Combos
Move | Inputs | Notes |
---|---|---|
A B C 3C sjc j.B j.B j.C | Basic combo. | |
A B 2B C 6C Heavy Tatsu | Easy knockdown combo. | |
A B 2B C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu | Universal BnB. Heavy Donkey is the starter for most if not all of his combos, learn this one. | |
A B 2C C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu BBQ 66 A A B 2B C 2C 6C Heavy Tatsu | BBQ extension. | |
Shin Shoryu M Tatsu 2A 5B C 6C Heavy Tatsu | Corner follow-up for Shin Shoryu. | |
Shin Shoryu Light Hado 66 66 B 6C Heavy Tatsu | Midscreen follow-up for Shin Shoryu. | |
A B 2B C 6C Light Hado BBQ TK Heavy Tatsu A A B 2B C 2C 6C Heavy Donkey Kick A A B 2B C 2C 6C Heavy Tatsu | Example of Ryu's TK Tatsu follow-up; as long as the opponent is grounded, he can extend and push to the corner with this. | |
6B Light Donkey Kick A B 2B C 2C 6C Heavy Tatsu | Follow-up from 6B, only Light Donkey Kick works without Baroque. If fully midscreen you can only follow with Shinkuu Hadouken or a partner, but closer to the wall you can run up and combo. |