Tatsunoko vs Capcom: Ultimate All Stars/Karas/Combos

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Combos

Combos

Video Notation Notes
AB2BCKasha2ABCKashaYoinagiYasaguramaAAB2BCKashaYoinagiYato C Kasha is a good starter for a lot of combos.
Video Notation Notes
Back ThrowSuper Hiei Zangetsu Good throw punish.
Video Notation Notes
AB2BCZaneijin Basic combo with Zaneijin finisher.
Video Notation Notes
AB2BCKashaYoinagiYatoBBQBCKasha2CKasha2CKasha2CNarukami How are those fingers feeling?
Video Notation Notes
AB2BCTobimizuchiWall bounce chainBCKashaYoinagiYatoBBQBCKasha2CKashaYoinagiYato Midscreen to OTG.
Video Notation Notes
AB2BCKasha2A2B3CA Narukami5CBBQB2BCKasha2ABKashaYoinagiYato After Narukami, Karas can use 5C to push him "just enough" forward for a crossup; it can be hard for opponents to tell if this is a setup or a mistake.
Video Notation Notes
Any ground attackShiranui As long as Karas is grounded with one bar, using Megacrash against him is not an option.

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