Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki/Combos: Difference between revisions

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Line 6: Line 6:
{{TvCCombo
{{TvCCombo
|video=[[File:Sokicombo.webm|thumb]]
|video=[[File:Sokicombo.webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}
|notation={{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}}
|notes=Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
|notes=Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
}}
}}
Line 12: Line 12:
{{TvCCombo
{{TvCCombo
|video=[[File:Sokicombo2.webm|thumb]]
|video=[[File:Sokicombo2.webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|red|22C}}
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|j.A}} {{TvCInput|j.B}} {{TvCInput|j.C}} {{TvCInput|22C}}
|notes=Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
|notes=Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
}}
}}
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{{TvCCombo
{{TvCCombo
|video=[[File:Sokicombo3.webm|thumb]]
|video=[[File:Sokicombo3.webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Light Slam}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623x}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}}
|notes=Small extension with Slam.
|notes=Small extension with Slam.
}}
}}
Line 24: Line 24:
{{TvCCombo
{{TvCCombo
|video=[[File:Sokicombo4.webm|thumb]]
|video=[[File:Sokicombo4.webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Light Slam}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|green|Reverse IAD}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|623x}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|BBQ}} {{TvCInput|8}} j.{{TvCInput|44}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|2c}} {{TvCInput|6c}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
|notes=A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, '''Oni Tactics''', or '''Purification'''.
|notes=A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, '''Oni Tactics''', or '''Purification'''.
}}
}}
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{{TvCCombo
{{TvCCombo
|video=[[File:Sokicombo5.webm|thumb]]
|video=[[File:Sokicombo5.webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|red|Medium Slam}}   {{TvC-Colors|bbq|BBQ}}   9   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|bbq}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
|notes=A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.
|notes=A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.
}}
}}
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{{TvCCombo
{{TvCCombo
|video=[[File:Sokicombo6.webm|thumb]]
|video=[[File:Sokicombo6.webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|yellow|Medium Slam}}   {{TvC-Colors|bbq|BBQ}}   IAD   j.{{TvC-Colors|yellow|B}}   [{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}] x3   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|BBQ}} {{TvCInput|IAD}} {{TvCInput|jb}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
|notes=Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.
|notes=Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.
}}
}}
Line 42: Line 42:
{{TvCCombo
{{TvCCombo
|video=[[File:Sokicombo7.webm|thumb]]
|video=[[File:Sokicombo7.webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|yellow|Medium Slam}}   {{TvC-Colors|bbq|BBQ}}   IAD   j.{{TvC-Colors|yellow|B}}   [{{TvC-Colors|red|3C}}   {{TvC-Colors|green|Absorb}}] x3   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|green|Oni Cutter}}
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|bbq}} {{TvCInput|IAD}} {{TvCInput|jB}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|623XX}}
|notes=Same as above but a little easier since you can cancel the 3C with '''Absorb''', a good way to build up orbs mid-combo.
|notes=Same as above but a little easier since you can cancel the 3C with '''Absorb''', a good way to build up orbs mid-combo.
}}
}}
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{{TvCCombo
{{TvCCombo
|video=[[File:Sokitacticsfixed.webm|thumb]]
|video=[[File:Sokitacticsfixed.webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Oni Tactics}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|green|Oni Tactics}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|green|Purification}}
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|623XX}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|623XX}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|236XX}}
|notes=A waste of meter, but if you need the damage and need to avoid burst, here you go.
|notes=A waste of meter, but if you need the damage and need to avoid burst, here you go.
}}
}}
Line 54: Line 54:
{{TvCCombo
{{TvCCombo
|video=[[File:Sokicombo9.webm|thumb]]
|video=[[File:Sokicombo9.webm|thumb]]
|notation=Air Throw   {{TvC-Colors|green|Finisher}}
|notation=Air Throw   {{TvCInput|22C}}
|notes=Quick follow-up after a throw; can BBQ the '''Finisher''' and do another '''Finisher'''.
|notes=Quick follow-up after a throw; can BBQ the '''Finisher''' and do another '''Finisher'''.
}}
}}
Line 60: Line 60:
{{TvCCombo
{{TvCCombo
|video=[[File:Ssstwitter.com 1674581493268.webm|thumb]]
|video=[[File:Ssstwitter.com 1674581493268.webm|thumb]]
|notation={{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|bbq|BBQ}}   IAD   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|green|Assist}}   66   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|green|Oni Tactics}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Issen}}   {{TvC-Colors|green|Purification}}   {{TvC-Colors|green|Kikoshou}}   {{TvC-Colors|green|Oni Tactics Lvl2}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|green|Med Tackle}}   {{TvC-Colors|yellow|B}}
|notation={{TvCInput|B}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|bbq}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|2c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|p}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|623xx}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|236xx}} {{TvCInput|236xx}} {{TvCInput|hold}} {{TvCInput|623xx}} {{TvCInput|a}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|623b}} {{TvCInput|b}}
|notes=Soki's Restand setup; as long as you can charge to level 2 and the opponent is high enough that he whiffs, you can restand.
|notes=Soki's Restand setup; as long as you can charge to level 2 and the opponent is high enough that he whiffs, you can restand.
}}
}}

Latest revision as of 13:31, 31 December 2024


Combos

Combos

Video Notation Notes

TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png

Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png j.TVC-M.png j.TVC-H.png TVC-2.png TVC-2.png TVC-H.png

Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-AT.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

Small extension with Slam.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-623.png TVC-AT.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-baroque.png TVC-8.png j. TVC-4.png TVC-4.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, Oni Tactics, or Purification.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png TVC-9.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-3.png TVC-H.png TVC-P.png TVC-3.png TVC-H.png TVC-P.png TVC-3.png TVC-H.png TVC-P.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png

Same as above but a little easier since you can cancel the 3C with Absorb, a good way to build up orbs mid-combo.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-236.png TVC-AT.png TVC-AT.png

A waste of meter, but if you need the damage and need to avoid burst, here you go.
Video Notation Notes
Air Throw  

TVC-2.png TVC-2.png TVC-H.png

Quick follow-up after a throw; can BBQ the Finisher and do another Finisher.
Video Notation Notes

TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-P.png TVC-6.png TVC-6.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-M.png TVC-plus.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-236.png TVC-AT.png TVC-AT.png TVC-236.png TVC-AT.png TVC-AT.png TvC-hold.png TVC-623.png TVC-AT.png TVC-AT.png TVC-L.png TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-M.png

Soki's Restand setup; as long as you can charge to level 2 and the opponent is high enough that he whiffs, you can restand.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants