Combos
Combos
Video | Notation | Notes |
---|---|---|
A B 2B C 2C 6C C Donkey Kick 2B 6C C Tatsu | Universal BnB. C Donkey Kick is the starter for most of his combos; learn this one. |
Video | Notation | Notes |
---|---|---|
A B 2B C 2C 6C C Donkey Kick 2B 6C C Tatsu BBQ 66 A A B 2B C 2C 6C C Tatsu | BBQ extension. |
Video | Notation | Notes |
---|---|---|
A B 2B C 6C A Hado BBQ TK C Tatsu A A B 2B C 2C 6C C Donkey Kick A A B 2B C 2C 6C C Tatsu | Example of Ryu's TK Tatsu follow-up; as long as the opponent is grounded, he can extend and push to the corner with this. |
Video | Notation | Notes |
---|---|---|
6B A Donkey Kick A B 2B C 6C C Tatsu | Follow-up from 6B; only Light Donkey Kick works without Baroque. If fully midscreen, you can only follow with Shinkuu Hadouken or a partner, but closer to the wall you can run up and combo. |
Resets
Resets
Video | Notation | Notes |
---|---|---|
A A B 2B C 2C 6C Heavy Donkey Kick 2B 6B Light Donkey Kick BBQ 66 66 A B C 6C Heavy Tatsu | Any time Ryu does 5B or 2B he's able to reset with 6B. It's not impossible to react to, but if the opponent is overwhelmed, they may be caught slipping. With BBQ, you can make the reset safe with 6B -> Hadouken --> BBQ but that's the risk you take with a reset. |