Tatsunoko vs Capcom: Ultimate All Stars/Alex/Combos

From SuperCombo Wiki
< Tatsunoko vs Capcom: Ultimate All Stars‎ | Alex
Revision as of 07:51, 29 August 2024 by Cce2955 (talk | contribs) (I did all this stupid coloring and all the page needed was some spacing, I'm fine with this, gonna work on some pages before work)

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes
2B
3C
  sjc   j.Bj.BPower Bomb

Absolute basic Alex combo. 3C
has a small hitbox, so if you're spaced out too much or add too many ground hits it'll whiff. Example includes the delayed Power Bomb which resets damage scaling so you get the absolute maximum damage out of it.
[1]A
2B2CB Slash Elbow

Quick knockdown. If you have no Baroque and just want to set up oki, this is it. The notation says to charge at A
but you can start at B
and still get Slash Elbow out. If you follow up with reverse IAD j.B
you can catch people rolling behind you with a crossup overhead.
[1A

]   2B

2CWild Stomp

If you need unburstable damage you can try this.
j.B
j.BPower Bomb

Completely basic and braindead air-to-air. If you tag the enemy with j.B
for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often.
[1]B
1CB Slash Elbow

BBQ

  IAD   j.Bj.B3C
  sjc   j.Bj.BPower Bomb

Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD.
[1]B
1CC Slash Elbow

  66   66   [1]B

2CB Slash Elbow

BBQ

  66   5B3C
  sjc   j.Bj.BPower Bomb

If you have no Baroque you can snapback after the B Slash Elbow

or just let them hard knockdown for the oki.

A
B2BB Flash Chop

PartnerC Flash Chop   66   A

B2BB Flash Chop

BBQ

C Flash Chop

A

B
  [1]B2CC Slash Elbow

j.B

j.B5B3C
  sjc   j.BPower Bomb

This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The j.B
after C Slash Elbow

can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo.

[1]B
2CC Slash Elbow

j.B

j.Bj.Bj.BPower Bomb

A small but powerful combo you can do for no meter.
A
B
  [1]B2CC Slash Elbow

j.B

j.B5B
  [1]B2CB Slash Elbow

Partner5B

  [1]B2CB Slash Elbow

5B

3C
  sjc   j.BPower Bomb

Standard corner combo. Uses resources and does stupid damage.
A
B2BB Flash Chop

PartnerC Flash Chop   66   A

B2BB Flash Chop

BBQ

C Flash Chop

A

B2BB Flash Chop

A Power Bomb

A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST A
Power Bomb

.

5B
  [1]B2CB Slash Elbow

BBQ

  IAD   j.[4]Bj.BC Slash Elbow

  66   66   [1]B

2CB Slash Elbow

Partner   66   3C

  sjc   j.Bj.BPower Bomb

Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on C Slash Elbow

makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce.

A
B2BB Flash Chop

AB Stun Gun Headbutt AB Stun Gun Headbutt A

BB Flash Chop

BBQ

C Flash Chop

A

B
  [1]B2CC Slash Elbow

3C

  sjc   j.Bj.BPower Bomb

After the second Stun Gun you have to link the A

, and 2B cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup.

A
B2BB Flash Chop

PartnerC Flash Chop   66   A

BB Flash Chop

BBQ

C Flash Chop

  66   A

BB Flash Chop

Hyper Bomb

Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first C Flash Chop

.

Dive Loops   j.B
j.C
  VAR

Block Strings/Neutral

IAD   j.B Extremely simple. If your opponent isn't rushing you down, you can toss out a j.B
and be pretty safe. After landing you can Power Bomb

, Knee Smash , call partner, or just check out your opponent.

2A
  [1]B2CSlash Elbow

BBQ

j.C

Good pressure. The j.C
hits overhead and staggers so you can get a free combo if it hits. If it doesn't, you can call partner to safety.
Any Normal ->   Knee Smash

Not a block string but a hard read. If your opponent is scared of getting hit with a Power Bomb

, toss out the knee. If you have BBQ

you can make it safe if it whiffs and try a falling j.B

.

Any Block String

  ->   3C

  ->   Power Bomb

This block string loses hard to Advancing Guard, but if you ever get a blocked launcher you can get a free Power Bomb

out of it.

j.C
  VAR 
EXTREMELY RISKY. If you mess up you'll lose a meter and tag in your partner, which I guess is safe but meter is really important in this game. Done properly you can attack in the air with no recovery frames.
A
  [2B

]   2C

C Wild Stomp

Partner

Loses to Advancing Guard, but crosses up and stays safe with partner. Can follow up with Power Bomb

or whatever.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants