Tatsunoko vs Capcom: Ultimate All Stars/Karas/Combos

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< Tatsunoko vs Capcom: Ultimate All Stars‎ | Karas
Revision as of 14:44, 29 August 2024 by Cce2955 (talk | contribs) (→‎Combos: apparently I can format it this way for easier editing :(, I guess I'll go through the cast...again)

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

A

B

2B

C

Kasha

2A

B

C

Kasha

Yoinagi

Yasagurama

A

A

B

2B

C

Kasha

Yoinagi

Yato

C Kasha is a good starter for a lot of combos.

Back Throw

Super Hiei Zangetsu

Good throw punish.

A

B

2B

C

Zaneijin

A

B

2B

C

Kasha

Yoinagi

Yato

BBQ

B

C

Kasha

2C

Kasha

2C

Kasha

2C

Narukami

How are those fingers feeling?

A

B

2B

C

Tobimizuchi

Wall bounce chain

B

C

Kasha

Yoinagi

Yato

BBQ

B

C

Kasha

2C

Kasha

Yoinagi

Yato

Midscreen to OTG.

A

B

2B

C

Kasha

2A

2B

3C

A narukami

5C

BBQ

B

2B

C

Kasha

2A

B

Kasha

Yoinagi

Yato

After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have.

Any ground attack

Shiranui

As long as Karas is grounded with one bar, megacrashing against him is not an option.

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