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=Introduction= | =Introduction= | ||
=Move list= | =Move list= | ||
==Normal Moves== | |||
'''Close Standing Normals''' | |||
*Close A | |||
: | |||
*Close B | |||
: | |||
*Close C | |||
: | |||
*Close D: | |||
: | |||
'''Far Standing Normals''' | |||
*Far A | |||
: | |||
*Far B | |||
: | |||
*Far C | |||
: | |||
*Far D | |||
: | |||
'''Standing Blowback''' | |||
: st.CD – | |||
'''Crouching Normals''' | |||
*Crouch(ing) A | |||
: | |||
*Crouch(ing) B | |||
: | |||
*Crouch(ing) C | |||
: | |||
*Crouch(ing) D | |||
: | |||
'''Jumping Normals''' | |||
*Jump(ing) A | |||
: j.A – | |||
*Jump(ing) B | |||
: j.B – | |||
*Jump(ing) C | |||
: j.C – | |||
*Jump(ing) D | |||
: j.D – | |||
*Jump(ing) Blowback | |||
: j.CD – | |||
==Normal Throws== | ==Normal Throws== | ||
* - (throw) '''f./b. + C''' | |||
: | |||
* - (throw) '''f./b. + D''' | |||
: | |||
==Command Normals== | ==Command Normals== | ||
* f + B (Overhead if not cancelled into.) | |||
==Special Moves== | ==Special Moves== | ||
* qcf + P | |||
* qcb + P | |||
* f hcf + P (Counterwire.) | |||
* hcb + K (B: Counterwire (2).) | |||
* d d + P | |||
** Any other special | |||
==Desperation Moves== | ==Desperation Moves== | ||
== | * qcf hcb + P | ||
* close, qcf qcf + P (Proximity unblockable.) | |||
==SDM== | |||
* qcf hcb + AC | |||
==HSDM== | |||
* b dp + AC (Counter: any. Throw on trigger.) | |||
=Combos= | =Combos= | ||
=The Basics= | =The Basics= | ||
=Advanced Strategy= | =Advanced Strategy= | ||
{{Template:The King of Fighters 2002: Unlimited Match}} | {{Template:The King of Fighters 2002: Unlimited Match}} | ||
[[Category:The King of Fighters 2002: Unlimited Match]] | [[Category:The King of Fighters 2002: Unlimited Match]] |
Latest revision as of 12:07, 10 November 2020
Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- Close B
- Close C
- Close D:
Far Standing Normals
- Far A
- Far B
- Far C
- Far D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- Crouch(ing) B
- Crouch(ing) C
- Crouch(ing) D
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C
- - (throw) f./b. + D
Command Normals
- f + B (Overhead if not cancelled into.)
Special Moves
- qcf + P
- qcb + P
- f hcf + P (Counterwire.)
- hcb + K (B: Counterwire (2).)
- d d + P
- Any other special
Desperation Moves
- qcf hcb + P
- close, qcf qcf + P (Proximity unblockable.)
SDM
- qcf hcb + AC
HSDM
- b dp + AC (Counter: any. Throw on trigger.)