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[[ | =Introduction= | ||
=Move list= | |||
==Normal Moves== | |||
'''Close Standing Normals''' | |||
*Close A | |||
: cancellable | |||
*Close B | |||
: cancellable | |||
*Close C | |||
: cancellable | |||
*Close D: | |||
: cancellable | |||
'''Far Standing Normals''' | |||
*Far A | |||
: same as cl.A | |||
*Far B | |||
: same as cl.B | |||
*Far C | |||
: same as cl.C | |||
*Far D | |||
: same as cl.D | |||
'''Standing Blowback''' | |||
: st.CD – | |||
'''Crouching Normals''' | |||
*Crouch(ing) A | |||
: cancellable | |||
*Crouch(ing) B | |||
: cancellable | |||
*Crouch(ing) C | |||
: cancellable | |||
*Crouch(ing) D | |||
: cancellable | |||
'''Jumping Normals''' | |||
*Jump(ing) A | |||
: j.A – | |||
*Jump(ing) B | |||
: j.B – | |||
*Jump(ing) C | |||
: j.C – | |||
*Jump(ing) D | |||
: j.D – | |||
*Jump(ing) Blowback | |||
: j.CD – | |||
==Normal Throws== | |||
* - (throw) '''f./b. + C''' [10%] | |||
: | |||
* - (throw) '''f./b. + D''' [9%] | |||
: | |||
* - (air throw) '''any direction except u + C''' [9%] | |||
: | |||
==Command Normals== | |||
* b / f + B | |||
==Special Moves== | |||
* (b) f + P | |||
* (d) u + P | |||
* (d) u + K | |||
* hcb + P (Throw. Steal life.) [18%] | |||
* hcb + K (Counter: non-low. Mashable. Steal life. Throw on trigger.) [13-18%] | |||
==Desperation Moves== | |||
* qcf qcf + P (Steal life.) [18%] | |||
* qcb hcf + K [23%] | |||
==SDM== | |||
* qcf qcf + AC (Steal life.) [34%] | |||
* qcb hcf + BD [36%] | |||
==HSDM== | |||
* qcf qcf + BD [36% if 1st hit connect, 18% otherwise] | |||
=Combos= | |||
* cl.C (2) > [11%] | |||
** f + B (1) > [13%] | |||
*** (S)DM qcb hcf + B/BD [36%/49%] {1/3 stocks} | |||
*** (S)DM qcf qcf + P/AC (Corner. Very close.) [30%/47%] {1/3 stocks} | |||
** f + B (2) [18%] | |||
* cr.C > [11%] | |||
** (d) u + C [22%] | |||
* cr.A x 2 > [8%] | |||
** (d) u + C [19%] | |||
** DM qcb hcf + B [29%] | |||
* cr.A > [4%] | |||
** hcb + P [20%] | |||
** (S)DM qcf qcf + P/AC (Corner. Very close.) | |||
=The Basics= | |||
=Advanced Strategy= | |||
{{Template:The King of Fighters 2002: Unlimited Match}} | |||
[[Category:The King of Fighters 2002: Unlimited Match]]{{stub}} |
Latest revision as of 17:09, 22 December 2020
Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- cancellable
- Close B
- cancellable
- Close C
- cancellable
- Close D:
- cancellable
Far Standing Normals
- Far A
- same as cl.A
- Far B
- same as cl.B
- Far C
- same as cl.C
- Far D
- same as cl.D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- cancellable
- Crouch(ing) B
- cancellable
- Crouch(ing) C
- cancellable
- Crouch(ing) D
- cancellable
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C [10%]
- - (throw) f./b. + D [9%]
- - (air throw) any direction except u + C [9%]
Command Normals
- b / f + B
Special Moves
- (b) f + P
- (d) u + P
- (d) u + K
- hcb + P (Throw. Steal life.) [18%]
- hcb + K (Counter: non-low. Mashable. Steal life. Throw on trigger.) [13-18%]
Desperation Moves
- qcf qcf + P (Steal life.) [18%]
- qcb hcf + K [23%]
SDM
- qcf qcf + AC (Steal life.) [34%]
- qcb hcf + BD [36%]
HSDM
- qcf qcf + BD [36% if 1st hit connect, 18% otherwise]
Combos
- cl.C (2) > [11%]
- f + B (1) > [13%]
- (S)DM qcb hcf + B/BD [36%/49%] {1/3 stocks}
- (S)DM qcf qcf + P/AC (Corner. Very close.) [30%/47%] {1/3 stocks}
- f + B (2) [18%]
- f + B (1) > [13%]
- cr.C > [11%]
- (d) u + C [22%]
- cr.A x 2 > [8%]
- (d) u + C [19%]
- DM qcb hcf + B [29%]
- cr.A > [4%]
- hcb + P [20%]
- (S)DM qcf qcf + P/AC (Corner. Very close.)