Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos

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< Tatsunoko vs Capcom: Ultimate All Stars‎ | Ken the Eagle
Revision as of 12:14, 23 August 2024 by Cce2955 (talk | contribs) (fixing a very old typo)


Combos

Move Inputs Notes
A B 2B C 2C Light Bird Shoot BBQ A C sjc j.B j.B Eagle Rush Bird Smash
6B (air) Light Bird Shoot A C 3C sjc j.B j.B Eagle Rush Bird Smash The bird shoot has to be done mid 6B to keep Ken airborne, if done incorectly he'll fly full screen which is safe I guess but there's no followup
A B 2C Heavy Bird Shoot j.A j.B jump j.B j.B Heavy Bird Shoot BBQ j.B Heavy Bird Shoot Bird Smash Fun little corner combo
6B (air) Light Bird Shoot A C 3C j.B j.B 7 j.B j.B Medium Bird Shoot BBQ j.B jc j.B j.B Heavy Bird Shoot Bird Smash if you cancel the 3C with a super jump, you get the height damage boost, however, if you link the 3C j.B with a normal jump, you retain the ability to use a partner, which you can use Random Flight for mixups. The jump back on the second set of j.B helps keep Ken positioned for bird shoot
A A B 2B C Medium Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B Heavy Bird Shoot Bird Smash Works midscreen and corner, BUT the opponent must be Standing so obviously this doesn't work on characters like Roll or Viewtiful Joe, it's a bit easier on Alex or the Tekkamen.

The other issue with this is that it requires perfect spacing, hit the 5C too far and ken will whiff on Bird Shoot, too close and the j.A j.B will whiff, so this is somewhat impractical, if you can get the spacing down perfectly, it's...it's just great

Resets

6B (air) Light Bird Shoot A C Medium Random Flight j.B j.B Light Bird Shoot Partner A A B 2B C Medium Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B Heavy Bird Shoot Bird Smash Now let's put it all together, you can chain multiple Random Flight to confuse the opponent, Partner will automatically crossup, Ken can become just plain annoying if your reads are on point


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