Takuma Sakazaki (KoF '02 UM): Difference between revisions

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=Introduction=
=Introduction=


=Move list=
=Move list=


{| class="wikitable"
==Normal Moves==
|-
 
! colspan="2" | Normal Throws
'''Close Standing Normals'''
|-
*Close A
|
:
|
 
|-
 
|
*Close B
|
:
|-
 
|
 
|
*Close C
|-
:
! colspan="2" | Command Moves
 
|-
 
|
*Close D:
|
:
|-
 
|
 
|
'''Far Standing Normals'''
|-
*Far A
! colspan="2" | Special Moves
:
|-
 
|
 
|
*Far B
|-
:
| ┗
 
|
 
|-
*Far C
|
:
|
 
|-
 
| ┗
*Far D
|
:
|-
 
|
 
|
'''Standing Blowback'''
|-
: st.CD –
|
 
|
'''Crouching Normals'''
|-
*Crouch(ing) A
|
:
|
 
|-
 
! colspan="2" | Desperation Moves
*Crouch(ing) B
|-
:
|
 
|
 
|-
*Crouch(ing) C
|
:
|
 
|-
 
! colspan="2" | Max Desperation Moves
*Crouch(ing) D
|-
:
|
 
|
 
|-
'''Jumping Normals'''
! colspan="2" | Max 2
*Jump(ing) A
|-
: j.A –
|
 
|
 
|
*Jump(ing) B
|}
: j.B –
 
 
*Jump(ing) C
: j.C –
 
 
*Jump(ing) D
: j.D –
 


==Normal Moves==
*Jump(ing) Blowback
: j.CD –


==Normal Throws==
==Normal Throws==
* - (throw) '''f./b. + C'''
:
* - (throw) '''f./b. + D'''
:


==Command Normals==
==Command Normals==
* f + B (Overhead if not cancelled into.)


==Special Moves==
==Special Moves==
* qcf + P
* qcb + P
* f hcf + P (Counterwire.)
* hcb + K (B: Counterwire (2).)
* d d + P
** Any other special


==Desperation Moves==
==Desperation Moves==


==Max Desperation Moves==
* qcf hcb + P
 
 
* close, qcf qcf + P (Proximity unblockable.)
 
==SDM==


==Max 2==
* qcf hcb + AC


==HSDM==
* b dp + AC (Counter: any. Throw on trigger.)


=Combos=
=Combos=


=The Basics=
=The Basics=


=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=




{{Template:The King of Fighters 2002: Unlimited Match}}
{{Template:The King of Fighters 2002: Unlimited Match}}
[[Category:The King of Fighters 2002: Unlimited Match]]
[[Category:The King of Fighters 2002: Unlimited Match]]

Latest revision as of 12:07, 10 November 2020

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A


  • Close B


  • Close C


  • Close D:


Far Standing Normals

  • Far A


  • Far B


  • Far C


  • Far D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A


  • Crouch(ing) B


  • Crouch(ing) C


  • Crouch(ing) D


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

  • f + B (Overhead if not cancelled into.)

Special Moves

  • qcf + P


  • qcb + P


  • f hcf + P (Counterwire.)


  • hcb + K (B: Counterwire (2).)


  • d d + P
    • Any other special

Desperation Moves

  • qcf hcb + P


  • close, qcf qcf + P (Proximity unblockable.)

SDM

  • qcf hcb + AC

HSDM

  • b dp + AC (Counter: any. Throw on trigger.)

Combos

The Basics

Advanced Strategy