m (→Combos) |
m (→HSDM) |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
=Introduction= | =Introduction= | ||
=Move list= | =Move list= | ||
==Normal Moves== | |||
'''Close Standing Normals''' | |||
*Close A | |||
: | |||
*Close B | |||
: | |||
*Close C | |||
: | |||
*Close D: | |||
: | |||
'''Far Standing Normals''' | |||
*Far A | |||
: | |||
*Far B | |||
: | |||
*Far C | |||
: | |||
*Far D | |||
: | |||
'''Standing Blowback''' | |||
: st.CD – | |||
'''Crouching Normals''' | |||
*Crouch(ing) A | |||
: | |||
*Crouch(ing) B | |||
: | |||
*Crouch(ing) C | |||
: | |||
*Crouch(ing) D | |||
: | |||
'''Jumping Normals''' | |||
*Jump(ing) A | |||
: j.A – | |||
*Jump(ing) B | |||
: j.B – | |||
*Jump(ing) C | |||
: j.C – | |||
*Jump(ing) D | |||
: j.D – | |||
*Jump(ing) Blowback | |||
: j.CD – | |||
==Normal Throws== | ==Normal Throws== | ||
* - (throw) '''f./b. + C''' | |||
: | |||
* - (throw) '''f./b. + D''' | |||
: | |||
==Command Normals== | ==Command Normals== | ||
* f + A (Overhead (1) if not cancelled into.) | |||
* df + B (Low.) | |||
==Special Moves== | ==Special Moves== | ||
* hcf + P (Counterwire (last hit).) [11-18%] | |||
** Mash P | |||
* dp + A [9%] | |||
* dp + C (Reflect projectiles.) [12%] | |||
* qcb + P (May charge.) | |||
** f + K (Same move as qcf + K.) | |||
** b + K (Same move as qcb + K.) | |||
** b + P (C: Reflect projectiles.) | |||
** f + P | |||
*** Any special. | |||
* (b) f + P [A: 9%] [C: 11%] | |||
* qcf + K | |||
** [FOLLOWUPS-1] | |||
* qcf + K | |||
** [FOLLOWUPS-1] | |||
* [FOLLOWUPS-1]: | |||
** b + P (Same move as qcb + P.) | |||
** f + A | |||
*** Any special. | |||
** f + C (Counterwire (2).) | |||
==Desperation Moves== | ==Desperation Moves== | ||
== | * close, qcf qcf + P (Overhead (1).) [20%] | ||
Contrary to popular belief, this move is '''not''' a 'proximity unblockable' and may actually be blocked - only high blocked as it is an overhead; it cannot be done if opponent is already in block stun, but other than that, as long as you are close, it can be done independent from the opponent status - laying on the floor, air recovering, jumping, knocked down, etc...) | |||
* qcb hcf + P [22%] | |||
==SDM== | |||
* qcb hcf + AC [27%] | |||
== | ==HSDM== | ||
* f hcf + AC (May OTG. Counterwire (last hit).) [42%] | |||
=Combos= | =Combos= | ||
Line 92: | Line 157: | ||
**** HSDM f hcf + AC (OTG. Close to the corner.) [58%] {+3 stocks} | **** HSDM f hcf + AC (OTG. Close to the corner.) [58%] {+3 stocks} | ||
*** '''HSDM f hcf + ,AC [53%] {3 stocks}''' | *** '''HSDM f hcf + ,AC [53%] {3 stocks}''' | ||
** '''hcf + P > mash P [22-29%]''' | *** '''hcf + P > mash P [22-29%]''' | ||
** dp + A [19%] | *** dp + A [19%] | ||
** f + A (1) > dp + C [22%] | ** f + A (1) > dp + C [22%] | ||
*** >>> DM qcf qcf + P... [42%] {2 stock} | *** >>> DM qcf qcf + P... [42%] {2 stock} | ||
Line 101: | Line 166: | ||
*** DM qcf qcf + P (Corner) ... [38%] {1 stock} | *** DM qcf qcf + P (Corner) ... [38%] {1 stock} | ||
** df + B [18%] | ** df + B [18%] | ||
You may replace cl.C (2) for: cl.D (+0%) or cr.C (+~1%). | |||
Latest revision as of 11:26, 20 November 2020
Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- Close B
- Close C
- Close D:
Far Standing Normals
- Far A
- Far B
- Far C
- Far D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- Crouch(ing) B
- Crouch(ing) C
- Crouch(ing) D
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C
- - (throw) f./b. + D
Command Normals
- f + A (Overhead (1) if not cancelled into.)
- df + B (Low.)
Special Moves
- hcf + P (Counterwire (last hit).) [11-18%]
- Mash P
- dp + A [9%]
- dp + C (Reflect projectiles.) [12%]
- qcb + P (May charge.)
- f + K (Same move as qcf + K.)
- b + K (Same move as qcb + K.)
- b + P (C: Reflect projectiles.)
- f + P
- Any special.
- (b) f + P [A: 9%] [C: 11%]
- qcf + K
- [FOLLOWUPS-1]
- qcf + K
- [FOLLOWUPS-1]
- [FOLLOWUPS-1]:
- b + P (Same move as qcb + P.)
- f + A
- Any special.
- f + C (Counterwire (2).)
Desperation Moves
- close, qcf qcf + P (Overhead (1).) [20%]
Contrary to popular belief, this move is not a 'proximity unblockable' and may actually be blocked - only high blocked as it is an overhead; it cannot be done if opponent is already in block stun, but other than that, as long as you are close, it can be done independent from the opponent status - laying on the floor, air recovering, jumping, knocked down, etc...)
- qcb hcf + P [22%]
SDM
- qcb hcf + AC [27%]
HSDM
- f hcf + AC (May OTG. Counterwire (last hit).) [42%]
Combos
- cl.C (2) > [9%]
- f + A (2) > [11%]
- (S)DM qcb hcf + P/AC [33%/38%] {1/3 stocks}
- DM qcf qcf + P [31%] {1 stock}
- HSDM f hcf + AC (OTG. Close to the corner.) [58%] {+3 stocks}
- HSDM f hcf + ,AC [53%] {3 stocks}
- hcf + P > mash P [22-29%]
- dp + A [19%]
- f + A (1) > dp + C [22%]
- >>> DM qcf qcf + P... [42%] {2 stock}
- (b) f + A, [18%]
- dp + C (Corner) [29%]
- >>> DM qcf qcf + P... [49%] {2 stock}
- DM qcf qcf + P (Corner) ... [38%] {1 stock}
- df + B [18%]
- f + A (2) > [11%]
You may replace cl.C (2) for: cl.D (+0%) or cr.C (+~1%).
- st.C (2)
- (b) f + A, ...
- cr.B x 2 > [9%]
- f + A ...
- dp + A
- hcf + P ...
- DM qcf qcf + P ...
- dp + A [9%]
- DM qcf qcf + P (Corner. Very close.) [29%] {1 stock}