Li Xiangfei (KoF '02 UM)

From SuperCombo Wiki


Move list

Normal Throws
Command Moves
Special Moves
Desperation Moves
Max Desperation Moves
Max 2



  • cl.A/B/C/D are cancellable
  • cl.B cancels into cl.A


  • s.A is a two hit chop that is special and whiff cancelable
  • s.B and s.D are Xiangfei's best spacing pokes
  • s.B is useful as a range finder for her command throw as it seems any distance you can land a s.B then you are in range for a command throw


  • cr.A/B chain into lights
  • cr.A is cancellable
  • cr.C is special and whiff cancellable
  • cr.C has a vertical hitbox that makes it a situational anti-air


  • j.B is her best/only crossup tool with a great downward angled hitbox
  • neutral normal j.B is a a horizontal which is useful for quickly controlling space
  • j.CD and j.D are useful air to air moves


  • moves Xiangfei slightly closer to the opponent
  • s.CD is whiff cancellable which can be used to keep pressure on with her qcf+p


Kadoma - (close b/f + C)

  • soft knockdown

Ryokuchi Kouen - (close b/f + D)

  • soft knockdown

Command Moves

Sou Shouda - (f + A)

  • Xiangfei throws both fists at the opponent
  • if done raw it hits as an overhead
  • safe on block
  • cancellable within combos
  • used in Xiangfei's bread and butter starters and inside blockstrings
  • does decent guard damage

Kyuupo Gosentai - (f + B)

  • starts up like f+A, but she twists and throws a kick that hits low
  • can cancel into it and special cancel from in a combo
  • a good way to change up her pressure from a normal f+A blockstring that might catch opponents trying to stand or jump if you add a qcf+p
  • unlike other things in her arsenal using this in a blockstring will push her out of command throw range

Fukupo Gosentai - (df + D)

  • looks like a sweep, but just hits low with no knockdown.
  • pushes Xiangfei back a bit even on hit.
  • works as a spacing tool for qcf+k command throws

Special Moves

Nanpa - (qcf + A/C)

  • Xiangfei creates a sphere of power in front of her, blasting the opponent into the air
  • hits mid
  • causes soft knockdown
  • both versions can be made safe on block from the proper distances, but are slightly negative point blank
  • causes an air juggle
  • A version can be comboed into
  • A version advances her slightly forward toward the opponent
  • in the corner A version can be follow up in the juggle state by a light for a reset opportunity
  • C version can't be comboed into
  • C version advances Xiangfei further toward the opponent
  • in the corner you can follow up with dp+B or a heavy move during the juggle state

Zen Chuoh- (qcf + B)

  • Xiangfei rolls toward the opponent and lands an unblockable throw
  • like most throws opponents cannot be thrown from block or hit stun
  • the range to land the throw after the roll is roughly four steps back from the opponent

Kanku: Zen Chuoh - (qcf + B)

  • as a follow up she kicks the opponent in the air and causes a hard knockdown

Zen Chuoh Shin Saiha - (qcf + D)

  • same as qcf+B except she throws the opponent behind her with a soft knockdown and no follow up available
  • great for cornering opponents especially turning the tides if you yourself are cornered

Tenpohzan - (dp + B/D)

  • Xiangfei throws her shoulder out and jumps into the air smashing the opponents
  • two hit dp move that hits mid
  • causes soft knockdown
  • both versions can be comboed into
  • both versions are super cancellable
  • decent invulnerability as reversal
  • D version protects more vertical space
  • D version has more invulnerability on startup, but is a risky move to throw out given how negative Xiangfei if it whiffs

Ei Sake (Tai Kuuchuu Kogeki) - (A + u) counter attack move

Ei Sake (Tai Tachi Kougeki) - (A + f) counter attack move

Ei Sake (Tai Shagami Kougeki) - (A + d) counter attack move

Banhaku Ato Unage - (hcb,f+ A/C)

  • command throw that spins the opponent in the opposite direction giving you a follow up

Ekisupo: Banhaku Ato Unage - (qcb + A/C)

  • she follows the throw with a shoulder smash that is special and super cancellable
  • the follow up must be inputed in relation to the command throw, meaning that the qcb must be in the same direction as the original hcb part of the throw
  • follow up is super cancellable and it is cancellable very late into the move

Desparation Moves

Hirotoshi Kami - (qcf hcb + B/D)

  • Xiangfei dashes forward doing a shoulder tackle knocking the opponent away
  • hits mid
  • causes soft knockdown and hits the opponent the full screen away
  • D version combos from just about anything that will juggle the opponent in the air

Maijinga - (hcb x 2 + B/D)

  • Xiangfei grabs her opponent then applies energy pressure to their stomach area for one-hundred or 2,012 hits
  • a command grab DM, can be combo'd into from her s.A x2
  • if whiffed the energy that comes out of Xiangfei's hand can still hit the opponent and do some damage.

Chou Pairon - (A + C)> (b, df + C)>>( b + C)

  • Xiangfei slams the opponent then follows up to launch them in the air
  • leads to juggle state where you can land dp, super or ex super

Super Desperation Moves

Hirotoshi Kami - (qcf~hcb + B+D)

  • Does significantly more damage than the regular version.

Maijinga - (hcb x 2 + B+D)

  • More damage, random chance of doing 2002 hits for even more damage

Hidden Super Desperation Moves

Tenshinzan Kuzure Kiba - (qcb hcf + AC/BD)

  • Xiangfei hops into the background like in RBFF, then she hops toward the opponent and if she hits them she does a backflip kick knocking them into the air, then she jumps and does a shoulder uppercut attack hitting them again, both versions go fullscreen, the BD (kick version) hits low therefore it must blocked low or they will get hit, AC (punch) version hits high.


  • cl.C > [9%]
    • (S)DM hcb hcb + K/BD [37%/46%] {1/3 stocks}
    • (S)DM qcf hcb + D/BD (Point blank.) [33%/49%] {1/3 stock}
    • DM AC > b df C > b + C, [21%] {1 stock}
      • DM AC (Whiff. Cancel on startup.) > b df +C (Whiff. Cancel on startup.) > b + C, ... (Timming required.) [+%] {+1 stock}
      • (S)DM qcf hcb + K/BD [44%/59%] {+1/3 stocks}
      • dp + K [28-32%]
      • st.CD [32%]
    • qcf + A, [17%]
      • st.D (Corner.) [28%]
    • dp + B/D (Very close.) [18%/22%]
    • f + A > [14%]
      • qcf + A (Corner. Very close.) [21%]
    • f + B [17%]
    • df + D [17%]

You may replace cl.C for: cl.D (~+1%) or cr.C (+~1%).

  • cr.A, st.A (2) > [7%]
    • f + A > qcf + A ... (Close)
    • DM AC ... {1 stock}
    • (S)DM hcb hcb + K/BD (Close.) {1/3 Stocks}
    • df + D

0 stock

  • j.C, c.C, dp+B
  • j.C, cr.A, st.A, f+A, qcf+A
  • j.C, c.C, qcf+A, f.D(corner)

1 stock

  • j.C, cr.A, st.Ax2, Maijinga, c.D
  • j.C, cr.A, st.A, f+A, Maijinga, dp+B
  • cross-up j.B, c.C, qcf, hcb+B/D
  • cross-up j.B, cr.Ax2, st.Ax2, hcbx2+B/D

2 stocks

  • cross-up j.B, c.C, dp+D, SC, Maijinga, run foward, dp+B
  • j.C, cr.A, st.A, f+A, A+C, b, df+C, f+C, A+C(whiff), b, df+C(whiff), f+C, run foward, dp+B
  • j.C, c.C, A+C(whiff), b, df+C(whiff), f+C, qcf, hcb+B/D

3 Stocks

  • Cross-up j.B, cr.Ax2, st.A, f+A, hcbx2+BD


  • Builds meter fairly quickly
  • lots of speed. Especially with back dash
  • Meaty fireball
  • Almost guaranteed extra damage after Chou Pairon. Preferably by using Hirotoshi Kami
  • Very useful HSDM
  • Random extra damage off of her SDM(2002 hits!)

The Basics

Advanced Strategy