Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland

From SuperCombo Wiki

Introduction

Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? you should probably ask Capcom

Gameplay

Strengths Weaknesses
  • Extremely fast movement
  • Hard to punish supers
  • Launcher is a fantastic anti-air
  • Shell Kick can dominate neutral
  • Biggest fireball in the game
  • Very good Assist
  • Great for crossover combinations
  • Extremely fast Instant overheads, and generally good air control
  • Fantastic DHCs
  • Very simple combos and no real routes
  • Fantastic movement but requires its own execution to properly use
  • Actually has an infinite but good luck performing it
  • Has two supers that are extremely hard to punish and even harder to hit with
  • As usual there is not a ground dash, she immediately goes airborne
TVC Morrigan Aensland Art.png

Move List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 4 - - - Low Proud Member of the standing low club, use this normal with PRIDE
5 4 - - - - Hits twice
10 - - - - - Sticks her whole leg out.
9 - - - - Low Decent low poke
15 - - - - hard knockdown Morrigan produces spikes and shoots them slightly forward, very slight antiair properties. Causes hard knockdown.
12 - - - - - Morrigan spins and hits the opponent 4 times, hits mostly in front of her. If the opponent pushblock's the third hit Morrigan's entire animation will cancel and she will not be pushed at all. Having this in mind Morrigan can punish anyone pushblocking with an IAD j.A. However if the morrigan player isn't aware of this, they'll eating a punish if they aren't ready to block or tech
9 - - - - Launcher Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast antiair, use it fast use it often, be full degenerate.
10 - - - - Low/Hard Knockdown Decent range sweep, doesn't cancel to any other normals
14 - - - - Launcher Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than 3C.
5 9 - - - Overhead Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes
7 5 - - - Overhead Air kick, decent range, another yes
10 8 - - - Overhead/Forced Roll Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 10 - - - 3200 -
Counter Tag 22 - - - 2400 -
Forward Throw - - - - 4800 Throw
Back Throw - - - - 4800 Throw
Air Forward Throw - - - - 5600 Throw
Air Back Throw - - - - 5600 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

16 - - - - Projectile Morrigan shoots out a fireball that is honestly way too big for this game, she can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball A then shoot a fast fireball C right through it.
Useable in air
7 - - - - - MorriShoryu, heavier shoryu adds more hits, it comes out insanely fast. Only real issue is how unsafe morrigan is afterwards. Useable in air
12 - - - - - Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
5 - - - - Throw Morrigan does an izuna drop. it is what it is. her 2A is extremely fast so you can tick throw with this
Useable on giants

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
17+1 - - - 14231 Aimable Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.
Usable in air

17+1 - - - - Invincible until button press Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick.
Useable in air

11+1 - - - 19951 - Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one.
Useable on giants'


Game Navigation

General
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HUD
Glossary
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FAQ
Capcom Characters
Alex
Batsu Ichimonji
Chun-Li
Frank West
Kaijin No Soki
Megaman Volnutt
Morrigan Aensland
Roll
Ryu
Saki Omokane
Viewtiful Joe
Zero
Tatsunoko Characters
Casshan
Doronjo
Ippatsuman
Joe the Condor
Jun the Swan
Karas
Ken the Eagle
Polimar
Tekkaman
Tekkaman Blade
Yatterman-1
Yatterman-2
Giants
Gold Lightan
PTX-40A