Tatsunoko vs Capcom: Ultimate All Stars/Karas/Combos

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Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes
A
B2BCKasha2ABCKashaYoinagiYasaguramaAAB2BCKashaYoinagiYato
C Kasha is a good starter for a lot of combos.
Back Throw
Super Hiei Zangetsu
Good throw punish.
A
B2BCZaneijin
A
B2BC2C6CTobimizuchiWall bounce chainBCKashaYoinagiYatoBBQBCKasha
    2CKasha
    2CKasha
    2CKasha
    Narukami
How are those fingers feeling?
A
B2BCKasha
    YoinagiYatoBBQB
    C
    2C
    2C
    2C
    Kasha
    Yoinagi
    Yato
Midscreen to OTG.
A
B2BCKasha
    2A
    2B
    3CA narukami
    5CBBQB
    2B
    C
    Kasha
    2A
    B
    Kasha
    Yoinagi
    Yato
After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have.
Any ground attack
Shiranui
As long as Karas is grounded with one bar, megacrashing against him is not an option.

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