Tatsunoko vs Capcom: Ultimate All Stars/Zero

From SuperCombo Wiki

Introduction

Zero is here to dominate the Meta once again.

Strengths Weaknesses
  • Has a run instead of a dash
  • Extremely annoying zoning
  • Divekick has a very wide hitbox, can turn ambiguous real fast
  • Extremely strong combos
  • Supers are situational but all exceptional
  • Command Teleport
  • Fast annoying jab with big annoying hitbox
  • Health isn't terrible but a bit on the low side
  • lol
TVC Zero Art.png

Moves List

Normal Moves

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 2 - - 750 - Very fast jab with a large and high hitbox, but cannot be rapid fire canceled. 3C -> Ryuenjin -> 5A is totally viable.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 3 - - 650 Low Even faster low, once again not rapid fire cancellable.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 - - - 1140 - Quick swipe with his saber, it's decent enough.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7 - - - 1200 Low Decent range low.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
13 - - - 2137 - Hits 3 times, useful for helping to buffer a buster charge.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
15 - - - 2400 Low/Hard Knockdown Somehow this is a sweep, but okay.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
15 - - - 2400 Launcher Can be used as an anti-air.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
15 - - - 2565 - Also hits three times, if the opponent is high enough you can link 5A from this.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 - - - 800 Overhead Zero does a little baby kick, it's fast but okay.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 - - - 1200 Overhead Zero does a quick swipe, useful in combos and neutral.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16 - - - - Overhead/Forced Roll Zero does his own version of the pizza cutter. On block, it hits four times. He has an alternate version via j.2C.


Universal Moves

Universal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Var Starter 11 - - - - - -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Crossover Counter 20 - - - - - -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Throw 1 - - - 5200 Throw -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Back Throw 1 - - - 5200 Throw -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Throw 1 - - - 6000 Throw -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Back Throw 1 - - - 6000 Throw -


Special Moves

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
4 - - - - - Insanely fast DP, does DP things. Good punish, AA, and combo ender. Usable in Air.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11/16/36 - - - - Projectile Zero shoots out his projectile. A Version is fastest, B is slower, C is slowest but you get two projectiles instead of one.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
- - - - - Teleport Zero dashes across the screen, can be canceled with buster. A does a small dash, B dashes 3/4th screen, C dashes upward to the air. Usable in air.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
- - - - - Projectile Zero charges his buster. Much like Marvel, you can switch which button charges, but you have about 2 frames to switch buttons before Zero lets go.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
- - - - - Overhead Zero stops his momentum and dives down to the ground. A is a fake-out, B is a standard Dive kick, C has a slightly longer delay but moves Zero horizontally forward a bit more.


Super Moves

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
21+33 - - - - OTG Zero punches the ground and rainbow lasers fill the screen. Zero is fully invincible during the animation, but you can push him out of the way if he does it in front of you. Generally he won't do it unsafe. The Lasers hit OTG after a while, but if you can take advantage of a glitch you can make the initial ground pound hit OTG as well.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

16 + 0 - - - - Install Zero summons a shadow clone which enhances his attacks. Projectiles shoot twice and Ryuenjin hits multiple times. That's about it, not as good as marvel 3. Tagging out or using a DHC immediately deactivates it as well. It's fantastic for Chip but that's about it. He does have an TOD setup you can bust out with it but with burst it's more of a style thing.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16 + 4 - - - - Invincibility Zero stops time and hurts you. Does very good damage, great punish. Invincible on startup so good burst punish 'Usable on giants'.


Notable Players

Notable Players

Player Name Point Character Anchor Character Social Media
Dawadawa
TvC Ryu Face.png

Ryu
TvC Zero Face.png

Zero
Youtube
Player Name Point Character Anchor Character Social Media
EBlueMage
TvC Zero Face.png

Zero
TvC Saki Face.png

Saki
X
Player Name Point Character Anchor Character Social Media
Protokami
TvC Zero Face.png

Zero
TvC Alex Face.png

Saki
Twitch
Player Name Point Character Anchor Character Social Media
OmegaZero/Oz
TvC Zero Face.png

Zero
TvC Joe Face.png

Joe The Condor
Youtube
Player Name Point Character Anchor Character Social Media
mmKALLL
TvC Zero Face.png

Zero
TvC Ryu Face.png

Ryu
Youtube

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants