Introduction
Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 3 | 13 | - | 730 | - | Long reaching jab, nice | |
6 | 2 | 13 | - | 730 | - | Little kick | |
8 | 8 | 13 | - | 1767 | - | Decent reaching medium, hits three times, good damage | |
7 | 3 | 18 | - | 1680 | - | Swipes above her head, could be anti-air but it's iffy | |
12 | 9 | 16 | - | 1680 | Low | Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent. | |
11 | 5 | 26 | - | 2100 | - | Combo filler | |
54 | 5 | 24 | - | 3000 | Unblockable/Dash Cancellable during charge | Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging. | |
11 | 4 | 26 | - | 2100 | - | Ai leans down and whacks them with the stick, good AA properties. | |
55 | 4 | 26 | - | 3000 | Unblockable/Dash Cancellable during charge | Another unblockable, dash cancellable during charge. | |
10 | 3 | 36 | - | 2240 | Launcher | Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. | |
6 | 3 | 29 | - | 800 | - | Small little air jab, don’t worry about this, nobody cares. | |
10 | 22 | 16 | - | 1560 | Overhead | This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well. | |
11 | 4 | - | - | 2400 | Overhead | And then we have this, it’s okay, I guess. | |
25 | 4 | - | - | 3000 | Overhead | Her quickest unblockable. |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 17 | - | - | - | 2320 | - | |
Crossover Counter | 26 | 1 | - | - | 2320 | - | |
Forward Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Back Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Air Forward Throw | - | - | - | - | 4586 | Throw | |
Air Back Throw | - | - | - | - | 4586 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
3 | - | 13/15/14 | - | 300 | Stagger/Projectile Reflect | 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger. If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that. The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input. | |
YatterStep |
- | - | - | - | 2220 | - | Next on the list of dumb things is Yatterstep, when you press this button Yatter-2 does a dash.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine. |
Yatterswing [4]->6X |
- | - | - | - | - | Stagger | Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
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- | - | - | - | 2600/3200 | - | Ai stabs wildly. Air versions slow her momentum.
Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
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Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7+10 | - | - | - | 6598/10422/13155 | - | Generates an electric heart that grows with time. | |
27+0 | - | - | - | - | - | Summons Omotchama, an AI-controlled robot that interrupts opponents with random attacks. | |
7+9 | - | - | - | 21745 (Mashed): 45359 | - | Ai slides and drops robots on the opponent. Can be mashed for extra damage, making it the strongest attack in the game. |