Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2

From SuperCombo Wiki

Introduction

Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.

Gameplay

Strengths Weaknesses
  • j.M
  • Blind Mixups
  • The Robot
  • The Shield
  • Extremely damaging level 3
  • Unblockables
  • Fantastic DHC candidate
  • Second Lowest health in the game
  • Assist is ok
  • Needs meter and baroque management to be efficient
TVC Yatterman-2 Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 3 13 - 730 - Long reaching jab, nice
6 2 13 - 730 - Little kick
8 8 13 - 1767 - Decent reaching medium, hits three times, good damage
7 3 18 - 1680 - Swipes above her head, could be anti-air but it's iffy
12 9 16 - 1680 Low Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent.
11 5 26 - 2100 - Combo filler
54 5 24 - 3000 Unblockable/Dash Cancellable during charge Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
11 4 26 - 2100 - Ai leans down and whacks them with the stick, good AA properties.
55 4 26 - 3000 Unblockable/Dash Cancellable during charge Another unblockable, dash cancellable during charge.
10 3 36 - 2240 Launcher Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
6 3 29 - 800 - Small little air jab, don’t worry about this, nobody cares.
10 22 16 - 1560 Overhead This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
11 4 - - 2400 Overhead And then we have this, it’s okay, I guess.
25 4 - - 3000 Overhead Her quickest unblockable.

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 17 - - - 2320 -
Crossover Counter 26 1 - - 2320 -
Forward Throw - - - - 3930 Throw Can follow with YatterStep -> C
Back Throw - - - - 3930 Throw Can follow with YatterStep -> C
Air Forward Throw - - - - 4586 Throw
Air Back Throw - - - - 4586 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
3 - 13/15/14 - 300 Stagger/Projectile Reflect 3 FRAMES? This is your panic button, combo extender, defense, and offense. Reflects projectiles and creates its own.
YatterStep


- - - - 2220 - A blind mixup. Press nothing, stab with A, overhead with B, or low with C.
- - - - - Stagger Ai produces an electric ball and swings at it. Ball bounces off floor and walls.
  • A swings diagonally downward.
  • B swings horizontal.
  • C swings vertically.
- - - - 2600/3200 - Ai stabs wildly. Air versions slow her momentum.
  • Ground versions: A, B, C.
  • Air versions: A, B, C.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7+10 - - - 6598/10422/13155 - Generates an electric heart that grows with time.
27+0 - - - - - Summons Omotchama, an AI-controlled robot that interrupts opponents with random attacks.
7+9 - - - 21745 (Mashed): 45359 - Ai slides and drops robots on the opponent. Can be mashed for extra damage, making it the strongest attack in the game.

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

Capcom Characters

Tatsunoko Characters

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