Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2

From SuperCombo Wiki

Introduction

Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.

Gameplay

Strengths Weaknesses
  • j.M
  • Blind Mixups
  • The Robot
  • The Shield
  • Extremely damaging level 3
  • Unblockables
  • Fantastic DHC candidate
  • Second Lowest health in the game
  • Assist is ok
  • Needs meter and baroque management to be efficient
TVC Yatterman-2 Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 3 13 - 730 - Long reaching jab, nice
6 2 13 - 730 - Little kick
8 8 13 - 1767 - Decent reaching medium, hits three times, good damage
7 3 18 - 1680 - Swipes above her head, could be anti-air but it's iffy
12 9 16 - 1680 Low Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent.
11 5 26 - 2100 - Combo filler
54 5 24 - 3000 Unblockable/Dash Cancellable during charge Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
11 4 26 - 2100 - Ai leans down and whacks them with the stick, good AA properties.
55 4 26 - 3000 Unblockable/Dash Cancellable during charge Another unblockable, dash cancellable during charge.
10 3 36 - 2240 Launcher Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
6 3 29 - 800 - Small little air jab, don’t worry about this, nobody cares.
10 22 16 - 1560 Overhead This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
11 4 - - 2400 Overhead And then we have this, it’s okay, I guess.
25 4 - - 3000 Overhead Her quickest unblockable.

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 17 - - - 2320 -
Crossover Counter 26 1 - - 2320 -
Forward Throw - - - - 3930 Throw Can follow with YatterStep -> C
Back Throw - - - - 3930 Throw Can follow with YatterStep -> C
Air Forward Throw - - - - 4586 Throw
Air Back Throw - - - - 4586 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
3 - 13/15/14 - 300 Stagger/Projectile Reflect 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.

If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger. If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that. The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input.

YatterStep


- - - - 2220 - Next on the list of dumb things is Yatterstep, when you press this button Yatter-2 does a dash.
  • Pressing nothing results in...nothing
  • Pressing A results in Yatter-2 stabbing, it's got decent range but never do this
  • Pressing B results in an overhead
  • Pressing C results in a low. This hits OTG for some reason.

There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine.

Yatterswing
[4]->6X


- - - - - Stagger Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
  • A Swing tosses the ball diagonally downward
  • B sends it horizontal.
  • C sends a vertical hail mary
  • A swings diagonally downward.
  • B swings horizontal.
  • C swings vertically.
- - - - 2600/3200 - Ai stabs wildly. Air versions slow her momentum.

Ai-chan starts stabbing wildly, if done in the air it slows her momentum.

  • Ground
    • A splash stabs forward
    • B Splash stabs diagonally upward
    • C Splash gives a Yatterstep before stabbing
  • Air (all versions are overheads)
    • Air A stabs forward
    • Air B stabs diagonally downward
    • Air C stabs directly downwa

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7+10 - - - 6598/10422/13155 - Generates an electric heart that grows with time.
27+0 - - - - - Summons Omotchama, an AI-controlled robot that interrupts opponents with random attacks.
7+9 - - - 21745 (Mashed): 45359 - Ai slides and drops robots on the opponent. Can be mashed for extra damage, making it the strongest attack in the game.

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

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