Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki: Difference between revisions

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{{TVC Character Intro|char=Kaijin No Soki|content=
{{TVC Character Intro|char=Kaijin No Soki|content=
==Introduction==
==Introduction==
Yuki Hideyasu is the real name of our blue samurai friend, Soki. Soki posseses the dark power of the oni, and his name means "Pale Blue Demon". He resembles the oni god in his games, so he has another nickname, "Oni of Ash".
Yuki Hideyasu is the real name of our blue samurai friend, Soki. Soki possesses the dark power of the oni, and his name means "Pale Blue Demon." He resembles the oni god in his games, so he has another nickname, "Oni of Ash."


==Gameplay==
==Gameplay==
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* Longest normals in the game, can reach 3/4th screen at a button
* Longest normals in the game, can reach 3/4th screen at a button
* Extremely long and annoying blockstrings
* Extremely long and annoying blockstrings
* Strong damage
* Incredibly Strong damage
* Good DHC and crossover combination potential
* Good DHC and crossover combination potential
* Wide Throw Range
* Wide Throw Range
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|cons=
|cons=
*Large hurtbox
*Large hurtbox
*Very little options to swat characters out of the air
*Very few options to swat characters out of the air
*Level 3 is mostly to show off or a desperate last push
*Level 3 is mostly to show off or a desperate last push
*Armored attacks can be thrown
*Armored attacks can be thrown
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}}
}}
}}
}}
==Move List==
===Normal Moves===
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes


|-
=Move List=
| '''5A''' || 9 || 1 || 22 || - || 800 || - || Low damage jab, but makes sense as he can chain it about 5 times into itself before starting a combo
|-
| '''2A''' || 10 || 1 || 24 || - || 800 || - || not as good as 5A, but makes up for actually being a low attack
|-
| '''5B''' || 12 || 2 || 33 || - || 1600 || - || Soki swipes around head level, kind of works as an anti-air, but eh, good for his loops though
|-
| '''2B''' || 12 || 3 || 38 || - || 1600 || Low || Soki gets down and does a kick. It's a pretty good poke for a low
|-
| '''5C''' || 17 || 2 || 44 || - || 3200 || - || Soki leans forward and swings his sword straight down. Also a decent anti-air, usually a good confirm to go to 2C
|-
| '''2C''' || 21 || 3 || 39 || - || 39 || Low || half screen low, so that's a thing, but honestly it's usually combo or blockstring filler.
|-
| '''6C''' || 17 || 5 || 33 || - || 3800 || - || Soki leans forward and stabs across the screen, reaches about 3/4th of the screen. If no projectiles are on screen and your opponent is under max jump height, this is a stupidly good poke. On hit you can Issen ('''''->B+C''''').
|-
| '''3C''' || 17 || 3 || 27 || - || 3200 || Launcher ||  Soki's launcher, it's a good part of his loop, could be used as an anti air but eh, nothing special about this.
|-
| '''j.A''' || 8 || 4 || 24 || - || 800 || Overhead || Air jab and unfortunately his fastest attack despite how tiny it is.
|-
| '''j.B''' || 11 || 4 || 26 || - || 1600 || Overhead || Stabs diagonally with his sword. A tiny bit useful in neutral but again eh, expect it as combo filler.
|-
| '''j.C''' || 19 || 2 || 41 || - || 3200 || Overhead || Soki jumps and swings his sword around him, it's kind of decent as an air normal and the only one really worth using outside of combos, but still not all that hot. Provides good hitstun for confirms though.
|-
| '''Issen'''<br> B+C || - || - || - || - || - || Hard Knockdown/Juggle state || On certain attacks, Soki can perform this follow up. Can be followed up with any super, or cancelled with baroque for a follow up.


|}


===Universal Mechanics===
{{TvCOverviewHeader
{| class = wikitable style="text-align: center;"
|header=Normal Moves
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|move=[[File:Soki5A.webm|thumb|{{TvCInput|a}}]]
|startup=9
|active=1
|recovery=22
|blockadv=-
|damage=800
|properties=-
|notes=Low damage jab, but makes sense as he can chain it about 5 times into itself before starting a combo
}}
 
{{TvCOverview
|move=[[File:Soki2A.webm|thumb|{{TvCInput|2a}}]]
|startup=10
|active=1
|recovery=24
|blockadv=-
|damage=800
|properties=-
|notes=Not as good as {{TvC-Colors|blue|5A}}, but makes up for actually being a low attack
}}
 
{{TvCOverview
|move=[[File:Soki5B.webm|thumb|{{TvCInput|5b}}]]
|startup=12
|active=2
|recovery=33
|blockadv=-
|damage=1600
|properties=-
|notes=Soki swipes around head level, kind of works as an anti-air, but eh, good for his loops though
}}
 
{{TvCOverview
|move=[[File:Soki2B.webm|thumb|{{TvCInput|2b}}]]
|startup=12
|active=3
|recovery=38
|blockadv=-
|damage=1600
|properties=Low
|notes=Soki gets down and does a kick. It's a pretty good poke for a low
}}
 
{{TvCOverview
|move=[[File:Soki5C.webm|thumb|{{TvCInput|5c}}]]
|startup=17
|active=2
|recovery=44
|blockadv=-
|damage=3200
|properties=-
|notes=Soki leans forward and swings his sword straight down. Also a decent anti-air, usually a good confirm to go to {{TvC-Colors|red|2C}}
}}
 
{{TvCOverview
|move=[[File:Soki2C.webm|thumb|{{TvCInput|2c}}]]
|startup=21
|active=3
|recovery=39
|blockadv=-
|damage=39
|properties=Low
|notes=Half screen low, so that's a thing, but honestly it's usually combo or blockstring filler.
}}
 
{{TvCOverview
|move=[[File:Soki6C.webm|thumb|{{TvCInput|6c}}]] <br> [[File:Soki6C Issen.webm|thumb|{{TvCInput|6c}} {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}]]
|startup=17
|active=5
|recovery=33
|blockadv=-
|damage=3800
|properties=-
|notes=Soki leans forward and stabs across the screen, reaches about 3/4th of the screen. If no projectiles are on screen and your opponent is under max jump height, this is a stupidly good poke. On hit you can {{TvC-Colors|green|Issen (->B+C)}}.
}}


|-
{{TvCOverview
| '''VAR starter''' <br> 236P|| 11 || 4 || - || - || 3200 || Overhead ||  j.B
|move=[[File:Soki3C.webm|thumb|{{TvCInput|3c}}]]
|-
|startup=17
| '''Counter Tag''' || 33 || - || - || - || 2400 || - || uses the 3c animation
|active=3
|-
|recovery=27
| '''Forward Throw''' || - || - || - || - || 5600 || Throw || Can use '''''Finisher''''' afterwards for OTG
|blockadv=-
|-
|damage=3200
| '''Back Throw''' || - || - || - || - || 5600 || Throw || Can use '''''Finisher''''' afterwards for OTG
|properties=Launcher
|-
|notes=Soki's launcher, it's a good part of his loop, could be used as an anti-air but eh, nothing special about this.
| '''Air Forward Throw''' || - || - || - || - || 6400 || Throw || Can use '''''Finisher''''' afterwards for OTG
}}
|-
| '''Air Back Throw''' || - || - || - || - || 6400 || Throw || Can use '''''Finisher''''' afterwards for OTG
|}


===Special Moves===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move=[[File:SokijA.webm|thumb|{{TvCInput|ja}}]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=8
|active=4
|recovery=24
|blockadv=-
|damage=800
|properties=Overhead
|notes=Air jab and unfortunately his fastest attack despite how tiny it is.
}}


|-
{{TvCOverview
| '''HeadSplitter''' <br> 41236A/B/C || 36/39/43 || 4/3/5|| 40/41/39 || - || 3000/3350/3700 || (In air) Forced Roll <br> (On Ground) Stagger/Overhead/Armor <br> Light: f1-39 <br> medium: f1-34 <br> heavy: f12-45 || Soki raises his sword over his head and slams it on the ground. If airborne you are immediately knocked down, if on the ground you will get staggered on hit. Soki gains armor akin to giants during the animation
|move=[[File:SokijB.webm|thumb|{{TvCInput|jb}}]]
*On hit he can Issen ('''''->B+C''''') which turns into a launcher
|startup=11
|-
|active=4
| '''Deflect''' <br> 63214A/B/C || 10 || 20 || 21 || - || 3900 (on hit) || Counter (mid/high)/Crumple|| Soki attempts to make a parry stance, if hit by a high attack he goes full anime and slashes right through them. If hit the opponent goes into crumple.
|recovery=26
*Can be cancelled by Issen ('''''->B+C'''''')
|blockadv=-
|-
|damage=1600
| '''Slam''' <br> 623A/B/C || 22/26/29 || 4 || 33 || - || 3200/3440/3680 || Light: Stagger <br> Medium: Hard Knockdown/juggle (f1-26 Armor) <br> Heavy: wallbounce/Armor (f7-24)|| Soki performs a shoulder tackle.
|properties=Overhead
*A version performs a stagger, without baroque soki can only jab or use a super to follow up
|notes=Stabs diagonally with his sword. A tiny bit useful in neutral but again eh, expect it as combo filler.
*B Version provides a hard knockdown, without partner or baroque soki can only follow with a super
}}
*C Version gives a wallbounce, at full screen soki may have to 6C -> '''''Issen'''''
|-
| '''Finisher''' <br> 22C|| 12 || 15 || 35 || - || 2400 || Low || Extremely fast annoying low, use it as a BBQ mixup with Splitter to throw people off, or get some extra damage off throws.
|}


===Super Moves===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move=[[File:SokijC.webm|thumb|{{TvCInput|jc}}]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=19
|active=2
|recovery=41
|blockadv=-
|damage=3200
|properties=Overhead
|notes=Soki jumps and swings his sword around him, it's kind of decent as an air normal and the only one really worth using outside of combos, but still not all that hot. Provides good hitstun for confirms though.
}}


|-
{{TvCOverview
| '''Sword of Purification''' <br> 236XX || 22+5 || - || - || - || 12366 || f22-25 invincible/OTG (Last Hit) || Soki creates a fire tornado and then stabs the opponent after dropping them. Really good DHC Candidate, fairly good damage, not much to complain about.
|move=[[File:Soki6C Issen.webm|thumb|{{TvC-Colors|green|'''Issen'''}}<br>  {{TvCInput|B}} {{TvCInput|+}} {{TvCInput|C}}]]
|-
|startup=-
| '''Oni Tactics''' <br> 623XX/623[X][X] || 8/56/103|| - || - || - || 7200/18684/25673 || 1: (Ground)Stagger <br> (Air) Wallbounce <br>2/3 Restand/Stagger || Soki charges his sword and crazy stuff happens. Extremely rarely used in neutral, but very useful in combos/resets.
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Hard Knockdown/Juggle state
|notes=On certain attacks, Soki can perform this follow-up. Can be followed up with any super, or cancelled with baroque for a follow-up.
}}
 
 
{{TvCOverviewHeader
|header=Universal Mechanics
|move={{TvC-Colors|green|'''VAR starter'''}} <br> 236P
|startup=11
|active=4
|recovery=-
|blockadv=-
|damage=3200
|properties=Overhead
|notes={{TvC-Colors|yellow|j.B}}
}}
 
{{TvCOverview
|move='''Crossover Counter'''
|startup=33
|active=-
|recovery=-
|blockadv=-
|damage=2400
|properties=-
|notes=Uses the {{TvC-Colors|red|3C}} animation
}}
 
{{TvCOverview
|move={{TvC-Colors|#default|'''Forward Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=5600
|properties=Throw
|notes=Can use {{TvC-Colors|green|'''''Finisher'''''}} afterwards for OTG
}}
 
{{TvCOverview
|move={{TvC-Colors|#default|'''Back Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=5600
|properties=Throw
|notes=Can use {{TvC-Colors|green|'''''Finisher'''''}} afterwards for OTG
}}
 
{{TvCOverview
|move={{TvC-Colors|#default|'''Air Forward Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=6400
|properties=Throw
|notes=Can use {{TvC-Colors|green|'''''Finisher'''''}} afterwards for OTG
}}
 
{{TvCOverview
|move={{TvC-Colors|#default|'''Air Back Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=6400
|properties=Throw
|notes=Can use {{TvC-Colors|green|'''''Finisher'''''}} or Light {{TvC-Colors|blue|'''''Head Splitter'''''}} afterwards for OTG
}}
 
 
{{TvCOverviewHeader
|header=Special Moves
|move=[[File:SokiHeadsplitter.webm|thumb|{{TvC-Colors|green|'''HeadSplitter'''}} <br> {{TvCInput|41236x}}]] <br> [[File:SokiHeadsplitter Issen.webm|thumb|{{TvC-Colors|green|'''Headsplitter issen'''}} <br> {{TvCInput|41236x}}->{{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}}]]
|startup=36/39/43
|active=4/3/5
|recovery=40/41/39
|blockadv=-
|damage=3000/3350/3700
|properties=(In air) Forced Roll <br> (On Ground) Stagger/Overhead/Armor <br> Light: f1-39 <br> Medium: f1-34 <br> Heavy: f12-45
|notes=Soki raises his sword over his head and slams it on the ground. If airborne you are immediately knocked down, if on the ground you will get staggered on hit. Soki gains armor akin to giants during the animation. On hit he can {{TvC-Colors|green|Issen (->B+C)}} which turns into a launcher.
}}
 
{{TvCOverview
|move=[[File:SokiDeflect.webm|thumb|{{TvC-Colors|green|'''Deflect'''}} <br> {{TvCInput|hcbx}}]] <br>[[File:SokiDeflect Issen.webm|thumb|{{TvC-Colors|green|'''Deflect'''}} -> Mid/High hit<br> {{TvCInput|hcbx}}]]
|startup=10
|active=20
|recovery=21
|blockadv=-
|damage=3900 (on hit)
|properties=Counter (mid/high)/Crumple
|notes=Soki attempts to make a parry stance, if hit by a high attack he goes full anime and slashes right through them. If hit, the opponent goes into crumple. Can be cancelled by {{TvC-Colors|green|Issen (->B+C)}}
}}
 
{{TvCOverview
|move=[[File:SokiShoulder Tackle.webm|thumb|{{TvC-Colors|green|'''Slam'''}} <br> {{TvCInput|623x}}]]
|startup=22/26/29
|active=4
|recovery=33
|blockadv=-
|damage=3200/3440/3680
|properties=Light: Stagger <br> Medium: Hard Knockdown/juggle (f1-26 Armor) <br> Heavy: wallbounce/Armor (f7-24)
|notes=Soki performs a shoulder tackle.
*A version performs a stagger, without baroque Soki can only jab or use a super to follow up
*B Version provides a hard knockdown, without partner or baroque Soki can only follow with a super
*C Version gives a wallbounce, at full screen Soki may have to {{TvC-Colors|red|6C}} -> {{TvC-Colors|green|Issen}}
}}
 
{{TvCOverview
|move=[[File:SokiFinisher.webm|thumb|{{TvC-Colors|green|'''Finisher'''}} <br> {{TvCInput|22c}}]]
|startup=12
|active=15
|recovery=35
|blockadv=-
|damage=2400
|properties=Low/OTG
|notes=Extremely fast annoying low, use it as a BBQ mixup with {{TvC-Colors|green|Head Splitter}} to throw people off, or get some extra damage off throws. Hits OTG
}}
 
 
{{TvCOverviewHeader
|header=Super Moves
|move=[[File:SokiSword of Purification.webm|thumb|{{TvC-Colors|green|'''Sword of Purification'''}} <br> {{TvCInput|236xx}}]]
|startup=22+5
|active=-
|recovery=-
|blockadv=-
|damage=12366
|properties=f22-25 invincible/OTG (Last Hit)
|notes=Soki creates a fire tornado and then stabs the opponent after dropping them. Really good DHC Candidate, fairly good damage, not much to complain about.
}}
 
{{TvCOverview
|move=[[File:SokiOni Tactics 1.webm|thumb|{{TvC-Colors|green|'''Oni tactics'''}} <br> {{TvCInput|623xx}}]] <br> [[File:SokiOni Tactics Issen.webm|thumb|{{TvC-Colors|green|'''Oni tactics'''}} <br> {{TvCInput|623xx}} -> {{TvCInput|b}} {{TvCInput|+}} {{TvCInput|c}}]]<br>[[File:SokiOni Tactics 3.webm|thumb|{{TvC-Colors|green|'''Oni Tactics'''}} <br> {{TvCInput|hold}} {{TvCInput|623xx}}]]
|startup=8/56/103
|active=-
|recovery=-
|blockadv=-
|damage=7200/18684/25673
|properties=1: (Ground) Stagger <br> (Air) Wallbounce <br> 2/3 Restand/Stagger
|notes=Soki charges his sword and crazy stuff happens. Extremely rarely used in neutral, but very useful in combos/resets.
*Level 1 is his '''''Green Sword'''''.
*Level 1 is his '''''Green Sword'''''.
**On Air enemies it causes wallbounce
**On Air enemies it causes wallbounce
**On ground enemies is causes Stagger, but soki does not recover in time to do anything.
**On ground enemies it causes Stagger, but Soki does not recover in time to do anything.
***To follow up on Level 1 Green Sword, soki has to '''''Issen (->B+C)''''' On hit and follow up via that route.
***To follow up on Level 1 Green Sword, Soki has to {{TvC-Colors|green|'''''Issen (->B+C)'''''}} on hit and follow up via that route.
*Level 2 is his '''''Blue sword''''', achieved by holding the buttons after activating super.  
*Level 2 is his '''''Blue sword''''', achieved by holding the buttons after activating super.
*Level 3 is his '''''Red Sword''''', at this point the game will force soki to release the super.
*Level 3 is his '''''Red Sword''''', at this point the game will force Soki to release the super.
**On hit for level 2 and 3 the enemy is put in a dizzy state. If you are able to DHC into something harmless (Like Zero's Sugenmu or a whiffed super, they'll remain in dizzy state for a period of time. Alternatively if you can get your opponent at max jump height, Soki will hit with them with his sword, but whiff the rest of the super, putting them grounded again for you to start a new combo. Useful for TOD setups.
**On hit for Level 2 and 3 the enemy is put in a dizzy state. If you are able to DHC into something harmless (Like Zero's Sugenmu or a whiffed super), they'll remain in dizzy state for a period of time. Alternatively, if you can get your opponent at max jump height, Soki will hit with them with his sword, but whiff the rest of the super, putting them grounded again for you to start a new combo. Useful for TOD setups.
|-
}}
| '''Oni Mode''' <br> 63214XX || 22 || - || - || - || - || Install/Armor || Soki dons the mask and turns into an oni. He effectively becomes a giant with perpetual hyper armor. Even if your partner is alive, Soki's partner button becoems the '''''Absorb''''' Button, and every time you hit an opponent orbs will fly out of them. Oni mode lasts until you run out of meter. You are still able to perform Sword purification, but you are unable to use Oni Tactics.
 
{{TvCOverview
|move=[[File:SokiOni Activation.webm|thumb|{{TvC-Colors|green|'''Oni Mode'''}} <br> {{TvCInput|63214xx}}]]<br>[[File:SokiAbsorb.webm|thumb|{{TvC-Colors|green|'''Absorb'''}} <br> '''Hold {{TvCInput|p}} while in '''''Oni Mode''''']]
|startup=22
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Install/Armor/All attacks chip
|notes=Soki dons the mask and turns into an oni. He effectively becomes a giant with perpetual hyper armor. Even if your partner is alive, Soki's partner button becomes the {{TvC-Colors|green|'''''Absorb'''''}} Button, and every time you hit an opponent orbs will fly out of them. Oni mode lasts until you run out of meter. You are still able to perform {{TvC-Colors|green|Sword purification}}, but you are unable to use {{TvC-Colors|green|Oni Tactics}}.
*Blue orbs steal meter from your opponent and help prolong oni mode
*Blue orbs steal meter from your opponent and help prolong oni mode
*Yellow orbs restore health
*Yellow orbs restore health
*Red orbs fill your oni meter at the bottom, if you have at least 7 red orbs, you can perform Soki's ultimate attack '''''Oni Cutter''''' regardless of your current meter level.
*Red orbs fill your oni meter at the bottom, if you have at least 7 red orbs, you can perform Soki's ultimate attack {{TvC-Colors|green|'''''Oni Cutter'''''}} regardless of your current meter level.
|-
* '''Additionally all attacks will deal chip damage'''
|'''''Oni Cutter''''' <br> After Oni Mode with 7 Red Orbs Absorbed 623XX|| 1+ 9 || - || - || - || 28160 || - || Soki Slices you in half with unscaled damage, due to the amount of work you have to do to get it I'd say that's fair because the opportunities to actually land this are incredibly low. As stated before the amount of meter you have is irrelevant, if you have all 7 orbs and 0.1 of meter you can toss it out and hope for the best. <br> '''''Useable on giants (Good luck)'''''
* In terms of Utility...this kinda sucks. Usually when oni mode comes out, everyone can just outrun Soki and stay away, if he can get the hit and bait out bursts then it's worth the meter but easier said than done. That being said the fact that every normal chips makes it a good round ender super, and on top of that there's something wonky with the frame data on activation which lets Soki link some attacks.
|}
}}
 
{{TvCOverview
|move=[[File:SokiOni Cutter.webm|thumb|{{TvC-Colors|green|'''''Oni Cutter'''''}} <br> After Oni Mode with 7 Red Orbs Absorbed {{TvCInput|623xx}}]]
|startup=1+ 9
|active=-
|recovery=-
|blockadv=-
|damage=28160
|properties=-
|notes=Soki slices you in half with unscaled damage, due to the amount of work you have to do to get it I'd say that's fair because the opportunities to actually land this are incredibly low. As stated before the amount of meter you have is irrelevant, if you have all 7 orbs and 0.1 of meter you can toss it out and hope for the best. <br> Useable on giants (Good luck)
}}
{{TvCComboHeader
|header=Notable Players
}}
{{TvC-Players
| name = Penguin
| point = Kaijin No Soki
| anchor = Saki
| pointportrait = TvC_Kaijin_Face.png         
| anchorportrait = TvC_Saki_Face.png
| social = [https://www.youtube.com/@penguin3069 Youtube]
}}
{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 10:51, 26 March 2025

Introduction

Yuki Hideyasu is the real name of our blue samurai friend, Soki. Soki possesses the dark power of the oni, and his name means "Pale Blue Demon." He resembles the oni god in his games, so he has another nickname, "Oni of Ash."

Gameplay

Heavy hitter with Dhalsim range

Strengths Weaknesses
  • Longest normals in the game, can reach 3/4th screen at a button
  • Extremely long and annoying blockstrings
  • Incredibly Strong damage
  • Good DHC and crossover combination potential
  • Wide Throw Range
  • Extremely easy unblockables
  • Super armor attacks can catch players off guard
  • Large hurtbox
  • Very few options to swat characters out of the air
  • Level 3 is mostly to show off or a desperate last push
  • Armored attacks can be thrown
  • Mixups are largely telegraphed
TVC Kaijin No Soki Art.png

Move List

Normal Moves

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
9 1 22 - 800 - Low damage jab, but makes sense as he can chain it about 5 times into itself before starting a combo
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 1 24 - 800 - Not as good as 5A, but makes up for actually being a low attack
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 2 33 - 1600 - Soki swipes around head level, kind of works as an anti-air, but eh, good for his loops though
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 3 38 - 1600 Low Soki gets down and does a kick. It's a pretty good poke for a low
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
17 2 44 - 3200 - Soki leans forward and swings his sword straight down. Also a decent anti-air, usually a good confirm to go to 2C
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
21 3 39 - 39 Low Half screen low, so that's a thing, but honestly it's usually combo or blockstring filler.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

17 5 33 - 3800 - Soki leans forward and stabs across the screen, reaches about 3/4th of the screen. If no projectiles are on screen and your opponent is under max jump height, this is a stupidly good poke. On hit you can Issen (->B+C).
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
17 3 27 - 3200 Launcher Soki's launcher, it's a good part of his loop, could be used as an anti-air but eh, nothing special about this.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 4 24 - 800 Overhead Air jab and unfortunately his fastest attack despite how tiny it is.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11 4 26 - 1600 Overhead Stabs diagonally with his sword. A tiny bit useful in neutral but again eh, expect it as combo filler.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
19 2 41 - 3200 Overhead Soki jumps and swings his sword around him, it's kind of decent as an air normal and the only one really worth using outside of combos, but still not all that hot. Provides good hitstun for confirms though.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
- - - - - Hard Knockdown/Juggle state On certain attacks, Soki can perform this follow-up. Can be followed up with any super, or cancelled with baroque for a follow-up.


Universal Mechanics

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter
236P
11 4 - - 3200 Overhead j.B
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Crossover Counter 33 - - - 2400 - Uses the 3C animation
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Forward Throw - - - - 5600 Throw Can use Finisher afterwards for OTG
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Back Throw - - - - 5600 Throw Can use Finisher afterwards for OTG
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Forward Throw - - - - 6400 Throw Can use Finisher afterwards for OTG
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Back Throw - - - - 6400 Throw Can use Finisher or Light Head Splitter afterwards for OTG


Special Moves

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

36/39/43 4/3/5 40/41/39 - 3000/3350/3700 (In air) Forced Roll
(On Ground) Stagger/Overhead/Armor
Light: f1-39
Medium: f1-34
Heavy: f12-45
Soki raises his sword over his head and slams it on the ground. If airborne you are immediately knocked down, if on the ground you will get staggered on hit. Soki gains armor akin to giants during the animation. On hit he can Issen (->B+C) which turns into a launcher.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

10 20 21 - 3900 (on hit) Counter (mid/high)/Crumple Soki attempts to make a parry stance, if hit by a high attack he goes full anime and slashes right through them. If hit, the opponent goes into crumple. Can be cancelled by Issen (->B+C)
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
22/26/29 4 33 - 3200/3440/3680 Light: Stagger
Medium: Hard Knockdown/juggle (f1-26 Armor)
Heavy: wallbounce/Armor (f7-24)
Soki performs a shoulder tackle.
  • A version performs a stagger, without baroque Soki can only jab or use a super to follow up
  • B Version provides a hard knockdown, without partner or baroque Soki can only follow with a super
  • C Version gives a wallbounce, at full screen Soki may have to 6C -> Issen
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 15 35 - 2400 Low/OTG Extremely fast annoying low, use it as a BBQ mixup with Head Splitter to throw people off, or get some extra damage off throws. Hits OTG


Super Moves

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
22+5 - - - 12366 f22-25 invincible/OTG (Last Hit) Soki creates a fire tornado and then stabs the opponent after dropping them. Really good DHC Candidate, fairly good damage, not much to complain about.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes


8/56/103 - - - 7200/18684/25673 1: (Ground) Stagger
(Air) Wallbounce
2/3 Restand/Stagger
Soki charges his sword and crazy stuff happens. Extremely rarely used in neutral, but very useful in combos/resets.
  • Level 1 is his Green Sword.
    • On Air enemies it causes wallbounce
    • On ground enemies it causes Stagger, but Soki does not recover in time to do anything.
      • To follow up on Level 1 Green Sword, Soki has to Issen (->B+C) on hit and follow up via that route.
  • Level 2 is his Blue sword, achieved by holding the buttons after activating super.
  • Level 3 is his Red Sword, at this point the game will force Soki to release the super.
    • On hit for Level 2 and 3 the enemy is put in a dizzy state. If you are able to DHC into something harmless (Like Zero's Sugenmu or a whiffed super), they'll remain in dizzy state for a period of time. Alternatively, if you can get your opponent at max jump height, Soki will hit with them with his sword, but whiff the rest of the super, putting them grounded again for you to start a new combo. Useful for TOD setups.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

Absorb
Hold TVC-P.png while in Oni Mode
22 - - - - Install/Armor/All attacks chip Soki dons the mask and turns into an oni. He effectively becomes a giant with perpetual hyper armor. Even if your partner is alive, Soki's partner button becomes the Absorb Button, and every time you hit an opponent orbs will fly out of them. Oni mode lasts until you run out of meter. You are still able to perform Sword purification, but you are unable to use Oni Tactics.
  • Blue orbs steal meter from your opponent and help prolong oni mode
  • Yellow orbs restore health
  • Red orbs fill your oni meter at the bottom, if you have at least 7 red orbs, you can perform Soki's ultimate attack Oni Cutter regardless of your current meter level.
  • Additionally all attacks will deal chip damage
  • In terms of Utility...this kinda sucks. Usually when oni mode comes out, everyone can just outrun Soki and stay away, if he can get the hit and bait out bursts then it's worth the meter but easier said than done. That being said the fact that every normal chips makes it a good round ender super, and on top of that there's something wonky with the frame data on activation which lets Soki link some attacks.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Oni Cutter
After Oni Mode with 7 Red Orbs Absorbed TVC-623.png TVC-AT.png TVC-AT.png
1+ 9 - - - 28160 - Soki slices you in half with unscaled damage, due to the amount of work you have to do to get it I'd say that's fair because the opportunities to actually land this are incredibly low. As stated before the amount of meter you have is irrelevant, if you have all 7 orbs and 0.1 of meter you can toss it out and hope for the best.
Useable on giants (Good luck)

Notable Players

Notable Players

Player Name Point Character Anchor Character Social Media
Penguin
TvC Kaijin Face.png

Kaijin No Soki
TvC Saki Face.png

Saki
Youtube

Game Navigation

General

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Tatsunoko Characters

Giants