Tatsunoko vs Capcom: Ultimate All Stars/Alex/Combos

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< Tatsunoko vs Capcom: Ultimate All Stars‎ | Alex
Revision as of 14:56, 29 August 2024 by Cce2955 (talk | contribs) (so begins the journey....)

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

2B

3C

sjc   j.B

j.B

Power Bomb

Absolute basic Alex combo. 3C
has a small hitbox, so if you're spaced out too much or add too many ground hits it'll whiff. Example includes the delayed Power Bomb which resets damage scaling so you get the absolute maximum damage out of it.

[1]A

2B

2C

B Slash Elbow

Quick knockdown. If you have no Baroque and just want to set up oki, this is it. The notation says to charge at A
but you can start at B
and still get Slash Elbow out. If you follow up with reverse IAD j.B
you can catch people rolling behind you with a crossup overhead.

[1A ]   2B

2C

Wild Stomp

If you need unburstable damage you can try this.

j.B

j.B

Power Bomb

Completely basic and braindead air-to-air. If you tag the enemy with j.B
for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often.

[1]B

1C

B Slash Elbow BBQ

IAD   j.B

j.B

3C

sjc   j.B

j.B

Power Bomb

Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD.

[1]B

1C

C Slash Elbow 66   66   [1]B

2C

B Slash Elbow BBQ

66   5B

3C

sjc   j.B

j.B

Power Bomb

If you have no Baroque you can snapback after the B Slash Elbow

or just let them hard knockdown for the oki.

A

B

2B

B Flash Chop PartnerC Flash Chop 66   A

B

2B

B Flash Chop BBQ

C Flash Chop A

B

[1]B

2C

C Slash Elbow j.B

j.B

5B

3C

sjc   j.B

Power Bomb

This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The j.B
after C Slash Elbow

can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo.

[1]B

2C

C Slash Elbow j.B

j.B

j.B

j.B

Power Bomb

A small but powerful combo you can do for no meter.

A

B

[1]B

2C

C Slash Elbow j.B

j.B

5B

[1]B

2C

B Slash Elbow Partner5B

[1]B

2C

B Slash Elbow 5B

3C

sjc   j.B

Power Bomb

Standard corner combo. Uses resources and does stupid damage.

A

B

2B

B Flash Chop PartnerC Flash Chop 66   A

B

2B

B Flash Chop BBQ

C Flash Chop A

B

2B

B Flash Chop A Power Bomb

A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST A Power Bomb

.

5B

[1]B

2C

B Slash Elbow BBQ

IAD   j.[4]B

j.B

C Slash Elbow 66   66   [1]B

2C

B Slash Elbow Partner   66   3C

sjc   j.B

j.B

Power Bomb

Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on C Slash Elbow

makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce.

A

B

2B

B Flash Chop AB Stun Gun Headbutt AB Stun Gun Headbutt A

B

B Flash Chop BBQ

C Flash Chop A

B

[1]B

2C

C Slash Elbow 3C

sjc   j.B

j.B

Power Bomb

After the second Stun Gun you have to link the A

, and 2B

cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup.

A

B

2B

B Flash Chop PartnerC Flash Chop 66   A

B

B Flash Chop BBQ

C Flash Chop 66   A

B

B Flash Chop Hyper Bomb

Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first C Flash Chop

.

Dive Loops   j.B

j.C

VAR

Block Strings/Neutral

IAD   j.B

Extremely simple. If your opponent isn't rushing you down, you can toss out a j.B
and be pretty safe. After landing you can Power Bomb

, Knee Smash , call partner, or just check out your opponent.

2A

[1]B

2C

Slash Elbow BBQ

j.C

Good pressure. The j.C
hits overhead and staggers so you can get a free combo if it hits. If it doesn't, you can call partner to safety.

Any Normal ->   Knee Smash

Not a block string but a hard read. If your opponent is scared of getting hit with a Power Bomb

, toss out the knee. If you have BBQ

you can make it safe if it whiffs and try a falling j.B

.

Any Block String   ->   3C

  ->   

Power Bomb

This block string loses hard to Advancing Guard, but if you ever get a blocked launcher you can get a free Power Bomb

out of it.

j.C

VAR

EXTREMELY RISKY. If you mess up you'll lose a meter and tag in your partner, which I guess is safe but meter is really important in this game. Done properly you can attack in the air with no recovery frames.

A

[2B ]   2C

C Wild Stomp Partner

Loses to Advancing Guard, but crosses up and stays safe with partner. Can follow up with Power Bomb

or whatever.

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