Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-1/Combos

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Combos

Combos

Video Notation Notes
A2B3C   j.BA YatterspinTK A YatterspinB3C   j.BB SpinYatterFlame
Video Notation Notes
AB2C6CYatterrunHop   j.B   j.BA Yatterspin   66   A2B6CYatterrunHop   j.BAB3C   sjc   j.B   j.BB Spin
Video Notation Notes
AB2CA KendamagicBBQ   [j.BA Yatterspin x3]   B3C   sjc   j.B   j.B   j.C
Video Notation Notes
YatterrunSlideBBQ   j.BA Yatterspin   66   AB3C   sjc   j.B   j.B   j.C
Video Notation Notes
j.CAB2C6CYatterrunHop   j.B   j.BLight Yatterspin   66   5B6CYatterrunHop   j.B   j.BLight Yatterspin   66   5B5CYatterrunSlideBBQ   j.BLight Yatterspin5B3C   sjc   j.BMedium Yatterspin   j.C A lot of work just to do a bit more damage than just doing relaunches, but it looks sick. The 5B after Light Yatterspin has to have the opponent close to the ground, or else 6C whiffs. Yatterrun Slide is to help mitigate hitstun scaling as it gets harsh around there. Works anywhere on screen and pushes to corner.

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