Move |
Inputs |
Notes
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A B 3C sjc j.B j.B j.C |
The absolute bare minimum of a combo, basic magic series
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2C BBQ j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B 5B 3C sjc j.B j.B j.C |
Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage
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6B Light Guts Upper BBQ j.B TK B Divekick air dash j.B 5B 3C sjc j.B j.B j.C |
Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works on this game it's almost certain you'll have BBQ to spare
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6C IAD j.B 5B 3C A Divekick'TK A Divekick'TK A Divekick'TK A Divekick' air dash 5B 3C sjc j.B j.B j.C |
The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario or you will walk away with 3 kicks.
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6C IAD j.B 5B 3C sjc j.B j.B j.C |
This is just an easier execution of above
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Final Guts Bullet 5B 3C sjc j.B j.B j.C |
This is corner only however if you use Final Guts Upper You can launch from midscreen
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5B 3C j.B j.B B Divekick TK B Divekick TK B Divekick TK B Divekick 88 j.B 5B 3C sjc j.B j.B Light Guts Bullet Super Guts Bullet |
Midscreen divekicks, pretty standard
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