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==Command Normals== | ==Command Normals== | ||
* f + A | |||
* f + B | |||
==Special Moves== | ==Special Moves== | ||
* qcf + P | |||
* air qcb + P | |||
** qcb + P | |||
* hcb + P | |||
* hcb + B (Counter: air normals + non-low specials. Throw on trigger.) | |||
* hcb + D (Counter: ground & non-low normals. Throw on trigger.) | |||
* hcf + B (Counter: low. Throw on trigger.) | |||
* df + C on downed opponent (OTG only.) | |||
* hcb f + P (Throw. 0 frame startup.) | |||
==Desperation Moves== | ==Desperation Moves== | ||
* db hcb df + P [%] | |||
==SDM== | ==SDM== | ||
* qcf qcf + AC [%] | |||
* hcb f + BD [%] | |||
** d + C C [??%] | |||
*** qcb f + AC [%] | |||
==HSDM== | ==HSDM== | ||
* f hcf + BD [%] | |||
** hcb + K [%] | |||
*** hcf + B [%] | |||
=Combos= | =Combos= |
Revision as of 09:06, 7 November 2020
Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- Close B
- Close C
- Close D:
Far Standing Normals
- Far A
- Far B
- Far C
- Far D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- Crouch(ing) B
- Crouch(ing) C
- Crouch(ing) D
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C
- - (throw) f./b. + D
Command Normals
- f + A
- f + B
Special Moves
- qcf + P
- air qcb + P
- qcb + P
- hcb + P
- hcb + B (Counter: air normals + non-low specials. Throw on trigger.)
- hcb + D (Counter: ground & non-low normals. Throw on trigger.)
- hcf + B (Counter: low. Throw on trigger.)
- df + C on downed opponent (OTG only.)
- hcb f + P (Throw. 0 frame startup.)
Desperation Moves
- db hcb df + P [%]
SDM
- qcf qcf + AC [%]
- hcb f + BD [%]
- d + C C [??%]
- qcb f + AC [%]
- d + C C [??%]
HSDM
- f hcf + BD [%]
- hcb + K [%]
- hcf + B [%]
- hcb + K [%]
Combos
The Basics
Advanced Strategy
Awaken Bacchus.