Heidern (KoF '02 UM): Difference between revisions

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=Introduction=
 
=Move list=
 
==Normal Moves==
 
'''Close Standing Normals'''
*Close A
: cancellable
 
 
*Close B
: cancellable
 
 
*Close C
: cancellable
 
 
*Close D:
: cancellable
 
 
'''Far Standing Normals'''
*Far A
: same as cl.A
 
 
*Far B
: same as cl.B
 
 
*Far C
: same as cl.C
 
 
*Far D
: same as cl.D
 
 
'''Standing Blowback'''
: st.CD –
 
'''Crouching Normals'''
*Crouch(ing) A
: cancellable
 
 
*Crouch(ing) B
: cancellable
 
 
*Crouch(ing) C
: cancellable
 
 
*Crouch(ing) D
: cancellable
 
 
'''Jumping Normals'''
*Jump(ing) A
: j.A –
 
 
*Jump(ing) B
: j.B –
 
 
*Jump(ing) C
: j.C –
 
 
*Jump(ing) D
: j.D –
 
 
*Jump(ing) Blowback
: j.CD –
 
==Normal Throws==
* - (throw) '''f./b. + C''' [10%]
:
 
 
* - (throw) '''f./b. + D''' [9%]
:
 
 
* - (air throw) '''any direction except u + C''' [9%]
:
 
==Command Normals==
 
* b / f + B
 
==Special Moves==
 
* (b) f + P
 
 
* (d) u + P
 
 
* (d) u + K
 
 
* hcb + P (Throw. Steal life.) [18%]
 
 
* hcb + K (Counter: non-low. Mashable. Steal life. Throw on trigger.) [13-18%]
 
 
==Desperation Moves==
 
* qcf qcf + P (Steal life.) [18%]
 
 
* qcb hcf + K [23%]
 
==SDM==
* qcf qcf + AC (Steal life.) [34%]
 
 
* qcb hcf + BD [36%]
 
==HSDM==
 
 
* qcf qcf + BD [36% if 1st hit connect, 18% otherwise]
 
=Combos=
 
* cl.C (2) > [11%]
** f + B (1) > [13%]
*** (S)DM qcb hcf + B/BD [36%/49%] {1/3 stocks}
*** (S)DM qcf qcf + P/AC (Corner. Very close.) [30%/47%] {1/3 stocks}
** f + B (2) [18%]
 
 
* cr.C > [11%]
** (d) u + C [22%]
 
 
* cr.A x 2 > [8%]
** (d) u + C [19%]
** DM qcb hcf + B [29%]
 
 
* cr.A > [4%]
** hcb + P [20%]
** (S)DM qcf qcf + P/AC (Corner. Very close.)
 
=The Basics=
 
=Advanced Strategy=


{{Template:The King of Fighters 2002: Unlimited Match}}
{{Template:The King of Fighters 2002: Unlimited Match}}
[[Category:The King of Fighters 2002: Unlimited Match]]{{stub}}

Latest revision as of 17:09, 22 December 2020

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A
cancellable


  • Close B
cancellable


  • Close C
cancellable


  • Close D:
cancellable


Far Standing Normals

  • Far A
same as cl.A


  • Far B
same as cl.B


  • Far C
same as cl.C


  • Far D
same as cl.D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A
cancellable


  • Crouch(ing) B
cancellable


  • Crouch(ing) C
cancellable


  • Crouch(ing) D
cancellable


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C [10%]


  • - (throw) f./b. + D [9%]


  • - (air throw) any direction except u + C [9%]

Command Normals

  • b / f + B

Special Moves

  • (b) f + P


  • (d) u + P


  • (d) u + K


  • hcb + P (Throw. Steal life.) [18%]


  • hcb + K (Counter: non-low. Mashable. Steal life. Throw on trigger.) [13-18%]


Desperation Moves

  • qcf qcf + P (Steal life.) [18%]


  • qcb hcf + K [23%]

SDM

  • qcf qcf + AC (Steal life.) [34%]


  • qcb hcf + BD [36%]

HSDM

  • qcf qcf + BD [36% if 1st hit connect, 18% otherwise]

Combos

  • cl.C (2) > [11%]
    • f + B (1) > [13%]
      • (S)DM qcb hcf + B/BD [36%/49%] {1/3 stocks}
      • (S)DM qcf qcf + P/AC (Corner. Very close.) [30%/47%] {1/3 stocks}
    • f + B (2) [18%]


  • cr.C > [11%]
    • (d) u + C [22%]


  • cr.A x 2 > [8%]
    • (d) u + C [19%]
    • DM qcb hcf + B [29%]


  • cr.A > [4%]
    • hcb + P [20%]
    • (S)DM qcf qcf + P/AC (Corner. Very close.)

The Basics

Advanced Strategy