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==Normals== | |||
<p><b>Close</b> | <p><b>Close</b> | ||
</p> | </p> | ||
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</li> | </li> | ||
</ul> | </ul> | ||
==Throws== | |||
<p><b>Wide Slicer</b> - (b/f + C) | <p><b>Wide Slicer</b> - (b/f + C) | ||
</p> | </p> | ||
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</li> | </li> | ||
</ul> | </ul> | ||
==Command Moves== | |||
<p><b>Demon's Vehicle</b> - (f + A) | <p><b>Demon's Vehicle</b> - (f + A) | ||
</p> | </p> | ||
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<p>Overall his command normals give him a lot of different angles to attack and pressure from. | <p>Overall his command normals give him a lot of different angles to attack and pressure from. | ||
</p> | </p> | ||
==Special Moves== | |||
<p><b>Tiger Flame Punch</b> - (qcf + A/C) | <p><b>Tiger Flame Punch</b> - (qcf + A/C) | ||
</p> | </p> | ||
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</li> | </li> | ||
</ul> | </ul> | ||
==Desperation Moves== | |||
<p><b>Haoh Shi Koh Ken</b> - (f, hcf + A/C:) | <p><b>Haoh Shi Koh Ken</b> - (f, hcf + A/C:) | ||
</p> | </p> | ||
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</li> | </li> | ||
</ul> | </ul> | ||
==Super Desperation Moves== | |||
<p><b>Ryuko Ranbu</b> - (qcf, hcb + AC) | <p><b>Ryuko Ranbu</b> - (qcf, hcb + AC) | ||
</p> | </p> | ||
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</li> | </li> | ||
</ul> | </ul> | ||
==HSDM== | |||
<p><b>Lion Killer</b> - (f, hcf + AC) | <p><b>Lion Killer</b> - (f, hcf + AC) | ||
</p> | </p> | ||
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=Combos= | =Combos= | ||
* cl.C > [%] | * cl.C > [10%] | ||
** f + A > [%] | ** f + A > [19%] | ||
*** (S)DM qcf hcb +A/AC [%/%] {1/3 stocks} | *** '''(S)DM qcf hcb +A/AC [41%/57%] {1/3 stocks}''' | ||
*** DM f hcf + C [%] {1 stock} | *** DM f hcf + C [40%] {1 stock} | ||
*** qcf + C (Point blank.) [%] | *** '''qcf + C/A (Point blank.) [30%/29%]''' | ||
** f + B > (Point blank.) [%] | ** f + B > (Point blank.) [19%] | ||
*** (S)DM qcf hcb +A/AC | *** (S)DM qcf hcb +A/AC {1/3 stocks} | ||
*** DM f hcf + C | *** DM f hcf + C {1 stock} | ||
** qcf + C [%] | ** '''qcf + C/A [21%/20%]''' | ||
** | ** f b f + P (Point blank.) [26%%] | ||
*** df + B (OTG. Corner.) [34%] | |||
* cr.C > (db) f + D,[%] | * cr.C > [9%] | ||
** f b f + P, [%] | ** (db) f + D,[%19] | ||
*** df + B (OTG. Corner.) [%] | *** '''f b f + P, [34%]''' | ||
** f + A, [%] | **** '''df + B (OTG. Corner.) [43%]''' | ||
*** df + B (OTG.) [%] | *** f + A, (Timming required.) [27%] | ||
* | **** df + B (OTG.) [%34] | ||
** DM f hcf + A, (Out of the corner.) [%] {1 stock} | *** '''DM f hcf + A, (Out of the corner.) [41%] {1 stock}''' | ||
*** HSDM f hcf + AC (Timming required.) [%] {+3 stocks} | **** '''HSDM f hcf + AC (Timming required.) [84-88%] {+3 stocks}''' | ||
** j.CD | *** j.CD [31%] | ||
** j.D | *** j.D [28%] | ||
*** qcf + P [31%] | |||
*** CD > (Timming required.) [31%] | |||
**** '''HSDM f hcf + AC [73%] {3 stocks}''' | |||
* CD > HSDM f hcf + AC [%] { | * CD > [12%] | ||
** HSDM f hcf + AC [57%] {3 stocks} | |||
* cr.B x 2 > [%] | * cr.B x 2 > [6%] | ||
** DM qcf qcf + A | ** DM qcf qcf + A [32%] | ||
** (S)DM qcf hcb +A/AC {1/3 stocks} | ** '''(S)DM qcf hcb +A/AC [29%/44%] {1/3 stocks}''' | ||
** f + A > | ** f + A > | ||
*** (S)DM qcf hcb +A/AC {1/3 stocks} | *** '''(S)DM qcf hcb +A/AC {1/3 stocks}''' | ||
*** DM f hcf + C {1 stock} | *** DM f hcf + C {1 stock} | ||
*** qcf + C (Point blank.) | *** qcf + C (Point blank.) | ||
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*** DM f hcf + C {1 stock} | *** DM f hcf + C {1 stock} | ||
* j.D, cl.C >> BC, run, cl.C .. | |||
* cr.B > f + A >> BC, run, cl.C ... | |||
( | * Max Mode: ... cl.C > f + A > (db) f + D, f b f + P >> DM f hcf + A, HSDM f hcf + AC {Max mode + 3 stocks} | ||
=The Basics= | =The Basics= | ||
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{{Template:The King of Fighters 2002: Unlimited Match}} | {{Template:The King of Fighters 2002: Unlimited Match}} | ||
[[Category:The King of Fighters 2002: Unlimited Match]] |
Latest revision as of 20:25, 14 November 2020
Introduction
Move list
Normal Throws | ||
---|---|---|
Command Moves | ||
Special Moves | ||
┗ | ||
┗ | ||
Desperation Moves | ||
Max Desperation Moves | ||
Max 2 | ||
Normals
Close
- cl.A chains into lights
- cl.A/B/C are cancellable
Stand
- none of EX Takuma's stand normals are hit or whiff cancellable except st.C which is whiff cancellable in the first few frames of its startup.
Crouch
- cr.A/B chain into themselves and each other
- cr.A/B/C are cancellable
Jumping
- j.B is EX Takuma's go to crossup tool
- j.D is another good crossup tool from specific ranges and setups
- j.CD is a wonderful air to air and pressure tool
Throws
Wide Slicer - (b/f + C)
- grants hard knockdown
Single Heave-ho -( b/f + D)
- grants hard knockdown
Command Moves
Demon's Vehicle - (f + A)
- EX Takuma swings out his fist straight in front of himself, hitting it raw will grant a hard knockdown.
- Can combo into it from close and crouching normals during which on hit it becomes cancellable.
- With link timing you can do cl.A, cl.A>>f+B and still retain the hard knockdown property of the move.
- If you hit an aired opponent with the move it will slam them into a hard knockdown as well.
Vehicle Drop - (b + A)
- EX Takuma sends out a chop in front of himself, hits mid.
- Can combo into it, but only connects from lights.
- Pushes him a little bit from the opponent which can make it a good spacing tool for certain pressure strings.
Bottle Breaker - (f + B)
- Same as normal Takuma's, he throws out an elbow.
- Raw it hits overhead and you can combo straight into fireball super.
Horse Strike - (df + B)
- EX Takuma punches straight toward the feet of his opponent, hits low and causes hard knockdown.
- Great for mixing in with a string to a standing opponent, but is atrociously unsafe on block.
Overall his command normals give him a lot of different angles to attack and pressure from.
Special Moves
Tiger Flame Punch - (qcf + A/C)
- ExTakuma's fireball move, a classic 2D spacing technique.
- C version travels faster.
- Both versions can be comboed into as combo finishers/pressure tools.
Tiger Boulder Blast - (qcb + A/C)
- EXTakuma thows out a parry then follows up with a heavy punch.
- The first part of the attack will absorb a single hit then he will continue the attack.
- Against predictable opponents could be used to counter meatys, but is very unsafe on block if overused.
- Causes soft knockdown.
- With correct timing you can use the parry animation to destroy fireballs.
- Hits mid.
- Super cancellable, but the follow up super won't connect depending on the spacing.
Zan Retsu Ken - (f, b, f + A/C)
- ExTakuma punches furiously, creating a wall of fist, when it connects it will suck the opponent in and launch them after 13 hits causing a soft knockdown.
- Can be comboed from a cl.C.
- On block the move will push EXTakuma back and the opponent will recover before the move even finishes making it very unsafe as a raw pressure tool.
- Htis mid.
Shouran Kyaku - (hcb + B/D)
- EXTakuma runs, grabbing the opponent and kicking them several times.
- Counts as an unblockable command throw.
- Causes hard knockdown.
- Cannot be comboed into.
- B version has slightly faster startup and goes only half screen. Grabs mid.
- D version will connect full screen from the run animation into the throw.
Lightning Legs Knockout Kick - (charge db~f + B/D)
- EXTakuma flies forward connecting with a kick.
- B version hits once and is about -1 on block.
- D version hits twice and launches the opponent into the air where you can land a juggle hit including his fireball supers.
- D version is about +1 on block.
- Both versions cause soft knockdown.
- Hits mid.
Desperation Moves
Haoh Shi Koh Ken - (f, hcf + A/C:)
- great fireball super.
- A version is slower, both versions cause soft knockdown.
- Good punisher/combo ender.
Ryuko Ranbu - (qcf, hcb + A/C)
- EXTakuma dashes forward hitting the opponent with multiple attacks ending in a fireball.
- Unlike normal Takuma's it causes soft knockdown.
- Can be comboed into.
- Much like his run grab, A version goes a smaller distance in the screen to connect than the C version.
Neo Demon-God Attack - (close, qcf x 2 + A/C)
- although it has the animation of his parry move this is actually an unblockable throw super without parry properties.
- It will connect at about the same range as his s.C normal.
- Causes soft knockdown.
Super Desperation Moves
Ryuko Ranbu - (qcf, hcb + AC)
- harder hitting version of EXTakuma's ranbu super does an addition hit and three fire balls at the end.
- Causes soft knockdown.
- Will go through fireballs for only the very first part of the animation.
HSDM
Lion Killer - (f, hcf + AC)
- EXTakuma's gi bursts open flexing all his muscles as he summons the destructive power of the tiger: a massively damaging full screen fireball the causes a soft knockdown.
Combos
- cl.C > [10%]
- f + A > [19%]
- (S)DM qcf hcb +A/AC [41%/57%] {1/3 stocks}
- DM f hcf + C [40%] {1 stock}
- qcf + C/A (Point blank.) [30%/29%]
- f + B > (Point blank.) [19%]
- (S)DM qcf hcb +A/AC {1/3 stocks}
- DM f hcf + C {1 stock}
- qcf + C/A [21%/20%]
- f b f + P (Point blank.) [26%%]
- df + B (OTG. Corner.) [34%]
- f + A > [19%]
- cr.C > [9%]
- (db) f + D,[%19]
- f b f + P, [34%]
- df + B (OTG. Corner.) [43%]
- f + A, (Timming required.) [27%]
- df + B (OTG.) [%34]
- DM f hcf + A, (Out of the corner.) [41%] {1 stock}
- HSDM f hcf + AC (Timming required.) [84-88%] {+3 stocks}
- j.CD [31%]
- j.D [28%]
- qcf + P [31%]
- CD > (Timming required.) [31%]
- HSDM f hcf + AC [73%] {3 stocks}
- f b f + P, [34%]
- (db) f + D,[%19]
- CD > [12%]
- HSDM f hcf + AC [57%] {3 stocks}
- cr.B x 2 > [6%]
- DM qcf qcf + A [32%]
- (S)DM qcf hcb +A/AC [29%/44%] {1/3 stocks}
- f + A >
- (S)DM qcf hcb +A/AC {1/3 stocks}
- DM f hcf + C {1 stock}
- qcf + C (Point blank.)
- f + B > (Point blank.)
- (S)DM qcf hcb +A/AC {1/3 stocks}
- DM f hcf + C {1 stock}
- j.D, cl.C >> BC, run, cl.C ..
- cr.B > f + A >> BC, run, cl.C ...
- Max Mode: ... cl.C > f + A > (db) f + D, f b f + P >> DM f hcf + A, HSDM f hcf + AC {Max mode + 3 stocks}