Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-1/Combos

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Combos

Move Inputs Notes
A 2B 3C j.B L Spin TK L Spin B 3C j.B B Spin YatterFlame
A B 2C 6C Yatterrun Hop j.B j.B L Spin 66 A 2B 6C Yatterrun Hop j.B A B 3C sjc j.B B Spin
A B 2C Light Kengamagic BBQ [j.B L Spin x3] B 3C sjc j.B j.B j.C
Yatterrun Slide BBQ j.B L Spin 66 A B 3C sjc j.B j.B j.C Full screen confirm, the BBQ keeps it safe and you can mix up if it fails
A B Yattershock 6C Yatterrun Hop j.B j.B L Spin A B 6B BBQ j.B L Spin A B 3C sjc j.B B Spin j.C
j.C A B 2C 6C Yatterun Hop j.B j.B Light Yatterspin 66 5B 6C Yatterrun hop j.B j.B Light Yatter Spin 66 5B 5C Yatterun Slide BBQ j.B Light Yatter Spin 5B 3C sjc j.B Medium Yatter Spin j.C 44 Yatterwan Flame a lot of work for a bit more than damage than just doing relaunches, but it looks sick, the 5B after light yatter spin has to have the opponent close to the ground or else 6C whiffs, yatterrun slide is to help mitigate hitstun scaling as it gets pretty harsh around there, works anywhere on screen and pushes to corner



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