Shoryuken Wiki

Tatsunoko vs Capcom: Ultimate All Stars/Alex

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Introduction

Only one jump but still the best Alex has ever been.

Move List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5A 8 1 18 - 1200 -
2A 8 1 12 - 1120 -
5B 11 3 21 - 2140 -
2B 10 2 15 - 2200 Low
5C 18 3 30 - 3380 Overhead
2C 14 2 33 - 3340 Low
6C 14 3 21 - 3880 Knockback
3C 16 6 29 - 3200 Launcher
j.A 6 8 24 - 1120 Overhead
j.B 8 5 28 - 2080 Overhead
j.C 11 N 29 - 3320 Overhead HEAD DIVE

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 6 9 - - 2300 Overhead uses the j.a animation
Counter Tag 27 3 28 - 2400 - uses the 3c animation
Assist
(Slash Elboyw)
43 2 26 - 3200
Forward Throw - - - - 5600 Throw It's a throw, use it as a reversal.
Back Throw - - - - 5600 Throw It's a throw, use it as a reversal.
Air Forward Throw - - - - 6400 Throw
Air Back Throw - - - - 6400 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Power Bomb
63214A/B/C
2/5/9 3 51/46/40 - 7600 (7900 vs back) Throw Command grab.
Air Power Bomb
j.63214A/B/C
2 4 - - 7798 Throw Air command grab.
Flash Chop
236A/B/C
4/17/24 3/3/2 29/34/28 - 2800/3120/3440 Backturn + Projectile Erase
Machine Gun Chop
236[C]
59 2 28 - 17229 Unblockable + Projectile Erase If you full charge the C version of Flash Chop, it becomes an unblockable with a cinematic followup.
Slash Elbow
[4]6A/B/C
17 2 27 - 2800/3000/3200 none/knockdown/wallbounce
Dropkick
623C after ([4]6C)
17 3 39 - 2000 Snapback + Self-Knockdown The only normal character with a snapback, the self knockdown allows you to use wakeup rolls for movement or mixups with assists on incoming.
Knee Smash
623A/B/C
11/13/13 2/2/6 - - 5680 Airgrab Anti air grab. Can be used for resets, but less damaging than air power bomb.
Air Stampede
[2]8A/B/C
26 5 24 - 2600 Overhead/OTG

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Boomerang Raid
236XX
12+8 3(14)3(17)3(14)2(18)4 39 - 13098 Throw (5th hit only) 4 hits and then a grab, the last one will hit everyone once and never again.
Stun Gun Headbutt
421XX
4+23 4 18 - 4920 Grab + Stagger + Dizzy (mashable) Alex jumps a distance depending on the button used, and if the opponent is grounded in front of him when he lands, commences the headbutts. A second one will un-dizzy, allowing for a link into looped SGHs. Cool for style points but not super common.
Hyper Bomb
632147896XX
7+0 5 38 - 25960 (26320 vs back) Throw + invuln f1-15 Hyper...buh

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General
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Capcom Characters
Alex
Batsu Ichimonji
Chun-Li
Frank West
Kaijin No Soki
Megaman Volnutt
Morrigan Aensland
Roll
Ryu
Saki Omokane
Viewtiful Joe
Zero
Tatsunoko Characters
Casshan
Doronjo
Ippatsuman
Joe the Condor
Jun the Swan
Karas
Ken the Eagle
Polimar
Tekkaman
Tekkaman Blade
Yatterman-1
Yatterman-2
Giants
Gold Lightan
PTX-40A