Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki/Combos

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Combos

Move Inputs Notes

AAAAAAA

Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.

AB2BC3C   sjc   j.A   j.B   j.C22C

Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.

AB2BC6CLight SlamB3C   sjc   j.A   j.B   j.B   j.C

Small extension with Slam.

AB2BCLight SlamBC6CIssenBBQReverse IAD   j.BBC2C6CIssen

A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, Oni Tactics, or Purification.

AB2BC6CMedium SlamBBQ   9   j.BBC2C6CIssen

A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.

AB2BC6CMedium SlamBBQ   IAD   j.B   [B3C] x3   BC2C6CIssen

Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.

AB2BC6CMedium SlamBBQ   IAD   j.B   [3CAbsorb] x3   BC2C6CIssenOni Cutter

Same as above but a little easier since you can cancel the 3C with Absorb, a good way to build up orbs mid-combo.

AB2BCOni TacticsIssenOni Tactics6CIssenPurification

A waste of meter, but if you need the damage and need to avoid burst, here you go.

Air Throw   Finisher

Quick follow-up after a throw; can BBQ the Finisher and do another Finisher.

B2BC6CIssenBBQ   IAD   j.BBC2C6CIssenAssist   66   BC6CIssenOni TacticsIssen6CIssenPurificationKikoshouOni Tactics Lvl2AAB2BC6CMed TackleB

Soki's Restand setup; as long as you can charge to level 2 and the opponent is high enough that he whiffs, you can restand.

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