< Tatsunoko vs Capcom: Ultimate All Stars(Redirected from Ryu (TvC:UAS))
Introduction
It's Ryu as you remember him from such classics as Street Fighter, Shadowverse, Monster Hunter, Power Rangers: Legacy Wars, and Street Fighter: The Movie The Game.
Ryu is a good all-around character who pairs well with almost anyone and takes excellent advantage of the game's mechanics. He has strong solo damage, and his DP means he never has to take any pressure when knocked down due to baroque. One of the only times he was gifted with an air dash, he also has a strong rushdown game in TvC, and can be very hard to contest.
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 2 | 16 | - | 800 | - | A standard standing jab, comes out fast, rapid fire means you can use it to stabilize juggle combos, it can also be used to anti-air in some situations. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 3 | 15 | - | 720 | Low | A standard low-hitting crouching kick. Hits low, pretty fast, can combo out of it into whatever. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 3 | 24 | - | 1440 | - | Combo filler. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9 | 3 | 23 | - | 1360 | Low | Ryu's standard cr.MK, good for poking and converting combos at difficult ranges. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
21 | 1(3)2 | 27 | - | 2184 | Overhead | 2-hit overhead, special cancellable on both hits. Combos into light donkey kick for a conversion, along with other specials. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
15 | 2 | 18 | - | 2480 | - | Too slow to be much good outside of combos, but excess hit stun on juggle makes advanced loops possible. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | 2 | 29 | - | 2400 | Low | Ryu's sweep. Hits low, knocks down, can cancel into 6C. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16 | 3 | 26 | - | 2160 | - | Special cancellable, important in combos, allowing follow-up after cancelling out of 2C. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9 | 6 | 29 | - | 2400 | Launcher | Ryu's launcher. His air combos are awkward, so it may not see frequent use. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 9 | - | - | 960 | Overhead | Ryu's j.LK, a knee that angles downward with fast startup and high priority. Useful for IAD pressure. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9 | 1(2)5 | - | - | 2028 | Overhead | Hits twice, used for mixups but mainly a good juggling tool. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | 9 | - | - | 2560 | Overhead | High-priority move once active, makes Ryu's IAD game very threatening. Knocks down for forced back roll setups. |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 11 | 9 | - | - | 1760 | - | Same animation as j.C. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 21 | - | - | - | 2160 | - | Same animation as Shoryuken, has a lot of invuln, easy to combo off into normal bnbs. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Assist (Hadouken) | 42 | - | - | - | 1760 | Projectile no Autocorrect |
Fireball assist is helpful to many characters, long hitstun makes it easy to extend combos. Good for controlling ground space. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 5200 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 5200 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 6000 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 6000 | Throw | It's a throw, use it as a reversal. |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
17/21/24 | - | 47/46/47 | - | 2400/2800/3200 | Projectile | Strength determines speed of the fireball. Baroque canceling can be used to turn the fireball into a shield for approach. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16/19/22 | - | - | - | 2400/2800/3200 | Projectile | Same as the ground version, but used in the air. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6/6/6 | - | - | - | 2400/4501/6036 | Invuln on f1-5/f1-9/f1-12 | Good ole Shoryu. It does the usual, anti air, invincible on startup, pushes people off of you. It's very good, but thanks to the magic of BAROQUE this is one of the few games where you can straight up Wakeup DP and be safe. Not only that, but when doing wakeup DP and BAROQUE you can turn this into a 50/50 by delaying when you activate BAROQUE to follow up with 2A or j.A. Ain't this game wacky? That being said, it doesn't have much use in combos unless it's an ender to a route that's basically exhausted all hitstun decay. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
15/18/20 | - | - | - | 2870/4474/6183 | - | Mostly used for combos, it doesn't have much other utility. The hitbox is a little wacky but the startup doesn't help it much. The air version is much much better. After Doing it, Ryu drops like a rock do you can dive bomb ambiguous j.C. Attempting to push block will make Ryu safe on block and hit the ground quickly, and if he hits a grounded opponent they don't get knocked back so he gets a free combo. Air Tatsu is busted in this game |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
14/17/20 | - | - | - | 2320/2480/2640 | - | Donkey kick is back and is the most combo friendly ever. Heavy version only combos from C Normals but allows you to extend combos anywhere. The light version combos off any normal, but pushes full screen, you have to BBQ to follow it up or waste meter to extend it |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
3+5 / (Air) 3+ 7 | - | - | - | 8887 | - | Marvel style Shinkuu Hadouken. It's not fast so throwing it out raw is usually bad as everyone can super jump out of the way. Good for Crossover combinations. It does have one drawback in which the hits are fixed, so if someone is getting hit by Shinkuu and calls out a partner or they are able to counter with a projectile (like zombie), it'll become unsafe on hit. * Usable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
17+12 | - | - | - | 12535 | - | Does more damage than Shinkuu Hadouken, but only if the enemy is grounded, otherwise half the hits will whiff and do basically no damage. It is invincible on startup, good for catching newer players not looking but you can baroque right out of it. It's uses are...very limited |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
3+3 | - | - | - | 16560 | - | It's shin sho, Invulnerable on startup so you can kinda yolo through blockstrings and get a damaging punish.If you aren't using it point blank it turns into a multihitting shoryu, which still kinda hurts, but not as much as the animation. In the corner Use medium tatsu into 2A for a follow-up. Midscreen you can A Hadouken and then dash for a follow up |
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Dawadawa | ![]() Ryu |
![]() Zero |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Brian Kasugano | ![]() Ryu |
![]() Chun-Li |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
TrueGamer | ![]() Ryu |
![]() Chun-Li |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
President Magikarp | ![]() Chun-li |
![]() Ryu |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Bookoo | ![]() Blade |
![]() Ryu |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Lucky Star | ![]() Morrigan |
![]() Ryu |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
High Plains Grifter | ![]() Ken the Eagle |
![]() Ryu |
Twitch |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Captun Nick | ![]() Tekkaman Blade |
![]() Ryu |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
mmKALLL | ![]() Zero |
![]() Ryu |
Youtube |