Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos

From SuperCombo Wiki

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

AB2BC2CA Bird ShootBBQAC   sjc   j.B   j.BEagle RushBird Smash

6B(air) A Bird ShootAC3C   sjc   j.B   j.BEagle RushBird Smash

The bird shoot has to be done mid 6B to keep Ken airborne; if done incorrectly he'll fly full screen, which is safe I guess, but there's no followup.

AB2BCC Bird Shoot

6B   (air)   A Bird ShootAC3C   j.B   j.B   7   j.B   j.BB Bird ShootBBQ   j.B   jc   j.B   j.BC Bird ShootBird Smash

If you cancel the 3C with a super jump, you get the height damage boost; however, if you link the 3C j.B with a normal jump, you retain the ability to use a partner, which you can use Random Flight for mixups. The jump back on the second set of j.B helps keep Ken positioned for Bird Shoot.

AAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash

Works midscreen and corner, BUT the opponent must be Standing, so obviously this doesn't work on characters like Roll or Viewtiful Joe; it's a bit easier on Alex or the Tekkamen.

The other issue with this is that it requires perfect spacing; hit the 5C too far and Ken will whiff on Bird Shoot, too close and the j.A j.B will whiff, so this is somewhat impractical. If you can get the spacing down perfectly, it's...it's just great.

Resets

Move Inputs Notes

6B   (air)   A Bird ShootACB Random Flight   j.B   j.BA Bird ShootPartnerAAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash

Now let's put it all together; you can chain multiple Random Flight to confuse the opponent. Partner will automatically crossup; Ken can become just plain annoying if your reads are on point.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants