Tatsunoko vs Capcom: Ultimate All Stars/Gold Lightan

From SuperCombo Wiki

Introduction

A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights mecha godzilla.

Gameplay

Strengths Weaknesses
  • Is a giant
  • Can hit hard
  • Gets good baroque boost
  • Has the ability to reflect projectiles
  • Gets outzoned extremely easily
  • Extremely slow
  • Attacks are highly telegraphed
  • Outrageous Recovery on virtually every attack with tiny baroque windows
  • Slightly taller than PTX so getting juggled is much easier
  • Pretty much the worst character in the game.
TVC Gold Lightan Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5A
8 3 24 - 1280 - Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away
2A
7 3 - - 1200 - When whiffed it has horrible recovery, but on hit or block it chains into itself, really annoying poke, you could probably take entire matches just running up and doing 2A
5B
18 - - - 3900 Overhead Kicks and hits twice, really slow, to its credit it's an overhead
6B
16 - - - 3900 Overhead/OTG Lightan reaches over the entire screen and punches the ground, if you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead.
4B
16 - - - 8736 - It's literally 5B but 2 frames faster and doesn't cancel into anything....but damage is good I guess
2B
19 - - - 1920 - Lightan Punches. This move has MASSIVE pushback making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. 2B -> 5C -> 3C is the only way to confirm his launcher outside of a raw 3C
5C
18 - - - 3200 - Lightan kick, on hit it confirms to 3C
2C
22 - - - 3320 Low Lightan sweep. This is one of his few good normals, you can Gold Quake or BBQ 6B and turn the entire match around if it hits
3C
21 - - - 3360 Launcher For all of lightan's faults this is a pretty good launcher, and he has a really bnb to follow it with. If blocked just Gold Press to safety. This move also has an insane hitbox reaching up to Max Super jump height. Use it to stuff people trying to dash overhead. However the hitbox is small so it may be easy to whiff this punish.
4C/6C
18 - - - 7200 - Lightan's normal throw, tech by doing a 360 and hitting C.
j.A
9 11 - - 920 Overhead Jumping knee, it's active so that's something
j.B
11 7 - - 1760 Overhead Lightan reaches out and palms, really good air normal. Mandatory for his loop
j.C
14 8 50 - 4480 Overhead Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to gold crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing.


Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Tank Slice
41236X
13/17/22 - - - 6427/6967/7509 Projectile Reflect/Hard Knockdown Lightan kneels down and slices the air. Reflects projectiles. B and C version are hard knockdown. Can be used as a frametrap from 3C...sorta
Battleship Breaker
63214X

22/25/27 - - - 8656/9892/11167 Overhead/Wallbounce/Snapback Lightan jumps and kicks the air. Light and medium version wallbounce, Heavy version snapbacks. Good ender for his loop.
Gold Press
63214789C
19 - - - 12000 Command Throw Lightan's other throw, you can still tech by doing a 360 and Tapping C. Does great damage but the threat of teching is too high.
Gold quake
22X
41/44/16 - - - 8120/9300/10280 Overhead/OTG/Low Lightan stomps the ground. Full screen low, easy confirm for Gold Crash. Messes with background stage elements.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Gold Kick
63214XX
11+18 - - - 16800 - Invincible on startup. Lightan kicks the air and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hit box is vertically tall so it can also work as AA
Gold Crash
41236XX
29+12 - - - 14240 Low Gold Quake but super. Hits low but that doesn't really matter, only way to reach Finger Crash. Useable in air
Finger Crash
Gold Crash -> 236XX
- - - - 20800 - After sucking their robot soul out he tosses them on the ground, decent damage adder and it's not like you're using the meter for anything else. To it's credit it piggy backs off gold crash so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Alex
Batsu Ichimonji
Chun-Li
Frank West
Kaijin No Soki
Megaman Volnutt
Morrigan Aensland
Roll
Ryu
Saki Omokane
Viewtiful Joe
Zero
Tatsunoko Characters
Casshan
Doronjo
Ippatsuman
Joe the Condor
Jun the Swan
Karas
Ken the Eagle
Polimar
Tekkaman
Tekkaman Blade
Yatterman-1
Yatterman-2
Giants
Gold Lightan
PTX-40A