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==Command Normals== | ==Command Normals== | ||
* f + A | |||
* f + B | |||
==Special Moves== | ==Special Moves== | ||
* qcf + P | |||
* air qcb + P | |||
** qcb + P | |||
* hcb + P | |||
* hcb + B (Counter: air normals + non-low specials. Throw on trigger.) | |||
* hcb + D (Counter: ground & non-low normals. Throw on trigger.) | |||
* hcf + B (Counter: low. Throw on trigger.) | |||
* df + C on downed opponent (OTG only.) | |||
* hcb f + P (Throw.) | |||
==Desperation Moves== | ==Desperation Moves== | ||
* db hcb df + P [18%] | |||
==SDM== | ==SDM== | ||
* qcf qcf + AC [30%] | |||
* hcb f + BD [%] | |||
** d + C C [??%] | |||
*** qcb f + AC [%] | |||
==HSDM== | ==HSDM== | ||
* f hcf + BD [-% the initial activation (has no active frame), 49% the new counter animation.] | |||
His hands become inflamed until you trigger one of his counters (hcb + B / hcb + D / hcf + B). When one his counters is triggered, he executes an alternative (and more damaging) animation. | |||
=Combos= | =Combos= | ||
* cl.C > [7%] | |||
** f + B > [9%] | |||
*** qcf + A/C [14%/18%] | |||
*** hcb + A [16%] | |||
**** '''df + C (Corner. OTG.) [23%]''' | |||
*** '''hcb + C [17%]''' | |||
*** SDM qcf qcf + AC [39%] {3 stocks} | |||
*** DM db hcb df + P [26%] {1 stock} | |||
** f + A > [9%] | |||
*** air qcb + C [13%] | |||
**** qcb + C [16%] | |||
*** air qcb + A [12%] | |||
**** qcb + C [13%] | |||
=The Basics= | =The Basics= | ||
=Advanced Strategy= | =Advanced Strategy= | ||
{{Template:The King of Fighters 2002: Unlimited Match}} | {{Template:The King of Fighters 2002: Unlimited Match}} | ||
[[Category:The King of Fighters 2002: Unlimited Match]] | [[Category:The King of Fighters 2002: Unlimited Match]] |
Latest revision as of 13:04, 7 November 2020
Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- Close B
- Close C
- Close D:
Far Standing Normals
- Far A
- Far B
- Far C
- Far D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- Crouch(ing) B
- Crouch(ing) C
- Crouch(ing) D
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C
- - (throw) f./b. + D
Command Normals
- f + A
- f + B
Special Moves
- qcf + P
- air qcb + P
- qcb + P
- hcb + P
- hcb + B (Counter: air normals + non-low specials. Throw on trigger.)
- hcb + D (Counter: ground & non-low normals. Throw on trigger.)
- hcf + B (Counter: low. Throw on trigger.)
- df + C on downed opponent (OTG only.)
- hcb f + P (Throw.)
Desperation Moves
- db hcb df + P [18%]
SDM
- qcf qcf + AC [30%]
- hcb f + BD [%]
- d + C C [??%]
- qcb f + AC [%]
- d + C C [??%]
HSDM
- f hcf + BD [-% the initial activation (has no active frame), 49% the new counter animation.]
His hands become inflamed until you trigger one of his counters (hcb + B / hcb + D / hcf + B). When one his counters is triggered, he executes an alternative (and more damaging) animation.
Combos
- cl.C > [7%]
- f + B > [9%]
- qcf + A/C [14%/18%]
- hcb + A [16%]
- df + C (Corner. OTG.) [23%]
- hcb + C [17%]
- SDM qcf qcf + AC [39%] {3 stocks}
- DM db hcb df + P [26%] {1 stock}
- f + A > [9%]
- air qcb + C [13%]
- qcb + C [16%]
- air qcb + A [12%]
- qcb + C [13%]
- air qcb + C [13%]
- f + B > [9%]