Move |
Inputs |
Notes
|
|
A
B
C
3C
sjc j.B
j.B
j.C
|
Basic combo.
|
|
A
B
C
6C
C Tatsu
|
Easy knockdown combo.
|
|
A
B
2B
C
2C
6C
C Donkey Kick
2B
6C
C Tatsu
|
Universal BnB. C Donkey Kick is the starter for most if not all of his combos; learn this one.
|
|
A
B
2B
C
2C
6C
C Donkey Kick
2B
6C
C Tatsu
BBQ
66 A
A
B
2B
C
2C
6C
C Tatsu
|
BBQ extension.
|
|
Shin Shoryu
B Tatsu
2A
5B
C
6C
C Tatsu
|
Corner follow-up for Shin Shoryu.
|
|
Shin Shoryu
A Hado
66 66 B
6C
C Tatsu
|
Midscreen follow-up for Shin Shoryu.
|
|
A
B
2B
C
6C
A Hado
BBQ
TK C Tatsu
A
A
B
2B
C
2C
6C
C Donkey Kick
A
A
B
2B
C
2C
6C
C Tatsu
|
Example of Ryu's TK Tatsu follow-up; as long as the opponent is grounded, he can extend and push to the corner with this.
|
|
6B
A Donkey Kick
|
Follow-up from 6B; only Light Donkey Kick works without Baroque. If fully midscreen, you can only follow with Shinkuu Hadouken or a partner, but closer to the wall you can run up and combo.
|