Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Matchups

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TvC Alex Face.png vs. Alex
Status Strengths Weaknesses Moves to Watch Out For
Balanced Grabs, Damage No double jump, mobility in general Power Bomb, j.B, hyperbomb
Notes: Alex is the resident grappler so you gotta deal with grappler problems. j.B is a threat since it leads to a powerbomb, tardy counter is kinda tough since he can hyperbomb. Hyperbomb in general is the real threat, but Batsu has j.C and divekicks so being grounded isn't a real problem. Overall, both characters are fishing for the hit and have enough to do it. If you want to be really lame and zone that helps as well but the recovery means Alex will be lying in wait with a slash elbow. Overall Batsu kinda takes this because of dive kick loops and being able to just hurt him off any stray hit but Alex is scary enough
TvC Batsu Face.png vs. Batsu Ichimonji
Status Strengths Weaknesses Moves to Watch Out For
Balanced Same Same Same
Notes: Same
TvC Chun-Li Face.png vs. Chun-Li
Status Strengths Weaknesses Moves to Watch Out For
Balanced Kicks, space control, mobility Can't dish out the damage Lightning Kicks
Notes: Chun can be frustrating since lightning kicks basically keep batsu out, he can answer with fireball but she'll probably be ready to dash out of kicks. Overall it's a matter of pokes. As long as Batsu is watching for 2B or managing to pull off a slick tardy counter, Chun should be an average match for him
TvC Frank West Face.png vs. Frank West
Status Strengths Weaknesses Moves to Watch Out For
Favorable Zombies, Combos Mobility 2B, Zombies, j.2C
Notes: Frank has explosive damage and he can control the screen with zombies, but Batsu has the overall advantage. Mobility and normals are not Frank's forte which batsu has in spades. If Frank touches Batsu it's gonna hurt but if Batsu is being optimal those chances will be slim.
TvC Kaijin Face.png vs. Kaijin No Soki
Status Strengths Weaknesses Moves to Watch Out For
Favorable Damage Slow 5C, Slam
Notes: Soki is another one Batsu can fly over. He's just too slow, when he does touch Batsu it's gonna hurt but everything is easily telegraphed. BBQ Unblockables will be Soki's friend in this matchup. Tardy Counter beats out his blockstrings, slam is kinda whatever, unless Soki gets a stray hit flailing wildly it's a tough one.
TvC Volnutt Face.png vs. Megaman Volnutt
Status Strengths Weaknesses Moves to Watch Out For
Favorable Zoning, panic supers Mobility j.C, Gun arm, Shield arm
Notes: Volnutt can put up a wall of bullets but Batsu can easily fly past them, only scary thing is Shield arm which shuts down a lot of options. Volnutt can also panic super to beat out tardy counter. It's not an absolute beatdown but Batsu can put the pressure on before Volnutt has a chance to put up a real offense.
TvC Morrigan Face.png vs. Morrigan Aensland
Status Strengths Weaknesses Moves to Watch Out For
Favorable Zoning, Mobility Damage output Soul fist, Shell Kick
Notes: Morrigan has the speed to mixup Batsu and keep him guessing. She can mix him up all day, but one mistake and Batsu is wiping out her health, the only real threat here is Darkness Illusion
TvC Roll Face.png vs. Roll
Status Strengths Weaknesses Moves to Watch Out For
Balanced Small body, puddle, projectile reflect range Roll puddle
Notes: Batsu can reliably hit her with dive kick loops so no big deal there, she's a bit of a threat when powered up but Batsu can poke her out pretty reliably. Her strength relies in her puddles which discourages dive kick loop setups. More than Likely Batsu will go for the suboptimal launch into B Kicks to get around it.
TvC Ryu Face.png vs. Ryu
Status Strengths Weaknesses Moves to Watch Out For
Balanced Rush down a more well rounded batsu Hadouken, Shoryu, j.C
Notes: Ryu is just Batsu but with better pokes. Expect the match to turn into a 2B fest with both players occasionally gunning for a j.C. There's nothing crazy to note here
TvC Saki Face.png vs. Saki Omokane
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable Zoning Close range Everything
Notes: Saki can handle Batsu pretty easily, but once Batsu gets in, her health is getting wiped. That being said she can ground him pretty easily, grenades and laser discourage movement, she can load a bullet and limit Batsu's movement. Thankfully divekick is pretty mobile and with a stock of BBQ you can make it safe and stare in her face for the beatdown.
TvC Viewtiful Joe Face.png vs. Viewtiful Joe
Status Strengths Weaknesses Moves to Watch Out For
Balanced Zoning, air mobility Stubby normals Red Hot Kick, Voomerang
Notes: Joe manages to put up a good runaway game and will pester Batsu with voomerangs all day, as usual once Batsu gets in it's pretty easy to move from there. Joe has abysmal range on his normals so Batsu can reliably poke him.
TvC Zero Face.png vs. Zero
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable lmao lmao lmao
Notes: I may as well not even write these entries. Zero has Batsu beat in most categories. Zoning, Mobility, Normals are all to Zero, he builds so much meter that dive kick loops really aren't possible without seeing a burst, zero buster absolutely slams past guts bullet, Batsu can win but man is it a fight
TvC Casshan Face.png vs. Casshan
Status Strengths Weaknesses Moves to Watch Out For
Favorable Knee, Divekick no real mixups, no real pokes Knee, Friender
Notes: Cash is...a struggle for sure. He can hit hard but getting that hit is hard. You can snipe Batsu in the air with a dive kick here or there but it's not really all that hot. However B Friender should snatch Batsu out of a tardy counter so you can't rely too much on that. Overall Casshan isn't a real problem here.
TvC Doronjo Face.png vs. Doronjo
Status Strengths Weaknesses Moves to Watch Out For
Favorable Pokes, space control Can't handle pressure Trees, Rock abandon
Notes: Doronjo can keep Batsu at bay with Rocks and Trees, all it takes really is patience. Once he's breathing on her there's not much room to navigate. Tap her, watch for the tree, use your baroque to punish, when she has Batsu in the vortex, tardy counter right out.
TvC Ippatsuman Face.png vs. Ippatsuman
Status Strengths Weaknesses Moves to Watch Out For
Favorable zoning, anti airs middling normals Baseball, final reversal breaker
Notes: Ippatsuman has the advantage of just ignoring Batsu in the air with Final Reversal Breaker and he can toss some baseballs out, but overall he's gonna struggle a bit. He has some solid blockstrings so tardy counter isn't a threat, but it's not enough to crack through Batsu
TvC Joe Face.png vs. Joe the Condor
Status Strengths Weaknesses Moves to Watch Out For
Balanced Normals, air control can't chip da boot, shuriken
Notes: Condor can fly around with Batsu and pester him with shuriken. He can also bait out the tardy counter with 5A without worrying too much. But his lack of ability to chip in a meaningful way and lack of midscreen conversions means Batsu has a better advantage
TvC Jun Face.png vs. Jun the Swan
Status Strengths Weaknesses Moves to Watch Out For
Favorable Zoning slow normals Bingo
Notes: Jun doesn't have much here, she can zone a bit and her conversions are decent but Batsu kinda runs her over. There's not much to say here
TvC Karas Face.png vs. Karas
Status Strengths Weaknesses Moves to Watch Out For
Favorable Speed, Blockstrings, normals Damage 5B
Notes: Karas can kinda control space by swiping his sword, but Batsu has this match locked down. There is the threat of the counter but Karas doesn't have much to go on
TvC Ken Face.png vs. Ken the Eagle
Status Strengths Weaknesses Moves to Watch Out For
Balanced Air Mobility, zoning Damage, mixups Bird Shoot, Bird Run
Notes: Bird shoot is a godsend, it's outrageously annoying, safe, manages to swipe Batsu out the air, but that's about it. Ken can get away with a few good mixups but they're fairly easy to spot and Batsu has much better ones.
TvC Polimar Face.png vs. Polimar
Status Strengths Weaknesses Moves to Watch Out For
Favorable Damage, mixups Bad Antiairs ...none?
Notes: Polimar is not having a fun time here. j.C can kinda shut Batsu down but that's not happening, if he can rush him down and start his emblem mixups then you got something going but Batsu in general has the superior buttons
TvC Tekkaman Face.png vs. Tekkaman
Status Strengths Weaknesses Moves to Watch Out For
Balanced Damage Movement j.B, Tek Lancer, Tek Win
Notes: Tekk can shut down Batsu with a well times Tek Win or just go guns blazing with IAD j.B. That being said the moment any gap appears Batsu will get the upper hand. A well timed Antiair 3C or dragon punch should Scare Tekka into being complacent
TvC Tekkaman Blade Face.png vs. Tekkaman Blade
Status Strengths Weaknesses Moves to Watch Out For
Balanced Air control, speed uh..... 2.jC, falchion
Notes: Blade has less air mobility but a ton more control than Batsu, a well timed Falchion and Batsu has lost 70% of his health, so typical. Crash Intrude makes up for mistakes, it's blade, I dunno what to tell you. Do some light zoning, keep him scared to fully approach, watch for Baselard, then dive kick him when he's not paying attention
TvC Yatterman-1 Face.png vs. Yatterman-1
Status Strengths Weaknesses Moves to Watch Out For
Balanced fast normals, fast everything a little commital 6B, yatterspin, kendamagic
Notes: Yatterman is the same across every matchup, he runs at you arms flailing and you kinda gotta deal with it. He can stop all of Batsu's air approach with 6B, shut down zoning with kendamagic, and pressure with yatterspin. Tardy counter might be your friend for once, just look for the gaps, dive kick and get in there.
TvC Yatterman-2 Face.png vs. Yatterman-2
Status Strengths Weaknesses Moves to Watch Out For
Balanced Omotchama not Omotchama Omotchama
Notes: Yatter2 is basically stalling for time until the robot comes out, Batsu has no answer to the shield other than waiting so wait for her to pop it or do something unsafe, then dump the damage on her
TvC Gold Lightan Face.png vs. Gold Lightan
Status Strengths Weaknesses Moves to Watch Out For
Favorable Hyperarmor Everything else not much
Notes: This isn't a "Terrible" matchup for Lightan, Batsu's projectile game isn't so hot, he can poke with Divekick, and once three bars are ready, smack him with the level 3 and his health is gone. But of course it's lightan so everything he does it really hard to capitalize on, overall Batsu wins this one
TvC PTX-40A Face.png vs. PTX-40A
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable Hypermor, movement recovery frames Missles, LP Buster, j.C
Notes: This isn't a kind matchup, Batsu doesn't have time to zone with PTX breathing on him, he can tag with DP BBQ or Divekick BBQ but PTX will be hovering over him constantly. Thankfully PTX is eternally unsafe so 3 bars and he's in trouble, or catch him offguard and get a super guts bullet


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