Combos
Move | Inputs | Notes | |||
---|---|---|---|---|---|
A B 2B C Kasha' 2A B C Kasha'Yoinagi Yasagurama A A B 2B C Kasha Yoinagi Yato | C kasha is a good starter for a lot of combos | ||||
Back Throw Super Hiei Zangetsu | Good throw punish | ||||
A B 2B C Zaneijin | |||||
A B 2B C Tobimizuchi Wall bounce chain B C Kasha Yoinagi Yato BBQ B C Kasha 2C Kasha Yoinagi Yato | How are those fingers feeling? | ||||
A B 2B C Kasha Yoinagi Yato BBQ B C Kasha 2C Kasha 2C Kasha 2C Kasha Narukami | |||||
A B 2B C Kasha 2A 2B 3C narukami 5C BBQ B 2B C Kasha 2A B C Kasha Yoinagi Yato | After doing narukami Karas can 5C which pushes him "just enough" forward for a crossup, for the opponent it can be a little hard to tell when this is a setup or if Karas just messed up so it's a good option to have | Any ground attack Shiranui | As long as Karas is grounded with one bar, megacrashing against him is not an option |