Nightmare Geese (KoF '02 UM): Difference between revisions

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(Created page with "=Introduction= =Move list= ==Normal Moves== '''Close Standing Normals''' *Close A : *Close B : *Close C : *Close D: : '''Far Standing Normals''' *Far A : *F...")
 
 
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==Command Normals==
==Command Normals==


* f + A
* f + B


==Special Moves==
==Special Moves==


* qcf + P
* air qcb + P
** qcb + P
* hcb + P
* hcb + B (Counter: air normals + non-low specials. Throw on trigger.)
* hcb + D (Counter: ground & non-low normals. Throw on trigger.)
* hcf + B (Counter: low. Throw on trigger.)
* df + C on downed opponent (OTG only.)
* hcb f + P (Throw.)


==Desperation Moves==
==Desperation Moves==


* db hcb df + P [18%]


==SDM==
==SDM==
* qcf qcf + AC [30%]
* hcb f + BD [%]
** d + C C [??%]
*** qcb f + AC [%]


==HSDM==
==HSDM==
* f hcf + BD [-% the initial activation (has no active frame), 49% the new counter animation.]
His hands become inflamed until you trigger one of his counters (hcb + B / hcb + D / hcf + B). When one his counters is triggered, he executes an alternative (and more damaging) animation.


=Combos=
=Combos=
* cl.C > [7%]
** f + B > [9%]
*** qcf + A/C [14%/18%]
*** hcb + A [16%]
**** '''df + C (Corner. OTG.) [23%]'''
*** '''hcb + C [17%]'''
*** SDM qcf qcf + AC [39%] {3 stocks}
*** DM db hcb df + P [26%] {1 stock}
** f + A > [9%]
*** air qcb + C [13%]
**** qcb + C [16%]
*** air qcb + A [12%]
**** qcb + C [13%]


=The Basics=
=The Basics=


=Advanced Strategy=
=Advanced Strategy=
Awaken Bacchus.


{{Template:The King of Fighters 2002: Unlimited Match}}
{{Template:The King of Fighters 2002: Unlimited Match}}
[[Category:The King of Fighters 2002: Unlimited Match]]
[[Category:The King of Fighters 2002: Unlimited Match]]

Latest revision as of 13:04, 7 November 2020

Introduction

Move list

Normal Moves

Close Standing Normals

  • Close A


  • Close B


  • Close C


  • Close D:


Far Standing Normals

  • Far A


  • Far B


  • Far C


  • Far D


Standing Blowback

st.CD –

Crouching Normals

  • Crouch(ing) A


  • Crouch(ing) B


  • Crouch(ing) C


  • Crouch(ing) D


Jumping Normals

  • Jump(ing) A
j.A –


  • Jump(ing) B
j.B –


  • Jump(ing) C
j.C –


  • Jump(ing) D
j.D –


  • Jump(ing) Blowback
j.CD –

Normal Throws

  • - (throw) f./b. + C


  • - (throw) f./b. + D

Command Normals

  • f + A


  • f + B

Special Moves

  • qcf + P


  • air qcb + P
    • qcb + P


  • hcb + P


  • hcb + B (Counter: air normals + non-low specials. Throw on trigger.)
  • hcb + D (Counter: ground & non-low normals. Throw on trigger.)
  • hcf + B (Counter: low. Throw on trigger.)


  • df + C on downed opponent (OTG only.)


  • hcb f + P (Throw.)

Desperation Moves

  • db hcb df + P [18%]

SDM

  • qcf qcf + AC [30%]


  • hcb f + BD [%]
    • d + C C [??%]
      • qcb f + AC [%]

HSDM

  • f hcf + BD [-% the initial activation (has no active frame), 49% the new counter animation.]

His hands become inflamed until you trigger one of his counters (hcb + B / hcb + D / hcf + B). When one his counters is triggered, he executes an alternative (and more damaging) animation.

Combos

  • cl.C > [7%]
    • f + B > [9%]
      • qcf + A/C [14%/18%]
      • hcb + A [16%]
        • df + C (Corner. OTG.) [23%]
      • hcb + C [17%]
      • SDM qcf qcf + AC [39%] {3 stocks}
      • DM db hcb df + P [26%] {1 stock}
    • f + A > [9%]
      • air qcb + C [13%]
        • qcb + C [16%]
      • air qcb + A [12%]
        • qcb + C [13%]

The Basics

Advanced Strategy