Tatsunoko vs Capcom: Ultimate All Stars/Karas/Combos

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Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

AB2BCKasha2ABCKashaYoinagiYasaguramaAAB2BCKashaYoinagiYato

C Kasha is a good starter for a lot of combos.

Back ThrowSuper Hiei Zangetsu

Good throw punish.

AB2BCZaneijin

AB2BCKashaYoinagiYatoBBQBCKasha2CKasha2CKasha2CNarukami

How are those fingers feeling?

AB2BCTobimizuchiWall bounce chainBCKashaYoinagiYatoBBQBCKasha2CKashaYoinagiYato

Midscreen to OTG.

AB2BCKasha2A2B3CA Narukami5CBBQB2BCKasha2ABKashaYoinagiYato

After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have.

Any ground attackShiranui

As long as Karas is grounded with one bar, megacrashing against him is not an option.

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