Tatsunoko vs Capcom: Ultimate All Stars/Alex/Combos

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Combos

Move Inputs Notes
2B 3C sjc j.B j.B Power Bomb Absolute basic Alex combo. 3C has a small hitbox, so if you're spaced out too much or add too many ground hits it'll whiff. Example includes the delayed Power Bomb which resets damage scaling so you get the absolute maximum damage out of it.
[1]A 2B 2C B Slash Elbow Quick knockdown. If you have no Baroque and just want to set up oki, this is it. The notation says to charge at A but you can start at B and still get Slash Elbow out. If you follow up with reverse IAD j.B you can catch people rolling behind you with a crossup overhead.
[1A] 2B 2C Wild Stomp If you need unburstable damage you can try this.
j.B j.B Power Bomb Completely basic and braindead air-to-air. If you tag the enemy with j.B for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often.
[1]B 1C B Slash Elbow BBQ IAD j.B j.B 3C sjc j.B j.B Power Bomb Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD.
[1]B 1C C Slash Elbow 66 66 [1]B 2C B Slash Elbow BBQ 66 5B 3C sjc j.B j.B Power Bomb If you have no Baroque you can snapback after the B Slash Elbow or just let them hard knockdown for the oki.
A B 2B B Flash Chop Partner C Flash Chop 66 A B 2B B Flash Chop BBQ C Flash Chop A B [1]B 2C C Slash Elbow j.B j.B 5B 3C j.B Power Bomb This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The j.B after C Slash Elbow can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo.
[1]B 2C C Slash Elbow j.B j.B j.B j.B Power Bomb A small but powerful combo you can do for no meter.
A B [1]B 2C C Slash Elbow j.B j.B 5B [1]B 2C B Slash Elbow Partner 5B [1]B 2C B Slash Elbow 5B 3C sjc j.B Power Bomb Standard corner combo. Uses resources and does stupid damage.
A B 2B B Flash Chop Partner C Flash Chop 66 A B 2B B Flash Chop BBQ C Flash Chop A B 2B B Flash Chop A Power Bomb A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST A Power Bomb.
5B [1]B 2C B Slash Elbow BBQ IAD j.[4]B j.B C Slash Elbow 66 66 [1]B 2C B Slash Elbow Partner 66 3C sjc j.B j.B Power Bomb Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on C Slash Elbow makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce.
A B 2B B Flash Chop AB Stun Gun Headbutt AB Stun Gun Headbutt A B B Flash Chop BBQ C Flash Chop A B [1]B 2C C Slash Elbow 3C sjc j.B j.B Power Bomb After the second Stun Gun you have to link the A, and 2B cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup.
A B 2B B Flash Chop Partner C Flash Chop 66 A B B Flash Chop BBQ C Flash Chop 66 A B B Flash Chop Hyper Bomb Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first C Flash Chop.
Dive Loops j.B j.C VAR

Block Strings/Neutral

IAD j.B Extremely simple. If your opponent isn't rushing you down, you can toss out a j.B and be pretty safe. After landing you can Power Bomb, Knee Smash, call partner, or just check out your opponent.
2A [1]B 2C Slash Elbow BBQ j.C Good pressure. The j.C hits overhead and staggers so you can get a free combo if it hits. If it doesn't, you can call partner to safety.
Any Normal -> Knee Smash Not a block string but a hard read. If your opponent is scared of getting hit with a Power Bomb, toss out the knee. If you have BBQ you can make it safe if it whiffs and try a falling j.B.
Any Block String -> 3C -> Power Bomb This block string loses hard to Advancing Guard, but if you ever get a blocked launcher you can get a free Power Bomb out of it.
j.C VAR EXTREMELY RISKY. If you mess up you'll lose a meter and tag in your partner, which I guess is safe but meter is really important in this game. Done properly you can attack in the air with no recovery frames.
A [2B] 2C C Wild Stomp Partner Loses to Advancing Guard, but crosses up and stays safe with partner. Can follow up with Power Bomb or whatever.

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