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* j.D, cl.C >> BC, run, cl.C > f + A > (db) f + D, qcf+P >> DM f hcf + A {2 stocks} | |||
cr.B>f+A>(BC)>run cl.C>f+A>charge db,f+D>地上ふっ飛ばし or cl.C>f,hcf+P | cr.B>f+A>(BC)>run cl.C>f+A>charge db,f+D>地上ふっ飛ばし or cl.C>f,hcf+P |
Revision as of 12:10, 25 April 2020
Introduction
Move list
Normal Throws | ||
---|---|---|
Command Moves | ||
Special Moves | ||
┗ | ||
┗ | ||
Desperation Moves | ||
Max Desperation Moves | ||
Max 2 | ||
Normals
Close
- cl.A chains into lights
- cl.A/B/C are cancellable
Stand
- none of EX Takuma's stand normals are hit or whiff cancellable except st.C which is whiff cancellable in the first few frames of its startup.
Crouch
- cr.A/B chain into themselves and each other
- cr.A/B/C are cancellable
Jumping
- j.B is EX Takuma's go to crossup tool
- j.D is another good crossup tool from specific ranges and setups
- j.CD is a wonderful air to air and pressure tool
Throws
Wide Slicer - (b/f + C)
- grants hard knockdown
Single Heave-ho -( b/f + D)
- grants hard knockdown
Command Moves
Demon's Vehicle - (f + A)
- EX Takuma swings out his fist straight in front of himself, hitting it raw will grant a hard knockdown.
- Can combo into it from close and crouching normals during which on hit it becomes cancellable.
- With link timing you can do cl.A, cl.A>>f+B and still retain the hard knockdown property of the move.
- If you hit an aired opponent with the move it will slam them into a hard knockdown as well.
Vehicle Drop - (b + A)
- EX Takuma sends out a chop in front of himself, hits mid.
- Can combo into it, but only connects from lights.
- Pushes him a little bit from the opponent which can make it a good spacing tool for certain pressure strings.
Bottle Breaker - (f + B)
- Same as normal Takuma's, he throws out an elbow.
- Raw it hits overhead and you can combo straight into fireball super.
Horse Strike - (df + B)
- EX Takuma punches straight toward the feet of his opponent, hits low and causes hard knockdown.
- Great for mixing in with a string to a standing opponent, but is atrociously unsafe on block.
Overall his command normals give him a lot of different angles to attack and pressure from.
Special Moves
Tiger Flame Punch - (qcf + A/C)
- ExTakuma's fireball move, a classic 2D spacing technique.
- C version travels faster.
- Both versions can be comboed into as combo finishers/pressure tools.
Tiger Boulder Blast - (qcb + A/C)
- EXTakuma thows out a parry then follows up with a heavy punch.
- The first part of the attack will absorb a single hit then he will continue the attack.
- Against predictable opponents could be used to counter meatys, but is very unsafe on block if overused.
- Causes soft knockdown.
- With correct timing you can use the parry animation to destroy fireballs.
- Hits mid.
- Super cancellable, but the follow up super won't connect depending on the spacing.
Zan Retsu Ken - (f, b, f + A/C)
- ExTakuma punches furiously, creating a wall of fist, when it connects it will suck the opponent in and launch them after 13 hits causing a soft knockdown.
- Can be comboed from a cl.C.
- On block the move will push EXTakuma back and the opponent will recover before the move even finishes making it very unsafe as a raw pressure tool.
- Htis mid.
Shouran Kyaku - (hcb + B/D)
- EXTakuma runs, grabbing the opponent and kicking them several times.
- Counts as an unblockable command throw.
- Causes hard knockdown.
- Cannot be comboed into.
- B version has slightly faster startup and goes only half screen. Grabs mid.
- D version will connect full screen from the run animation into the throw.
Lightning Legs Knockout Kick - (charge db~f + B/D)
- EXTakuma flies forward connecting with a kick.
- B version hits once and is about -1 on block.
- D version hits twice and launches the opponent into the air where you can land a juggle hit including his fireball supers.
- D version is about +1 on block.
- Both versions cause soft knockdown.
- Hits mid.
Desperation Moves
Haoh Shi Koh Ken - (f, hcf + A/C:)
- great fireball super.
- A version is slower, both versions cause soft knockdown.
- Good punisher/combo ender.
Ryuko Ranbu - (qcf, hcb + A/C)
- EXTakuma dashes forward hitting the opponent with multiple attacks ending in a fireball.
- Unlike normal Takuma's it causes soft knockdown.
- Can be comboed into.
- Much like his run grab, A version goes a smaller distance in the screen to connect than the C version.
Neo Demon-God Attack - (close, qcf x 2 + A/C)
- although it has the animation of his parry move this is actually an unblockable throw super without parry properties.
- It will connect at about the same range as his s.C normal.
- Causes soft knockdown.
Super Desperation Moves
Ryuko Ranbu - (qcf, hcb + AC)
- harder hitting version of EXTakuma's ranbu super does an addition hit and three fire balls at the end.
- Causes soft knockdown.
- Will go through fireballs for only the very first part of the animation.
HSDM
Lion Killer - (f, hcf + AC)
- EXTakuma's gi bursts open flexing all his muscles as he summons the destructive power of the tiger: a massively damaging full screen fireball the causes a soft knockdown.
Combos
- cl.C > [%]
- f + A > [%]
- (S)DM qcf hcb +A/AC [%/%] {1/3 stocks}
- DM f hcf + C [%] {1 stock}
- qcf + C (Point blank.) [%]
- f + B > (Point blank.) [%]
- (S)DM qcf hcb +A/AC [%/%] {1/3 stocks}
- DM f hcf + C [%] {1 stock}
- qcf + C [%]
- DM qcf qcf + A (Point blank.) [%] {1 stock}
- f b f + P (Point blank.) [%]
- f + A > [%]
- cr.C > [%]
- (db) f + D,[%]
- f b f + P, [%]
- df + B (OTG. Corner.) [%]
- f + A, [%]
- df + B (OTG.) [%]
- HSDM f hcf + AC (Out of the corner.) [%] {3 stocks}
- DM f hcf + A, (Out of the corner.) [%] {1 stock}
- HSDM f hcf + AC (Timming required.) [%] {+3 stocks}
- j.CD
- j.D
- qcf + P [%]
- f b f + P, [%]
- (db) f + D,[%]
- CD > [%]
- HSDM f hcf + AC [%] {+3 stocks}
- cr.B x 2 > [%]
- DM qcf qcf + A
- (S)DM qcf hcb +A/AC {1/3 stocks}
- f + A >
- (S)DM qcf hcb +A/AC {1/3 stocks}
- DM f hcf + C {1 stock}
- qcf + C (Point blank.)
- f + B > (Point blank.)
- (S)DM qcf hcb +A/AC {1/3 stocks}
- DM f hcf + C {1 stock}
- j.D, cl.C >> BC, run, cl.C > f + A > (db) f + D, qcf+P >> DM f hcf + A {2 stocks}
cr.B>f+A>(BC)>run cl.C>f+A>charge db,f+D>地上ふっ飛ばし or cl.C>f,hcf+P
(MAX)2B > 2Aor5B > 6A > charge db,f+D > qcf+P(DC) > f,hcf+A
(MAX)6B > charge db,f+D(DC)> qcf+P(DC) > f,hcf+A
(MAX)cl.C>f+A>charge db,f+D>qcf+P(DC)>f,hcf+A>f,hcf+P
cl.C>(BC)>run cl.C>(f+A)>charge db,f+D>qcf+P(DC)>f,hcf+A>f,hcf+P>(df+B)
(体力RED時&画面端限定) 各種始動>charge db,f+D>最速生発動(BC)>最速cl.C(空中ヒット)>MAX2