Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki/Combos: Difference between revisions

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{{TVC Character Subnav|char=Kaijin No Soki|sub=1}}
{{TVC Character Subnav|char=Kaijin No Soki|sub=1}}


{{TvCComboHeader
|header=Combos
}}
{{TvCCombo
|video=[[File:Sokicombo.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}}
|notes=Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
}}


===Combos===
{{TvCCombo
|video=[[File:Sokicombo2.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|j.A}} {{TvCInput|j.B}} {{TvCInput|j.C}} {{TvCInput|22C}}
|notes=Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
}}


{|class = wikitable style="text-align: center;"
{{TvCCombo
!Move !! Inputs!!  Notes
|video=[[File:Sokicombo3.webm|thumb]]
|-
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623x}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}}
|[[File:Sokicombo.webm|thumb]] || Mash A || really dumb poke, even on block it's difficult to punish, if pushblocked he'll still get about 4 of the hits in and be safe
|notes=Small extension with Slam.
|-
}}
|[[File:Sokicombo2.webm|thumb]] ||A B 2B C 3C sjc j.A j.B j.C 22C || Basic Magic series, it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner
|-
|[[File:Sokicombo3.webm|thumb]]  ||A B 2B C 6C '''Light Slam''' B 3C sjc j.A j.B j.B j.C || small extension with slam
|-
|[[File:Sokicombo4.webm|thumb]]||A B 2B C 6C '''light Slam''' B  C 6C '''Issen''' BBQ '''Reverse IAD''' j.B B C 2C 6C '''Issen'''|| A very strong Midscreen conversion especially if you have large BBQ stocked, the issen can be followed up with a partner, '''Oni Tactics''', or '''Purification'''
|-
|[[File:Sokicombo5.webm|thumb]] ||A B 2B C '''Medium Slam'''  BBQ 9 j.B B C 2C  6C '''Issen'''|| A slightly easier variant of above, does less damage but requires less execution it's better to air dash j.B but you can accomplish it with a normal jump
|-
| [[File:Sokicombo6.webm|thumb]]||A B 2B C 6C '''Medium Slam''' BBQ IAD j.B B [B 3C]x3 B C 2C 6C '''Issen'''|| Corner only, does good damage, the '''Issen''' can be followed up with the usual or you can 3C into a hard knockdown
|-
| [[File:Sokicombo7.webm|thumb]] ||A B 2B C 6C '''Medium Slam''' BBQ IAD j.B [B 3C '''Absorb''']x3 B C 2C 6C '''Issen''' '''Oni Cutter'''|| Same as above but a little easier since you can cancel the 3C with '''absorb''', a good way to build up orbs midcombo
|-
| [[File:Sokicombo8.webm|thumb]] ||A B 2B C 6C '''Oni Tactics''' '''Issen''' '''Oni Tactics''' 6C '''Issen''' '''Purification'''|| A waste of meter but if you need the damage and need to avoid burst here you go
|-
|[[File:Sokicombo9.webm|thumb]] ||'''Air Throw''' '''Finisher'''|| Quick followup after a throw, can BBQ the '''finisher''' and do another '''finisher'''


{{TvCCombo
|video=[[File:Sokicombo4.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|623x}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|BBQ}} {{TvCInput|8}} j.{{TvCInput|44}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|2c}} {{TvCInput|6c}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
|notes=A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, '''Oni Tactics''', or '''Purification'''.
}}


{{TvCCombo
|video=[[File:Sokicombo5.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|bbq}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
|notes=A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.
}}


|}
{{TvCCombo
|video=[[File:Sokicombo6.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|BBQ}} {{TvCInput|IAD}} {{TvCInput|jb}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
|notes=Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.
}}


{{TvCCombo
|video=[[File:Sokicombo7.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|bbq}} {{TvCInput|IAD}} {{TvCInput|jB}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|623XX}}
|notes=Same as above but a little easier since you can cancel the 3C with '''Absorb''', a good way to build up orbs mid-combo.
}}


{{TvCCombo
|video=[[File:Sokitacticsfixed.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|623XX}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|623XX}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|236XX}}
|notes=A waste of meter, but if you need the damage and need to avoid burst, here you go.
}}


{{TvCCombo
|video=[[File:Sokicombo9.webm|thumb]]
|notation=Air Throw   {{TvCInput|22C}}
|notes=Quick follow-up after a throw; can BBQ the '''Finisher''' and do another '''Finisher'''.
}}
{{TvCCombo
|video=[[File:Ssstwitter.com 1674581493268.webm|thumb]]
|notation={{TvCInput|B}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|bbq}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|2c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|p}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|623xx}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|236xx}} {{TvCInput|236xx}} {{TvCInput|hold}} {{TvCInput|623xx}} {{TvCInput|a}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|623b}} {{TvCInput|b}}
|notes=Soki's Restand setup; as long as you can charge to level 2 and the opponent is high enough that he whiffs, you can restand.
}}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 13:31, 31 December 2024


Combos

Combos

Video Notation Notes

TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png

Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png j.TVC-M.png j.TVC-H.png TVC-2.png TVC-2.png TVC-H.png

Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-AT.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

Small extension with Slam.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-623.png TVC-AT.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-baroque.png TVC-8.png j. TVC-4.png TVC-4.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, Oni Tactics, or Purification.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png TVC-9.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-3.png TVC-H.png TVC-P.png TVC-3.png TVC-H.png TVC-P.png TVC-3.png TVC-H.png TVC-P.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png

Same as above but a little easier since you can cancel the 3C with Absorb, a good way to build up orbs mid-combo.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-236.png TVC-AT.png TVC-AT.png

A waste of meter, but if you need the damage and need to avoid burst, here you go.
Video Notation Notes
Air Throw  

TVC-2.png TVC-2.png TVC-H.png

Quick follow-up after a throw; can BBQ the Finisher and do another Finisher.
Video Notation Notes

TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-P.png TVC-6.png TVC-6.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-M.png TVC-plus.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-236.png TVC-AT.png TVC-AT.png TVC-236.png TVC-AT.png TVC-AT.png TvC-hold.png TVC-623.png TVC-AT.png TVC-AT.png TVC-L.png TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-M.png

Soki's Restand setup; as long as you can charge to level 2 and the opponent is high enough that he whiffs, you can restand.

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