Chin Gentsai (KoF '02 UM): Difference between revisions

From SuperCombo Wiki
No edit summary
mNo edit summary
Line 1: Line 1:
=Introduction=
=Introduction=


=Move list=
=Move list=


{| class="wikitable"
==Normal Moves==
|-
 
! colspan="2" | Normal Throws
'''Close Standing Normals'''
|-
*Close A
|
: cancellable
|
 
|-
 
|
*Close B
|
: cancellable
|-
 
|
 
|
*Close C
|-
: cancellable
! colspan="2" | Command Moves
 
|-
 
|
*Close D:
|
: cancellable
|-
 
|
 
|
'''Far Standing Normals'''
|-
*Far A
! colspan="2" | Special Moves
: same as cl.A
|-
 
|
 
|
*Far B
|-
: same as cl.B
| ┗
 
|
 
|-
*Far C
|
: same as cl.C
|
 
|-
 
| ┗
*Far D
|
: same as cl.D
|-
 
|
 
|
'''Standing Blowback'''
|-
: st.CD –
|
 
|
'''Crouching Normals'''
|-
*Crouch(ing) A
|
: cancellable
|
 
|-
 
! colspan="2" | Desperation Moves
*Crouch(ing) B
|-
: cancellable
|
 
|
 
|-
*Crouch(ing) C
|
: cancellable
|
 
|-
 
! colspan="2" | Max Desperation Moves
*Crouch(ing) D
|-
: cancellable
|
 
|
 
|-
'''Jumping Normals'''
! colspan="2" | Max 2
*Jump(ing) A
|-
: j.A –
|
 
|
 
|
*Jump(ing) B
|}
: j.B –
 
 
*Jump(ing) C
: j.C –
 
 
*Jump(ing) D
: j.D –
 


==Normal Moves==
*Jump(ing) Blowback
: j.CD –


==Normal Throws==
==Normal Throws==
* - (throw) '''f./b. + C'''
:
* - (throw) '''f./b. + D'''
:


==Command Normals==
==Command Normals==


==Special Moves==
==Special Moves==


==Desperation Moves==
==Desperation Moves==


==Max Desperation Moves==


==Max 2==
==SDM==


==HSDM==


=Combos=
=Combos=

Revision as of 10:31, 7 November 2020

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A
cancellable


  • Close B
cancellable


  • Close C
cancellable


  • Close D:
cancellable


Far Standing Normals

  • Far A
same as cl.A


  • Far B
same as cl.B


  • Far C
same as cl.C


  • Far D
same as cl.D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A
cancellable


  • Crouch(ing) B
cancellable


  • Crouch(ing) C
cancellable


  • Crouch(ing) D
cancellable


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

Special Moves

Desperation Moves

SDM

HSDM

Combos

  • cl.C >
    • f + A >
      • qcb + P [29%]
      • dp + A [29%] {1 drink}
      • dp + C [32%] {1 drink}
      • dp + C (4) >>> (S)DM qcf qcf + C/AC [51%/62%] {1 drink & 2/4 stocks}
      • qcf + A (Standing. Close.) [33%] {1 drink}
      • DM qcf qfcf + C (Very close.) [41%] {1 stock}
      • SDM qcf qfcf + AC (Very close. Corner. Out of corner will randomly miss...) [52%] {3 stocks}
    • qcf + C (Standing. Very close.) [28%] {1 drink}
    • (S)DM qcf qfcf + C/AC (Close.)

About f + A: omit it reduces the damage in ~-10%.


  • st. C / st.D >
    • f + A > qcb + A (Not too far.)
    • qcb + P (qcb + C will not combo from too far.)
    • qcf + A (Standing. Close.) {1 drink}
    • dp + A (Close. Will miss 1st hits.) {1 drink}


  • hcf + K > {1 drink}
    • qcf + A [30%] {+1 drink}
    • dp + A {+1 drink}
    • qcf + C (2nd hit will miss unless you are near to the corner, but not in the corner yet.) [33% or 28% if 2nd hit miss.] {+1 drink}
    • qcb + K (Corner) [24%]
    • >>> (S)DM qcf qcf + C/AC [38%/49%] {2/4 stocks}


  • cr.B, cl.B >
    • dp + C {1 drink}
    • dp + C (4) >>> (S)DM qcf qcf + C/AC {1 drink & 2/4 stocks}
    • dp + A {1 drink}
    • qcf + A (Standing.) {1 drink}
    • (S)DM qcf qcf + C/AC {1/3 stocks}


  • cl.B >
    • DM qcf hcb + C [32%] {1 stock}
    • DM qcf hcb + A [29%] {1 stock}
    • dp + B [22%] {3 drinks}


  • On block: dp + B >>> (Will cause Guard Crush.)
    • DM qcf hcb + C {2 stocks}
    • DM qcf hcb + A {2 stocks}
    • (S)DM qcf qcf + C/AC {2/4 stocks}

Notes

  • There is a bug with dp + C: After you supercancel it, it deals ~6% less damage, until you hit with it without supercancelling it :(

The Basics

Advanced Strategy

Match-Ups