Tatsunoko vs Capcom: Ultimate All Stars/Ryu/Combos

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< Tatsunoko vs Capcom: Ultimate All Stars‎ | Ryu
Revision as of 14:31, 23 April 2024 by Argenrost (talk | contribs) (Minor text corrections.)


Combos

Move Inputs Notes
A B C 3C sjc j.B j.B j.C Basic combo.
A B 2B C 6C Heavy Tatsu Easy knockdown combo.
A B 2B C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu Universal BnB. Heavy Donkey is the starter for most if not all of his combos, learn this one.
A B 2C C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu BBQ 66 A A B 2B C 2C 6C Heavy Tatsu BBQ extension.
Shin Shoryu M Tatsu 2A 5B C 6C Heavy Tatsu Corner follow-up for Shin Shoryu.
Shin Shoryu Light Hado 66 66 B 6C Heavy Tatsu Midscreen follow-up for Shin Shoryu.
A B 2B C 6C Light Hado BBQ TK Heavy Tatsu A A B 2B C 2C 6C Heavy Donkey Kick A A B 2B C 2C 6C Heavy Tatsu Example of Ryu's TK Tatsu follow-up; as long as the opponent is grounded, he can extend and push to the corner with this.
6B Light Donkey Kick A B 2B C 2C 6C Heavy Tatsu Follow-up from 6B, only Light Donkey Kick works without Baroque. If fully midscreen you can only follow with Shinkuu Hadouken or a partner, but closer to the wall you can run up and combo.



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