Tatsunoko vs Capcom: Ultimate All Stars/Ryu/Combos

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< Tatsunoko vs Capcom: Ultimate All Stars‎ | Ryu
Revision as of 09:13, 13 March 2023 by Cce2955 (talk | contribs) (→‎Combos: Felt the TK Extension was lacking in a sense, updated to seem a bit more complete without giving away the optimal)


Combos

Move Inputs Notes
A B C 3C sjc j.B j.B j.C Basic combo
A B 2B C 6C Heavy Tatsu Easy knockdown combo
A B 2B C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu Universal BnB, Heavy Donkey is the starter for most if not all of his combos, learn this one
A B 2C C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu BBQ 66 A A B 2B C 2C 6C Heavy Tatsu BBQ extension
ShinShoryu M Tatsu 2A 5B C 6C Heavy Tatsu Corner Followup for Shin Shoryu
Shin Shoryu Light Hado 66 66 B 6C Heavy Tatsu Midscreen followup for Shin Shoryu
A B 2B C 6C Light Hado BBQ TK Heavy Tatsu A A B 2B C 2C 6C Heavy Donkey Kick A A B 2B C 2C 6C Heavy Tatsu Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this
6B Light Donkey Kick A B 2B C 2C 6C Heavy Tatsu Follow up from 6B, only light donkey kick works without baroque, if fully midscreen you can only follow with Shinkuu hadouken or a partner, but closer to the wall you can run up and combo



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