Tatsunoko vs Capcom: Ultimate All Stars/Alex/Combos: Difference between revisions
From SuperCombo Wiki
No edit summary |
No edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex basic launch.webm.webm|thumb]] | |video=[[File:Alex basic launch.webm.webm|thumb]] | ||
|notation={{ | |notation={{TvCInput|2b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jm}} {{TvCInput|jm}} {{TvCInput|hcbx}} | ||
|notes=Absolute basic Alex combo. {{TvC-Colors|red|3C}} has a small hitbox, so if you're spaced out too much or add too many ground hits it'll whiff, however if you're crafty you can just {{TvC-Colors|blue|'''A Power Bomb'''}} if your opponent is in shock of your bad spacing and pretend it was part of your master plan. Example includes the delayed Power Bomb which resets damage scaling so you get the absolute maximum damage out of it. | |notes=Absolute basic Alex combo. {{TvC-Colors|red|3C}} has a small hitbox, so if you're spaced out too much or add too many ground hits it'll whiff, however if you're crafty you can just {{TvC-Colors|blue|'''A Power Bomb'''}} if your opponent is in shock of your bad spacing and pretend it was part of your master plan. Example includes the delayed Power Bomb which resets damage scaling so you get the absolute maximum damage out of it. | ||
}} | }} | ||
Line 12: | Line 12: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex Elbow Slash.webm|thumb]] | |video=[[File:Alex Elbow Slash.webm|thumb]] | ||
|notation={{ | |notation={{TvCInput|a}} {{TvCInput|2b}} {{TvCInput|2c}} {{TvCInput|46m}} | ||
}} | |||
{{ | |||
| | |||
|notes=If you need unburstable damage you can try this. | |notes=If you need unburstable damage you can try this. | ||
}} | }} | ||
Line 24: | Line 18: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex air to air.webm|thumb]] | |video=[[File:Alex air to air.webm|thumb]] | ||
|notation={{ | |notation= {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|hcbx}} | ||
|notes=Completely basic and braindead air-to-air. If you tag the enemy with {{TvC-Colors|yellow|j.B}} for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often. | |notes=Completely basic and braindead air-to-air. If you tag the enemy with {{TvC-Colors|yellow|j.B}} for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often. | ||
}} | }} | ||
Line 30: | Line 24: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex IAD B.webm|thumb]] | |video=[[File:Alex IAD B.webm|thumb]] | ||
|notation={{ | |notation= {{TvCInput|2b}} {{TvCInput|2c}} {{TvCInput|46b}} {{TvCInput|bbq}} {{TvCInput|8}} {{TvCInput|iad}} {{TvCInput|jm}} {{TvCInput|jm}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jm}} {{TvCInput|jm}} {{TvCInput|hcbx}} | ||
|notes=Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD. | |notes=Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD. | ||
}} | }} | ||
Line 36: | Line 30: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex midscreen.webm|thumb]] | |video=[[File:Alex midscreen.webm|thumb]] | ||
|notation={{ | |notation= {{TvCInput|2b}} {{TvCInput|2c}} {{TvCInput|46c}} {{TvCInput|66}} {{TvCInput|66}} {{TvCInput|2b}} {{TvCInput|2c}} {{TvCInput|46m}} {{TvCInput|bbq}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jm}} {{TvCInput|jm}} {{TvCInput|hcbx}} | ||
|notes=If you have no Baroque you can snapback after the {{TvC-Colors|yellow|'''B Slash Elbow'''}} or just let them hard knockdown for the oki. | |notes=If you have no Baroque you can snapback after the {{TvC-Colors|yellow|'''B Slash Elbow'''}} or just let them hard knockdown for the oki. | ||
}} | }} | ||
Line 42: | Line 36: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex flash.webm|thumb]] | |video=[[File:Alex flash.webm|thumb]] | ||
|notation={{ | |notation= {{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|236b}} {{TvCInput|p}} {{TvCInput|236c}} {{TvCInput|66}} {{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2m}} {{TvCInput|236m}} {{TvCInput|bbq}} {{TvCInput|236c}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|2c}} {{TvCInput|46c}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jm}} {{TvCInput|hcbx}} | ||
|notes=This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The {{TvC-Colors|yellow|j.B}} after {{TvC-Colors|red|'''C Slash Elbow'''}} can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo. | |notes=This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The {{TvC-Colors|yellow|j.B}} after {{TvC-Colors|red|'''C Slash Elbow'''}} can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo. | ||
}} | }} | ||
Line 48: | Line 42: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex corner jb.webm|thumb]] | |video=[[File:Alex corner jb.webm|thumb]] | ||
|notation={{ | |notation= {{TvCInput|2B}} {{TvCInput|2C}} {{TvCInput|46c}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|hcbx}} | ||
|notes=A small but powerful combo you can do for no meter. | |notes=A small but powerful combo you can do for no meter. | ||
}} | }} | ||
Line 54: | Line 48: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex corner optimal.webm|thumb]] | |video=[[File:Alex corner optimal.webm|thumb]] | ||
|notation={{ | |notation= {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|2c}} {{TvCInput|46c}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|2c}} {{TvCInput|46b}} {{TvCInput|p}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|2c}} {{TvCInput|46b}} {{TvCInput|bbq}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|hcbx}} | ||
|notes=Standard corner combo. Uses resources and does stupid damage. | |notes=Standard corner combo. Uses resources and does stupid damage. | ||
}} | }} | ||
Line 60: | Line 54: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex suplex.webm|thumb]] | |video=[[File:Alex suplex.webm|thumb]] | ||
|notation={{ | |notation= {{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|236B}} {{TvCInput|P}} {{TvCInput|236C}} {{TvCInput|66}} {{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|236B}} {{TvCInput|bbq}} {{TvCInput|236C}} {{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|236B}} {{TvCInput|63214A}} | ||
|notes=A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST use {{TvC-Colors|blue|'''A Power Bomb'''}}. | |notes=A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST use {{TvC-Colors|blue|'''A Power Bomb'''}}. | ||
}} | }} | ||
Line 66: | Line 60: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex wall to wall.webm|thumb]] | |video=[[File:Alex wall to wall.webm|thumb]] | ||
|notation={{ | |notation={{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|2C}} {{TvCInput|46B}} {{TvCInput|bbq}} {{TvCInput|8}} {{TvCInput|iad}} {{TvCInput|B}} {{TvCInput|46C}} {{TvCInput|66}} {{TvCInput|66}} {{TvCInput|2B}} {{TvCInput|2C}} {{TvCInput|46B}} {{TvCInput|p}} {{TvCInput|66}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|63214x}} | ||
|notes=Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on {{TvC-Colors|red|'''C Slash Elbow'''}} makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce. | |notes=Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on {{TvC-Colors|red|'''C Slash Elbow'''}} makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce. | ||
}} | }} | ||
Line 72: | Line 66: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Stungun loop.webm|thumb]] | |video=[[File:Stungun loop.webm|thumb]] | ||
|notation={{ | |notation= {{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|236B}} {{TvCInput|421A}} {{TvCInput|plus}} {{TvCInput|B}} {{TvCInput|421A}} {{TvCInput|plus}} {{TvCInput|B}} {{TvCInput|A}} {{TvCInput|B}} {{TvCInput|236B}} {{TvCInput|bbq}} {{TvCInput|236C}} {{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|2C}} {{TvCInput|46C}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|hcbx}}. | ||
|notes=After the second Stun Gun you have to link the {{TvC-Colors|blue|A}}, and {{TvC-Colors|yellow|2B}} cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup. | |notes=After the second Stun Gun you have to link the {{TvC-Colors|blue|A}}, and {{TvC-Colors|yellow|2B}} cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup. | ||
}} | }} | ||
Line 78: | Line 72: | ||
{{TvCCombo | {{TvCCombo | ||
|video=[[File:Alex backturn level three.webm|thumb]] | |video=[[File:Alex backturn level three.webm|thumb]] | ||
|notation={{ | |notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|236b}} {{TvCInput|p}} {{TvCInput|236c}} {{TvCInput|66}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|236b}} {{TvCInput|bbq}} {{TvCInput|236c}} {{TvCInput|66}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|236b}}{{TvCInput|360xx}} | ||
|notes=Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first {{TvC-Colors|red|'''C Flash Chop'''}}. | |notes=Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first {{TvC-Colors|red|'''C Flash Chop'''}}. | ||
}} | }} | ||
Line 84: | Line 78: | ||
{{TvCCombo | {{TvCCombo | ||
|video={{#ev:youtube|https://www.youtube.com/watch?v=bkYtMoQPufA|dimensions=300x250}} | |video={{#ev:youtube|https://www.youtube.com/watch?v=bkYtMoQPufA|dimensions=300x250}} | ||
|notation= | |notation=[ {{TvCInput|jb}} {{TvCInput|236p}}] repeating | ||
|notes= | |notes=A really dumb loop you can do, there are a few ways to set it up, after B Elbow slash, BBQ IAD into j.B, then hold 7 and start the loop, or if doing C Elbow slash, you can juggle with j.B j.B *land* j.B j.B then start the loop from there. Holding 7 increases your chances. Doesn't work on lightan, but works very well on PTX, you can even use j.A to help push him upwards for positioning | ||
}} | }} | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Latest revision as of 11:45, 30 December 2024
Combos
Combos
Video | Notation | Notes |
---|---|---|
Absolute basic Alex combo. 3C has a small hitbox, so if you're spaced out too much or add too many ground hits it'll whiff, however if you're crafty you can just A Power Bomb if your opponent is in shock of your bad spacing and pretend it was part of your master plan. Example includes the delayed Power Bomb which resets damage scaling so you get the absolute maximum damage out of it. |
Video | Notation | Notes |
---|---|---|
Completely basic and braindead air-to-air. If you tag the enemy with j.B for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often. |
Video | Notation | Notes |
---|---|---|
Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD. |
Video | Notation | Notes |
---|---|---|
If you have no Baroque you can snapback after the B Slash Elbow or just let them hard knockdown for the oki. |
Video | Notation | Notes |
---|---|---|
This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The j.B after C Slash Elbow can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo. |
Video | Notation | Notes |
---|---|---|
A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST use A Power Bomb. |
Video | Notation | Notes |
---|---|---|
Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on C Slash Elbow makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce. |
Video | Notation | Notes |
---|---|---|
After the second Stun Gun you have to link the A, and 2B cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup. |
Video | Notation | Notes |
---|---|---|
Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first C Flash Chop. |
Video | Notation | Notes |
---|---|---|
|
[ | A really dumb loop you can do, there are a few ways to set it up, after B Elbow slash, BBQ IAD into j.B, then hold 7 and start the loop, or if doing C Elbow slash, you can juggle with j.B j.B *land* j.B j.B then start the loop from there. Holding 7 increases your chances. Doesn't work on lightan, but works very well on PTX, you can even use j.A to help push him upwards for positioning |