Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki/Combos: Difference between revisions

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{{TVC Character Subnav|char=Kaijin No Soki|sub=1}}
{{TVC Character Subnav|char=Kaijin No Soki|sub=1}}


{{TvCComboHeader
|header=Combos
}}
{{TvCCombo
|video=[[File:Sokicombo.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}} {{TvCInput|A}}
|notes=Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
}}


===Combos===
{{TvCCombo
|video=[[File:Sokicombo2.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|j.A}} {{TvCInput|j.B}} {{TvCInput|j.C}} {{TvCInput|22C}}
|notes=Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
}}


{|class = wikitable style="text-align: center;"
{{TvCCombo
!Move !! Inputs!!  Notes
|video=[[File:Sokicombo3.webm|thumb]]
|-
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623x}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}}
|[[File:Sokicombo.webm|thumb]] || Mash A || really dumb poke, even on block it's difficult to punish, if pushblocked he'll still get about 4 of the hits in and be safe
|notes=Small extension with Slam.
|-
}}
|[[File:Sokicombo2.webm|thumb]] ||A B 2B C 3C sjc j.A j.B j.C 22C || Basic Magic series, it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner, there are ways to hit it midscreen but requires delaying the j.C just enough so soki hits them on the way down
|-
|[[File:Sokicombo3.webm|thumb]]  ||A B 2B C 6C '''Light Slam''' B 3C sjc j.A j.B j.B j.C || small extension with slam
|-
|[[File:Sokicombo4.webm|thumb]]||A B 2B C 6C '''Light Slam''' B  C 6C '''Issen''' BBQ '''Reverse IAD''' j.B B C 2C 6C '''Issen'''|| A very strong Midscreen conversion especially if you have large BBQ stocked, the issen can be followed up with a partner, '''Oni Tactics''', or '''Purification'''
|-
|[[File:Sokicombo5.webm|thumb]] ||A B 2B C '''Light Slam'''  BBQ 9 j.B B C 2C  6C '''Issen'''|| A slightly easier variant of above, does less damage but requires less execution it's better to air dash j.B but you can accomplish it with a normal jump
|-
| [[File:Sokicombo6.webm|thumb]]||A B 2B C 6C '''Medium Slam''' BBQ IAD j.B B [C 3C]x3 B C 2C 6C '''Issen'''|| Corner only, does good damage, the '''Issen''' can be followed up with the usual or you can 3C into a hard knockdown
|-
| [[File:Sokicombo7.webm|thumb]] ||A B 2B C 6C '''Medium Slam''' BBQ IAD j.B [B 3C '''Absorb''']x3 B C 2C 6C '''Issen''' '''Oni Cutter'''|| Same as above but a little easier since you can cancel the 3C with '''absorb''', a good way to build up orbs midcombo
|-
| [[File:Sokicombo8.webm|thumb]] ||A B 2B C 6C '''Oni Tactics''' '''Issen''' '''Oni Tactics''' 6C '''Issen''' '''Purification'''|| A waste of meter but if you need the damage and need to avoid burst here you go
|-
|[[File:Sokicombo9.webm|thumb]] ||'''Air Throw''' '''Finisher'''|| Quick followup after a throw, can BBQ the '''finisher''' and do another '''finisher'''


{{TvCCombo
|video=[[File:Sokicombo4.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|623x}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|BBQ}} {{TvCInput|8}} j.{{TvCInput|44}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|2c}} {{TvCInput|6c}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
|notes=A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, '''Oni Tactics''', or '''Purification'''.
}}


{{TvCCombo
|video=[[File:Sokicombo5.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|bbq}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
|notes=A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.
}}


|}
{{TvCCombo
 
|video=[[File:Sokicombo6.webm|thumb]]
 
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|BBQ}} {{TvCInput|IAD}} {{TvCInput|jb}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}
 
|notes=Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.
 
}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]


{{TvCCombo
|video=[[File:Sokicombo7.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|6C}} {{TvCInput|623B}} {{TvCInput|bbq}} {{TvCInput|IAD}} {{TvCInput|jB}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|3C}} {{TvCInput|P}} {{TvCInput|B}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|623XX}}
|notes=Same as above but a little easier since you can cancel the 3C with '''Absorb''', a good way to build up orbs mid-combo.
}}


{{TvCCombo
|video=[[File:Sokitacticsfixed.webm|thumb]]
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|623XX}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|623XX}} {{TvCInput|6C}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|236XX}}
|notes=A waste of meter, but if you need the damage and need to avoid burst, here you go.
}}


{{TvCCombo
|video=[[File:Sokicombo9.webm|thumb]]
|notation=Air Throw   {{TvCInput|22C}}
|notes=Quick follow-up after a throw; can BBQ the '''Finisher''' and do another '''Finisher'''.
}}


{{TvCCombo
|video=[[File:Ssstwitter.com 1674581493268.webm|thumb]]
|notation={{TvCInput|B}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}} {{TvCInput|bbq}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|2c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|p}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|623xx}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}} {{TvCInput|236xx}} {{TvCInput|236xx}} {{TvCInput|hold}} {{TvCInput|623xx}} {{TvCInput|a}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|6c}} {{TvCInput|623b}} {{TvCInput|b}}
|notes=Soki's Restand setup; as long as you can charge to level 2 and the opponent is high enough that he whiffs, you can restand.
}}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 13:31, 31 December 2024


Combos

Combos

Video Notation Notes

TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png TVC-L.png

Really dumb poke; even on block it's difficult to punish. If pushblocked, he'll still get about 4 of the hits in and be safe.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png j.TVC-M.png j.TVC-H.png TVC-2.png TVC-2.png TVC-H.png

Basic Magic series; it's easier if you omit the first j.A as his air combos are rough, the 22C hits only in the corner.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-AT.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

Small extension with Slam.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-623.png TVC-AT.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-baroque.png TVC-8.png j. TVC-4.png TVC-4.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

A very strong midscreen conversion especially if you have large BBQ stocked; the Issen can be followed up with a partner, Oni Tactics, or Purification.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png TVC-9.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

A slightly easier variant of above; does less damage but requires less execution. It's better to air dash j.B but you can accomplish it with a normal jump.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png

Corner only; does good damage; the Issen can be followed up with the usual or you can 3C into a hard knockdown.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-3.png TVC-H.png TVC-P.png TVC-3.png TVC-H.png TVC-P.png TVC-3.png TVC-H.png TVC-P.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png

Same as above but a little easier since you can cancel the 3C with Absorb, a good way to build up orbs mid-combo.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-236.png TVC-AT.png TVC-AT.png

A waste of meter, but if you need the damage and need to avoid burst, here you go.
Video Notation Notes
Air Throw  

TVC-2.png TVC-2.png TVC-H.png

Quick follow-up after a throw; can BBQ the Finisher and do another Finisher.
Video Notation Notes

TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-P.png TVC-6.png TVC-6.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-623.png TVC-AT.png TVC-AT.png TVC-M.png TVC-plus.png TVC-H.png TVC-6.png TVC-H.png TVC-M.png TVC-plus.png TVC-H.png TVC-236.png TVC-AT.png TVC-AT.png TVC-236.png TVC-AT.png TVC-AT.png TvC-hold.png TVC-623.png TVC-AT.png TVC-AT.png TVC-L.png TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-6.png TVC-H.png TVC-623.png TVC-M.png TVC-M.png

Soki's Restand setup; as long as you can charge to level 2 and the opponent is high enough that he whiffs, you can restand.

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