Takuma Sakazaki (KoF '02 UM): Difference between revisions

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==Command Normals==
==Command Normals==


* f + B (Overhead if not cancelled into.)


==Special Moves==
==Special Moves==
* qcf + P
* qcb + P
* f hcf + P (Counterwire.)
* hcb + K (B: Counterwire (2).)
* d d + P??
** Any other special




==Desperation Moves==
==Desperation Moves==


* qcf hcb + P
* close, qcf qcf + P (Proximity unblockable.)


==SDM==
==SDM==
* qcf hcb + AC


==HSDM==
==HSDM==
* b dp + AC (Counter: any. Throw on trigger.)


=Combos=
=Combos=

Revision as of 11:23, 10 November 2020

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A


  • Close B


  • Close C


  • Close D:


Far Standing Normals

  • Far A


  • Far B


  • Far C


  • Far D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A


  • Crouch(ing) B


  • Crouch(ing) C


  • Crouch(ing) D


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

  • f + B (Overhead if not cancelled into.)

Special Moves

  • qcf + P


  • qcb + P


  • f hcf + P (Counterwire.)


  • hcb + K (B: Counterwire (2).)


  • d d + P??
    • Any other special


Desperation Moves

  • qcf hcb + P


  • close, qcf qcf + P (Proximity unblockable.)

SDM

  • qcf hcb + AC

HSDM

  • b dp + AC (Counter: any. Throw on trigger.)

Combos

The Basics

Advanced Strategy