Move |
Inputs |
Notes
|
|
A
B
2B
C
Kasha
2A
B
C
Kasha
Yoinagi
Yasagurama
A
A
B
2B
C
Kasha
Yoinagi
Yato
|
C Kasha is a good starter for a lot of combos.
|
|
Back Throw
Super Hiei Zangetsu
|
Good throw punish.
|
|
A
B
2B
C
Zaneijin
|
|
|
A
B
2B
C
2C
6C
Tobimizuchi
Wall bounce chain
B
C
Kasha
Yoinagi
Yato
BBQ
B
C
Kasha
2C
Kasha
2C
Kasha
2C
Kasha
Narukami
|
How are those fingers feeling?
|
|
A
B
2B
C
Kasha
Yoinagi
Yato
BBQ
B
C
2C
2C
2C
Kasha
Yoinagi
Yato
|
Midscreen to OTG.
|
|
A
B
2B
C
Kasha
2A
2B
3C
A narukami
5C
BBQ
B
2B
C
Kasha
2A
B
Kasha
Yoinagi
Yato
|
After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have.
|
|
Any ground attack
Shiranui
|
As long as Karas is grounded with one bar, megacrashing against him is not an option.
|