Tatsunoko vs Capcom: Ultimate All Stars/Polimar

From SuperCombo Wiki

Introduction

Disowned Detective Takeshi comes in contact with a special Polymer suit that's stronger than steel, and dubs himself Polimar, the protector of justice!!

Gameplay

Strengths Weaknesses
  • Strong mixup game
  • Decent ground speed
  • Really good combos that do not require intense execution
  • Hits kinda hard
  • Two ways to ground dash
  • Blockstrings are easily avoided
  • Has no air game
  • Has one worthwhile super, and the other requires a lot of buildup to reach
  • Gets zoned out easily
  • Cannot deal with giants effectively
  • Slowest walk speed in the game
TVC Polimar Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5A
8 1 18 - 960 - Slow jab that is not remotely active, to his credit it hits hard
2A
6 4 20 - 480 - crouch kick
5B
9 2 15 - 2964 - Double hit punch, hits hard, good for combos and blockstrings
2B
9 1 15 - 1716 - Hits low two times
6B
14 0 19 - - - Polimar's alternate dash, when close to an opponent it'll crossup. So you can do A -> B -> 2B -> P -> 6B -> A for a dirty crossup. And given it's a new combo your partner will refresh.
5C
15 2 28 - 2720 - Hits hard for a heavy attack, has a little vertical reach but good horizontal
2C
13 7 27 - 2400 Low/Hard Knockdown Sweep, has a little range, nothing insane
6C
15 2 32 - 2480 Soft knockdown/ f5-10 invincible Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with Razor Kicks or A Destruction fist'
3C
11 5 29 - 2400 Launcher Good damage for a launcher
j.A
7 8 17 - 960 Overhead Horizontal Jab
j.B
10 9 24 - 1840 Overhead Horizontal Kick
j.C
12 5 30 - 3040 Overhead Upward Angle Kick, not great for grounded opponents

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 12 - - - 1840 -
Counter Tag 29 2 - - 2160 -
Forward Throw - - - - 5200 Throw
Back Throw - - - - 5200 Throw
Air Forward Throw - - - - 6000 Throw
Air Back Throw - - - - 6000 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Hurricane Destruction Fist
[4]->6X
- - - - 3375/4050/4725 WallBounce Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. Can be cancelled to and from with one emblem
Razor Chain Kicks
236X
15 - - - 3108 - Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. Can be cancelled to and from with one emblem
3-Stage Reaction Kick
623X->236X->214X
9 - - - - Hard Knockdown (on last kick) Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches.Can be cancelled into with one emblem Useable in air
Storm Kamae
214X



17 - - - 45 - Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions.
  • Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous
  • A will cause polimar to 2C. This can be cancelled with baroque or into another special
  • B will perform 6C. This can be cancelled with baroque or into another special
  • C will make polimar dash up and perform this forward throw.

After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of Razor-kicks -> razor kicks -> Storme Kanae -> Hurricane Destruction fist This would only be possible with two emblems minimum. All three emblems are required for Polimar's level 3

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Single handed Vacuum Spin
63214789XX
25+1 - - - 16518 (ground)
11966 (air)
Command Grab Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. Works on Giants Useable in air
Tenshin Polimar Drill
A+B -> A+B -> B+C
25+1 - - - 21558 HardKnockdown/OTG Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after Hurricane Destruction Fist but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid
Illusive Destructive Fist
(With 3 Emblems) 236XX
22+2 - - - 30117 - Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. Works on Giants

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Alex
Batsu Ichimonji
Chun-Li
Frank West
Kaijin No Soki
Megaman Volnutt
Morrigan Aensland
Roll
Ryu
Saki Omokane
Viewtiful Joe
Zero
Tatsunoko Characters
Casshan
Doronjo
Ippatsuman
Joe the Condor
Jun the Swan
Karas
Ken the Eagle
Polimar
Tekkaman
Tekkaman Blade
Yatterman-1
Yatterman-2
Giants
Gold Lightan
PTX-40A