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=Introduction= | =Introduction= | ||
=Move list= | =Move list= | ||
==Normal Moves== | |||
'''Close Standing Normals''' | |||
*Close A | |||
: cancellable | |||
*Close B | |||
: cancellable | |||
*Close C | |||
: cancellable | |||
*Close D: | |||
: cancellable | |||
'''Far Standing Normals''' | |||
*Far A | |||
: same as cl.A | |||
*Far B | |||
: same as cl.B | |||
*Far C | |||
: same as cl.C | |||
*Far D | |||
: same as cl.D | |||
'''Standing Blowback''' | |||
: st.CD – | |||
'''Crouching Normals''' | |||
*Crouch(ing) A | |||
: cancellable | |||
*Crouch(ing) B | |||
: cancellable | |||
*Crouch(ing) C | |||
: cancellable | |||
*Crouch(ing) D | |||
: cancellable | |||
'''Jumping Normals''' | |||
*Jump(ing) A | |||
: j.A – | |||
*Jump(ing) B | |||
: j.B – | |||
*Jump(ing) C | |||
: j.C – | |||
*Jump(ing) D | |||
: j.D – | |||
*Jump(ing) Blowback | |||
: j.CD – | |||
==Normal Throws== | ==Normal Throws== | ||
* - (throw) '''f./b. + C''' | |||
: | |||
* - (throw) '''f./b. + D''' | |||
: | |||
==Command Normals== | ==Command Normals== | ||
==Special Moves== | ==Special Moves== | ||
==Desperation Moves== | ==Desperation Moves== | ||
== | ==SDM== | ||
==HSDM== | |||
=Combos= | =Combos= |
Revision as of 10:31, 7 November 2020
Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- cancellable
- Close B
- cancellable
- Close C
- cancellable
- Close D:
- cancellable
Far Standing Normals
- Far A
- same as cl.A
- Far B
- same as cl.B
- Far C
- same as cl.C
- Far D
- same as cl.D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- cancellable
- Crouch(ing) B
- cancellable
- Crouch(ing) C
- cancellable
- Crouch(ing) D
- cancellable
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C
- - (throw) f./b. + D
Command Normals
Special Moves
Desperation Moves
SDM
HSDM
Combos
- cl.C >
- f + A >
- qcb + P [29%]
- dp + A [29%] {1 drink}
- dp + C [32%] {1 drink}
- dp + C (4) >>> (S)DM qcf qcf + C/AC [51%/62%] {1 drink & 2/4 stocks}
- qcf + A (Standing. Close.) [33%] {1 drink}
- DM qcf qfcf + C (Very close.) [41%] {1 stock}
- SDM qcf qfcf + AC (Very close. Corner. Out of corner will randomly miss...) [52%] {3 stocks}
- qcf + C (Standing. Very close.) [28%] {1 drink}
- (S)DM qcf qfcf + C/AC (Close.)
- f + A >
About f + A: omit it reduces the damage in ~-10%.
- st. C / st.D >
- f + A > qcb + A (Not too far.)
- qcb + P (qcb + C will not combo from too far.)
- qcf + A (Standing. Close.) {1 drink}
- dp + A (Close. Will miss 1st hits.) {1 drink}
- hcf + K > {1 drink}
- qcf + A [30%] {+1 drink}
- dp + A {+1 drink}
- qcf + C (2nd hit will miss unless you are near to the corner, but not in the corner yet.) [33% or 28% if 2nd hit miss.] {+1 drink}
- qcb + K (Corner) [24%]
- >>> (S)DM qcf qcf + C/AC [38%/49%] {2/4 stocks}
- cr.B, cl.B >
- dp + C {1 drink}
- dp + C (4) >>> (S)DM qcf qcf + C/AC {1 drink & 2/4 stocks}
- dp + A {1 drink}
- qcf + A (Standing.) {1 drink}
- (S)DM qcf qcf + C/AC {1/3 stocks}
- cl.B >
- DM qcf hcb + C [32%] {1 stock}
- DM qcf hcb + A [29%] {1 stock}
- dp + B [22%] {3 drinks}
- On block: dp + B >>> (Will cause Guard Crush.)
- DM qcf hcb + C {2 stocks}
- DM qcf hcb + A {2 stocks}
- (S)DM qcf qcf + C/AC {2/4 stocks}
Notes
- There is a bug with dp + C: After you supercancel it, it deals ~6% less damage, until you hit with it without supercancelling it :(