Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- Close B
- Close C
- Close D:
Far Standing Normals
- Far A
- Far B
- Far C
- Far D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- Crouch(ing) B
- Crouch(ing) C
- Crouch(ing) D
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C
- - (throw) f./b. + D
Command Normals
- f + A
- f + B
Special Moves
- qcf + P
- air qcb + P
- qcb + P
- hcb + P
- hcb + B (Counter: air normals + non-low specials. Throw on trigger.)
- hcb + D (Counter: ground & non-low normals. Throw on trigger.)
- hcf + B (Counter: low. Throw on trigger.)
- df + C on downed opponent (OTG only.)
- hcb f + P (Throw.)
Desperation Moves
- db hcb df + P [18%]
SDM
- qcf qcf + AC [30%]
- hcb f + BD [%]
- d + C C [??%]
- qcb f + AC [%]
- d + C C [??%]
HSDM
- f hcf + BD [-% the initial activation (has no active frame), 49% the new counter animation.]
His hands become inflamed until you trigger one of his counters (hcb + B / hcb + D / hcf + B). When one his counters is triggered, he executes an alternative (and more damaging) animation.
Combos
- cl.C > [7%]
- f + B > [9%]
- qcf + A/C [14%/18%]
- hcb + A [16%]
- df + C (Corner. OTG.) [23%]
- hcb + C [17%]
- SDM qcf qcf + AC [39%] {3 stocks}
- DM db hcb df + P [26%] {1 stock}
- f + A > [9%]
- air qcb + C [13%]
- qcb + C [16%]
- air qcb + A [12%]
- qcb + C [13%]
- air qcb + C [13%]
- f + B > [9%]