Foxy (KoF '02 UM): Difference between revisions

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<h2><span class="mw-headline" id="Normal_Moves">Normal Moves</span></h2>
==Normal Moves==
<p><b>Close</b>
<p><b>Close</b>
</p>
</p>
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</li>
</li>
</ul>
</ul>
<h2><span class="mw-headline" id="Throws">Throws</span></h2>
==Throws==
<p><b>Daisan No Kagi</b> - Close, (b/f + C)
<p><b>Daisan No Kagi</b> - Close, (b/f + C)
</p><p><b>Daijuuni no Kagi</b> - Close, (b/f + D)
</p><p><b>Daijuuni no Kagi</b> - Close, (b/f + D)
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</ul>
</ul>
<h2><span class="mw-headline" id="Command_Moves">Command Moves</span></h2>
==Command Moves==
<p><b>No Nanatsu Kinzoku</b> - (f + A)
<p><b>No Nanatsu Kinzoku</b> - (f + A)
</p>
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<h2><span class="mw-headline" id="Special_Moves">Special Moves</span></h2>
==Special Moves==
<p><b>Unicorn No Kaku</b> - (qcf + A/C)
<p><b>Unicorn No Kaku</b> - (qcf + A/C)
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<h2><span class="mw-headline" id="Desperation_Moves">Desperation Moves</span></h2>
==Desperation Moves==
<p><b>Shrödinger No Neko</b> - (qcb x 2 + A/C)
<p><b>Shrödinger No Neko</b> - (qcb x 2 + A/C)
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<h2><span class="mw-headline" id="Super_Desperation_Moves">Super Desperation Moves</span></h2>
==Super Desperation Moves==
<p><b>No Wakusei Inoru</b> - (qcf x 2 + A + C) in air-
<p><b>No Wakusei Inoru</b> - (qcf x 2 + A + C) in air-
</p>
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<h2><span class="mw-headline" id="Hidden_Super_Desperation_Move">Hidden Super Desperation Move</span></h2>
==Hidden Super Desperation Move==
<p><b>Mitsubachi</b> - (qcf x 2 + B + D)
<p><b>Mitsubachi</b> - (qcf x 2 + B + D)
</p>
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{{Template:The King of Fighters 2002: Unlimited Match}}
{{Template:The King of Fighters 2002: Unlimited Match}}
[[Category:The King of Fighters 2002: Unlimited Match]]
[[Category:The King of Fighters 2002: Unlimited Match]]
[[Category:Foxy]]

Latest revision as of 22:44, 29 January 2021

Introduction

Move list

Normal Throws
Command Moves
Special Moves
Desperation Moves
Max Desperation Moves
Max 2

Normal Moves

Close

  • cl.A/B/C are cancel-able
  • cl.A and cl.B chains into lights
  • cl.C hits twice, both hits cancel-able
  • cl.D hits twice and causes hard knockdown

Far

  • none of Foxy’s far standing normals are cancel-able.
  • most act as situational pokes and anti-air’s

Crouch

  • cr.B chains into lights and is cancel-able
  • cr.C is special and whiff cancel-able
  • cr.D moves Foxy forward a bit

Jump

  • j.A and j.B cross up, but hard to get much off of
  • j.C has a tendency to whiff crouching opponents
  • generally bad air game

Throws

Daisan No Kagi - Close, (b/f + C)

Daijuuni no Kagi - Close, (b/f + D)

  • causes hard knockdown

Command Moves

No Nanatsu Kinzoku - (f + A)

  • Foxy advances slightly with a fast non-cancellable poke.
  • Spacing tool primarily.

No Nanatsu Kobutsu -(df + A)

  • Foxy advances with a quick strike that is special and super cancellable
  • her best midrange confirm tool.

No Junkan Nanajuu - (f + B)

  • a parry move, will block jump and mid attacks

No Nanajuu Junryuu - (df + B)

  • a parry move, will block lows

Special Moves

Unicorn No Kaku - (qcf + A/C)

  • a very slow projectile that stun-locks the opponent and then causes a soft knockdown.
  • gives Foxy enough time to run in from nearly full screen for a combo before the knockdown occurs.
  • she can also land all hits of her qcfx2 + A/C SDM from midrange.

Taiki no Shoukai - (dp + B/D)

  • Foxy's teleport move. She advances toward the opponent and goes through projectiles.
  • she can cancel into specials, SDMs and both her command parry moves during the teleport.
  • you can also cancel this within its startup frames as a kara into her Chie No Ki for mixup potential.
  • the move will NOT cross through the opponent even during a hard knockdown.

Prenilnium - (dp + A/C)

  • two hit dp that causes soft knockdown.
  • very decent AA and reversal with minor upper and lower body invulnerability.
  • first hit can cancel into Song of Swan SDM.
  • hit box extends partially behind Foxy allowing to hit jumping opponents late.

Hajimari no Ki - (hcb + A/C)

  • Foxy advances with a long rapier poke. Slight advantage on block, hits Mid.

┗Noa No Kaoku -( A/C)

  • on hit you follow up with a spinning rapier strike, causes soft knockdown.
  • you can also cancel into this before the initial strike lands for just the spinning hit which has slight advantage on block, hits mid.

┗Nanajuu no Hoshi - (b + B/D)

  • cancels the move into Foxy's mid/high parry move.
  • decent way to gain ground on an opponent blocking or throwing out jabs.

Chie No Ki - (qcf + B/D)

  • Foxy slides toward the opponent with a low kick then a rapier slash.
  • causes soft knockdown is even on block.

┗Tsukino Gin - (f + A/C)

  • a cancel where Foxy spins in the air slashing her rapier.
  • hits overhead so it's a great mixup tool, but very unsafe on block.
  • causes soft knockdown.
  • you can cancel into this near startup or very late int the slide. Super cancelable.

Desperation Moves

Shrödinger No Neko - (qcb x 2 + A/C)

  • Foxy slashes her 'hair flag' above her draping the opponent then jumps slashing them many time in the air.
  • a good combo ender, it can also be used as situational anti air as its hitbox extends decently above Foxy as well as in front.

Hakuchou no Shi- (qcf x 2 + A/C)

  • Foxy phases forward and then connects for a multi hit combo that causes soft knock down.
  • though it looks like her teleport move at the beginning she is not projectile invincible during the Super.
  • good whiff punish as it hits from nearly full screen.

┗Tsukino Gin - (f + A/C)

  • cancel during the phase portion of the Super that hits overhead and allows a juggle on hit

┗No Chishiki ki - (down + B/D)

  • cancel during the phase portion of the Super that goes into a slide and allows a juggle on hit

Super Desperation Moves

No Wakusei Inoru - (qcf x 2 + A + C) in air-

  • Foxy slashes down in the air and causes a wave of power to come from behind the opponent, hits mid even the downward slash at beginning.
  • Sometimes the downward slash will cause parts of the follow not to connect depending on Foxy's position when it hits.

Hidden Super Desperation Move

Mitsubachi - (qcf x 2 + B + D)

  • Foxy points her rapier to the sky and rushes forward enveloped in power.
  • On hit it does 100% damage, but also Foxy blows up and dies, singing a sad song.
  • You can combo into this with close C, but it's expensive and you lose a character.
  • Situational or troll use mostly.

Combos

  • cl.C (2) > [9%]
    • f + A > [12%]
      • dp + A/C [19%/24%]
      • qcf + K [24%]
      • hcb + P > P [21%]
      • DM qcf qcf + P [34%] {1 stock}
      • DM qcb qcb + P [32%] {1 stock}
      • dp + C (1)
        • >>> DM qcf qcf + P [43%] {1 stock}
      • df + A [17%]
        • hcb + P > P [27%]
        • qcb + K (Corner. Close.) [29%]


  • cr.B, cr.B > 6%
    • f + A ...
    • dp + P
    • DM qdb qcb + P


cr. B×1~3>6A>3A>qcf+D or {hcb+P>P} or qcf,qcf+P

cr. B×1~2>6A>3A>dp+C>SCqcf,qcf+P⇒f+P>qcb,qcb+P or dp+C(>SCqcf,qcf+P)

qcf,qcf+P,d+K>{hcb+P()⇒P}、{dp+K⇒qcb,qcb+P}

(Corner)qcf,qcf+P,d+K>{qcf+K⇒f+P}、qcf,qcf+P、{hcb+P>SCqcf,qcf+P}

cr. B×1~3>6A>3A> BC > run cr. B>6A>3A>qcf+D(1 hit)>hcb+P>dp+C(1 hit)>hcb+P>qcf,qcf+P⇒f+P>qcb,qcb+P or dp+C(>SCqcf,qcf+Porqcb,qcb+P)


cr. B > 6A > QM run > Close C(1 hit) > qcf,qcf+BD

The Basics

Advanced Strategy

Match-Ups