Tatsunoko vs Capcom: Ultimate All Stars/Ryu/Combos: Difference between revisions

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(TvC Ryu Combos done)
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{{TVC Character Subnav|char=Ryu|sub=1}}
{{TVC Character Subnav|char=Ryu|sub=1}}
===No Resources===
*A B 2B C 3C sjc j.B j.B jc j.B j.C
*A B 2B C 2C 6C '''''Heavy Jodan Sokuto Geri''''' B C 6C '''''Heavy Tatsumaki'''''
**A B 2B C 2C 6C '''''Heavy Jodan Sokuto Geri''''' B (Reset with 6B)
*6B '''''Light Jodan Sokuto Geri'''''
===Resources===
*A B 2B C 2C 6C  '''''Heavy Jodan Sokuto Geri''''' B C 6C '''''Heavy Tatsumaki''''' BBQ B C 6C '''''Heavy Tatsumaki''''' -> '''''Shinkuu Hadouken'''''
*A B 2C C 6C '''''Hadouken''''' BBQ '''''tiger knee tatsumaki''''' A B 2B C 6C '''''Heavy Jodan Sokuto Geri''''' B C 6C '''''Heavy Tatsumaki''''' -> Partner B C 6C '''''Heavy Tatsumaki'''''  -> Shinku Hadouken
*A B C 6C '''''Light Hadouken''''' -> '''''Shin Shoryuken''''' -> '''''Light Hadouken''''' 66 66 B C 6C '''''Heavy Jodan Sokuto Geri''''' B C 6C '''''Heavy Tatsumaki''''' BBQ B C 6C '''''Heavy Tatsumaki''''' -> '''''Shinkuu Hadouken'''''




===Combos===


{|class = wikitable style="text-align: center;"
!Move !! Inputs!!  Notes
|-
|
[[File:Ryu (1).webm|thumb]]
|A B C 3C sjc j.B j.B j.C|| Basic combo
|-
|
[[File:Ryu (2).webm|thumb]]
|A B 2B C 6C '''Heavy Tatsu'''|| Easy knockdown combo
|-
|
[[File:Ryu (3).webm|thumb]]
|A B 2B C 2C 6C  '''Heavy Donkey Kick''' 2B 6C '''Heavy Tatsu'''|| Universal BnB, '''Heavy Donkey''' is the starter for most if not all of his combos, learn this one
|-
|
[[File:Ryu (4).webm|thumb]]
|A B 2C C 2C 6C '''Heavy Donkey Kick''' 2B  6C '''Heavy Tatsu''' BBQ 66 A A B 2B C 2C 6C '''Heavy Tatsu'''|| BBQ extension
|-
|
[[File:Ryu (5).webm|thumb]]
|'''ShinShoryu''' '''M Tatsu''' 2A 5B C 6C '''Heavy Tatsu'''|| Corner Followup for '''Shin Shoryu'''
|-
|
[[File:Ryu (6).webm|thumb]]
|'''Shin Shoryu''' '''Light Hado''' 66 66 B 6C '''Heavy Tatsu'''|| Midscreen followup for '''Shin Shoryu'''
|-
|
[[File:Ryu (7).webm|thumb]]
|A B 2B C 6C '''Light Hado''' BBQ '''TK Heavy Tatsu''' A A B 2B  C 2C|| Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this
|-
|
[[File:Ryu (8).webm|thumb]]
|6B '''Light Donkey Kick''' A B 2B C 2C 6C '''Heavy Tatsu'''|| Follow up from 6B, only '''light donkey kick''' works without baroque, if fully midscreen you can only follow with '''Shinkuu hadouken''' or a partner, but closer to the wall you can run up and combo


|}





Revision as of 16:09, 12 January 2023


Combos

Move Inputs Notes
A B C 3C sjc j.B j.B j.C Basic combo
A B 2B C 6C Heavy Tatsu Easy knockdown combo
A B 2B C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu Universal BnB, Heavy Donkey is the starter for most if not all of his combos, learn this one
A B 2C C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu BBQ 66 A A B 2B C 2C 6C Heavy Tatsu BBQ extension
ShinShoryu M Tatsu 2A 5B C 6C Heavy Tatsu Corner Followup for Shin Shoryu
Shin Shoryu Light Hado 66 66 B 6C Heavy Tatsu Midscreen followup for Shin Shoryu
A B 2B C 6C Light Hado BBQ TK Heavy Tatsu A A B 2B C 2C Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this
6B Light Donkey Kick A B 2B C 2C 6C Heavy Tatsu Follow up from 6B, only light donkey kick works without baroque, if fully midscreen you can only follow with Shinkuu hadouken or a partner, but closer to the wall you can run up and combo



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