Move |
Inputs |
Notes
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A
B
3C
sjc j.B
j.B
j.C
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The absolute bare minimum of a combo, basic magic series.
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|
2C
BBQ
j.B
TK A Divekick
air dash j.B
j.B
TK A Divekick
air dash j.B
j.B
TK A Divekick
air dash j.B
5B
3C
sjc j.B
j.B
j.C
|
Easiest starter to his BnB, 2C
BBQ
j.B
enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. For a more formal explanation of a TK (or Tiger Knee motion), look here.
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|
6B
A Guts Upper
BBQ
j.B
TK B Divekick
air dash j.B
5B
3C
sjc j.B
j.B
j.C
|
Same thing as the combo above, this is mostly useful if 6B
is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.
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6C
IAD j.B
5B
3C
A Divekick
TK A Divekick
TK A Divekick
TK A Divekick
air dash 5B
3C
sjc j.B
j.B
j.C
|
The timing after 6C
is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded 6C
rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.
|
|
6C
IAD j.B
5B
3C
sjc j.B
j.B
j.C
|
This is just an easier execution of the combo above.
|
|
Final Guts Bullet
5B
3C
sjc j.B
j.B
j.C
|
This is corner only; however, if you use Final Guts Upper
, you can launch from midscreen.
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|
5B
3C
j.B
j.B
B Divekick
TK B Divekick
TK B Divekick
TK B Divekick
88 j.B
5B
3C
sjc j.B
j.B
Light Guts Bullet
Super Guts Bullet
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Midscreen divekicks, pretty standard.
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