C >
    • f + A >
      • qcb + P [29%]
      • dp + A [29%] {1 drink}
      • dp + C [32%] {1 drink}
      • dp + C (4) >>> (S)DM qcf qcf + C/AC [51%/62%] {1 drink & 2/4 stocks}
      • qcf + A (Standing. Close.) [33%] {1 drink}
      • DM qcf qfcf + C (Very close.) [41%] {1 stock}
      • SDM qcf qfcf + AC (Very close. Corner. Out of corner will randomly miss...) [52%] {3 stocks}
    • qcf + C (Standing. Very close.) [28%] {1 drink}
    • (S)DM qcf qfcf + C/AC (Close.)

About f + A: omit it reduces the damage in ~-10%.


  • st. C / st.D >
    • f + A > qcb + A (Not too far.)
    • qcb + P (qcb + C will not combo from too far.)
    • qcf + A (Standing. Close.) {1 drink}
    • dp + A (Close. Will miss 1st hits.) {1 drink}


  • hcf + K > {1 drink}
    • qcf + A [30%] {+1 drink}
    • dp + A {+1 drink}
    • qcf + C (2nd hit will miss unless you are near to the corner, but not in the corner yet.) [33% or 28% if 2nd hit miss.] {+1 drink}
    • qcb + K (Corner) [24%]
    • >>> (S)DM qcf qcf + C/AC [38%/49%] {2/4 stocks}


  • cr.B, cl.B >
    • dp + C {1 drink}
    • dp + C (4) >>> (S)DM qcf qcf + C/AC {1 drink & 2/4 stocks}
    • dp + A {1 drink}
    • qcf + A (Standing.) {1 drink}
    • (S)DM qcf qcf + C/AC {1/3 stocks}


  • cl.B >
    • DM qcf hcb + C [32%] {1 stock}
    • DM qcf hcb + A [29%] {1 stock}
    • dp + B [22%] {3 drinks}


  • On block: dp + B >>> (Will cause Guard Crush.)
    • DM qcf hcb + C {2 stocks}
    • DM qcf hcb + A {2 stocks}
    • (S)DM qcf qcf + C/AC {2/4 stocks}

Notes

  • There is a bug with dp + C: After you supercancel it, it deals ~6% less damage, until you hit with it without supercancelling it :(

The Basics

Advanced Strategy

Match-Ups