Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos

From SuperCombo Wiki



Combos

Combos

Video Notation Notes
AB2BC2CA Bird ShootBBQAC   sjc   j.B   j.BEagle RushBird Smash Standard combo for Ken.
Video Notation Notes
6B(air) A Bird ShootAC3C   sjc   j.B   j.BEagle RushBird Smash The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
Video Notation Notes
AB2B2CC Bird Shoot   j.A   j.B   j.B   j.BC Bird ShootBBQ   j.BC Bird ShootBird Smash Great aerial combo.
Video Notation Notes
6B   (air)   A Bird ShootAC3C   j.B   j.B   7   j.B   j.BB Bird ShootBBQ   j.B   jc   j.B   j.BC Bird ShootBird Smash Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
Video Notation Notes
AAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash This combo is great as it works anywhere on the screen but has very strict spacing requirements.
Video Notation Notes
Double bird Smash from Aopossum, by using the height of the super Ken can teleport down for another one


Resets

Resets

Video Notation Notes
6B   (air)   A Bird ShootACB Random Flight   j.B   j.BA Bird ShootPartnerAAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants