Blue Mary (KoF '02 UM): Difference between revisions

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==Throws==
==Normal Moves==
<p>Victory Nage - b/f + C close
 
</p><p>Head Throw - b/f + D close
==Normal Throws==
</p><p><br/>
 
</p>
==Command Normals==
==Command Moves==
 
<p>Hammer Punch - b/f + A
</p><p>Double Rolling - b/f + B
</p><p><br/>
</p>
==Special Moves==
==Special Moves==
 
<p>Spin Fall - qcf + A/C
</p><p>┗M. Spider - qcf + A/C
</p><p><br/>
Straight Slicer - Charge b~f + B/D
</p><p>┗Crab Clutch - qcf + B/D. / Stun Fang - qcf + A/C. / Spin Heel Attack - u + D
</p><p><br/>
Vertical Arrow - dp + B/D
</p><p>┗M. Snatcher - dp + B/D
</p><p><br/>
M. Reverse Facelock - qcb + B
</p><p>M. Head Buster - qcb + D
</p><p>Real Counter - qcb + A/C
</p><p>┗Real Backdrop - qcf + A/C close
</p>
==Desperation Moves==
==Desperation Moves==
<p>M. Dynamite Swing - A, A, f + B, C
</p><p>M. Splash Rose - qcf hcb + A/C
</p><p>M. Typhoon - hcb x 2 + B/D close
</p>
==Super Desperation Moves==
<p>M. Dynamite Swing - A, A, b + B, C
</p>
==Hidden Super Desperation Move==
<p>M. Infinity Rose - Charge b~f, b, f + BD
</p>
==Combos==


==Max Desperation Moves==
* cl.C (1) > [%]
** b / f + A > [%]
*** dp + D > dp + K [%]
*** '''(b) f + K > [%]'''
**** qcf + K [%]
**** '''qcf + P > u + K [%]'''
*** DM qcf hcb + P [%] {1 stock}
*** '''DM hcb hcb + K [%] {1 stock}'''
*** (S)DM A A f/b B C [%/%] {1/3 stocks}
*** (b) f + B >>> [%]
**** DM qcf hcb + P [%] {2 stock}
**** '''DM hcb hcb + K [%] {2 stock}'''
**** '''(S)DM A A f/b B C [%/%] {3/4 stocks}'''
You may use b / f + B (2) instead of b / f + A from point blank for ~+%.


==Max 2==


* cr.B, cr.A > [%]
** dp + B > dp + K [%]
** '''DM hcb hcb + K [%] {1 stock}'''
** (S)DM A A f/b B C [%/%] {1/3 stocks}


=Combos=


<ul>
<li>j.D, cl.C, b/f+B, b~f+K
</li>
<li>j.D, cl.C, b/f+A, qcb+P~qcf+P
</li>
<li>cr.B, cr.A, A~A~f+B~C
</li>
<li>j.D, cl.C, b/f+B, qcf hcb+P
</li>
<li>j.D, cl.C, b/f+A, hcbx2+K
</li>
<li>j.D, s.C, b/f+A, dp+K, dp+K
</li>
<li>j.D, s.C, b/f+A, qcb+P~hcf+P
</li>
<li>j.D, s.C, b+A, bcf+K, qcf+K
</li>
<li>j.D, s.C, b+A, bcf+K, qcf+P, u+D
</li>
</ul>
<p><br/>
<b>Max Mode</b>
</p>
<ul>
<li>[BC] b/f+A, DM/SDM/HSDM
</li>
<li>j.D, cl.C, b/f+A, (BC run) cl.C, b/f+B, b~f+K~qcf+P, (DC) dp+K, (SC) A~A~b+B~C
</li>
<li>(Corner) j.C/D, cr.C, b/f+A, (BC run) cr.C, b/f+A, b~f+K~qcf+P, (DC) dp+K, qcf hcb+C
</li>
<li>j.D, s.C, b+A, bcf+D, qcf+A, dp+K[1hit], qcf~hcb+P
</li>
</ul>


=The Basics=
=The Basics=
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{{Template:The King of Fighters 2002: Unlimited Match}}
{{Template:The King of Fighters 2002: Unlimited Match}}
[[Category:The King of Fighters 2002: Unlimited Match]]

Latest revision as of 20:08, 14 November 2020

Introduction

Move list

Normal Throws
Command Moves
Special Moves
Desperation Moves
Max Desperation Moves
Max 2

Throws

Victory Nage - b/f + C close

Head Throw - b/f + D close


Command Moves

Hammer Punch - b/f + A

Double Rolling - b/f + B


Special Moves

Spin Fall - qcf + A/C

┗M. Spider - qcf + A/C


Straight Slicer - Charge b~f + B/D

┗Crab Clutch - qcf + B/D. / Stun Fang - qcf + A/C. / Spin Heel Attack - u + D


Vertical Arrow - dp + B/D

┗M. Snatcher - dp + B/D


M. Reverse Facelock - qcb + B

M. Head Buster - qcb + D

Real Counter - qcb + A/C

┗Real Backdrop - qcf + A/C close

Desperation Moves

M. Dynamite Swing - A, A, f + B, C

M. Splash Rose - qcf hcb + A/C

M. Typhoon - hcb x 2 + B/D close

Super Desperation Moves

M. Dynamite Swing - A, A, b + B, C

Hidden Super Desperation Move

M. Infinity Rose - Charge b~f, b, f + BD

Combos

  • cl.C (1) > [%]
    • b / f + A > [%]
      • dp + D > dp + K [%]
      • (b) f + K > [%]
        • qcf + K [%]
        • qcf + P > u + K [%]
      • DM qcf hcb + P [%] {1 stock}
      • DM hcb hcb + K [%] {1 stock}
      • (S)DM A A f/b B C [%/%] {1/3 stocks}
      • (b) f + B >>> [%]
        • DM qcf hcb + P [%] {2 stock}
        • DM hcb hcb + K [%] {2 stock}
        • (S)DM A A f/b B C [%/%] {3/4 stocks}

You may use b / f + B (2) instead of b / f + A from point blank for ~+%.


  • cr.B, cr.A > [%]
    • dp + B > dp + K [%]
    • DM hcb hcb + K [%] {1 stock}
    • (S)DM A A f/b B C [%/%] {1/3 stocks}


  • j.D, cl.C, b/f+B, b~f+K
  • j.D, cl.C, b/f+A, qcb+P~qcf+P
  • cr.B, cr.A, A~A~f+B~C
  • j.D, cl.C, b/f+B, qcf hcb+P
  • j.D, cl.C, b/f+A, hcbx2+K
  • j.D, s.C, b/f+A, dp+K, dp+K
  • j.D, s.C, b/f+A, qcb+P~hcf+P
  • j.D, s.C, b+A, bcf+K, qcf+K
  • j.D, s.C, b+A, bcf+K, qcf+P, u+D


Max Mode

  • [BC] b/f+A, DM/SDM/HSDM
  • j.D, cl.C, b/f+A, (BC run) cl.C, b/f+B, b~f+K~qcf+P, (DC) dp+K, (SC) A~A~b+B~C
  • (Corner) j.C/D, cr.C, b/f+A, (BC run) cr.C, b/f+A, b~f+K~qcf+P, (DC) dp+K, qcf hcb+C
  • j.D, s.C, b+A, bcf+D, qcf+A, dp+K[1hit], qcf~hcb+P

The Basics

Advanced Strategy

Match-Ups